WvW needs a cap on the number of players.

WvW needs a cap on the number of players.

in Suggestions

Posted by: Regenc.9256

Regenc.9256

My suggestion is that the amount of players able to battle in WvW should be scaled to the lowest populated borderlands/ battlegrounds. For example, if Green = 25 players, Blue = 50 players, and Red= 75 players fighting in the eternal battle grounds (or some borderlands), than either A.) The amount of players able to battle on any side should be capped at 25 or B.) The higher populated areas power should be reduced to be equal to the lower populated side. For example, if Green = 25 and Blue and Red = 50, then Blue and Red get reductions to all stats by 50% .

This assumes a normal distribution of players.

What would this do?
- No more worlds completly controlling WvW due to either not enough players on other worlds, or not enough participation from the worlds main players
- A more balanced WvW scenario
- A more enjoyable experience
- No more sitting at the starting fort staring at 100 players when you and your world are only 3

Problems with the suggestion:
- What do you do when a player leaves, does someone get kicked out?

A possible solution to this could be overflow WvW zones for higher volumes, or have a range of the number of players above or below. E.g. 5 more or less than the lowest population are alowed in, the rest get waitlisted to get in.

Another possible solution to this would be the demand for players getting in should always be higher then the players leaving. So if the algorithm sees that the population is 25 the cap will stay at 25 until another player enters. Only when all three worlds have an equal amount of players leaving before another enters will the population cap lower; e.g. if the cap is at 25 and 2 green 1 blue and 1 red leave, the new cap will be 24.

- How do you raise the population cap?
A possible solution would be that if all three worlds has equal amounts of players waiting to get in than the population cap is raised by that amount.

WvW needs a cap on the number of players.

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

That’ll leave people out.

I would, instead, limit how many people can attack a single structure.
If you enter an event that has already enough people from your side, you get an effect that makes you look ‘ghostly’ and disables both doing and taking damage, as if you were not there.

That and having some kind of international world that one can join, then volunteer as a mercenary for underdog worlds.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

WvW needs a cap on the number of players.

in Suggestions

Posted by: Regenc.9256

Regenc.9256

I’m not sure what the mercenary part you are suggesting means, but I like your “ghosting” idea a lot. It would certainly balance the main WvW battles for structures. In addition, it would be great for players who just want to zerg and mob around without affecting the balance of the controlled territorys.

I do wonder, however, what if the overpopulated world just creates a perimeter around a structure and prevents other lower populated world players from entering the battle zone?

WvW needs a cap on the number of players.

in Suggestions

Posted by: Catisa.6507

Catisa.6507

Here we go again, another rehash of this done to death topic. SEARCH people, its not hard.

Basically your idea is way too easily abused. Best way to defend your home borderlands is to have 0 people on it, then no one else can get on it either.

AR

(edited by Catisa.6507)

WvW needs a cap on the number of players.

in Suggestions

Posted by: Regenc.9256

Regenc.9256

Here we go again, another rehash of this done to death topic. SEARCH people, its not hard.

Basically your idea is way too easily abused. Best way to defend your home borderlands is to have 0 people on it, then no one else can get on it either.

Well there’s an easy fix there. Make a minimum. Besides I dont know how you would tell everyone in the world to not play WvW. I understand if you think the topic is bashed or needs to be searched before a new topic is posted. I’ll admit I didn’t look through all 600 pages to find the same idea or search it rather. I did assume, however, that if any idea is worth looking at it will be on the first few pages because it is an interesting topic/suggestion and has plenty of views and replies.

WvW needs a cap on the number of players.

in Suggestions

Posted by: Goloith.6349

Goloith.6349

WvW absolutely needs the exact opposite. I really would like to see 1000 people on a WvW map if possible.

The problem we are seeing is that their is a lack of incentive to do certain behaviors like escort dolyaks, cap quaggins, etc, etc.

Add on top of that, it’s difficult to get badges from not running with the zerg is a problem. If you hate being outnumber, pay some gems and move to a higher server pop.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

WvW needs a cap on the number of players.

in Suggestions

Posted by: Isende.2607

Isende.2607

you know, this was done in wow.

it was not a popular move.

the bottom line is simple, if annoying:

IF your server will not get people in to wvw, because they just don’t care, THEN you have the option to continue to slog it out there OR go to a server that does participate.

when you begin limiting the number of players who can play to match the lowest common denominator? pft. trouble. trust me.

WvW needs a cap on the number of players.

in Suggestions

Posted by: Goloith.6349

Goloith.6349

^^^^this right here

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)