For some time I hear from ppl in few guilds and in YouTube, that really money lays in TP flipping or CoF P1 speed runs. That is really true, but it also damages the game since more and more ppl log in do some flipping and goes off not playing at all and still have all they want to buy.
Instead of further punishments to players I would prefer rewarding those who really play the game.
I understand that some ppl likes trading and that makes them happy, but I think that game promotes this kind of play now, but unintended since TP was supposed to be additional way to make money not main reason and only tool for it.
All that happens because doing things across maps means nothing. Even daily tasks/achievements means nothing now for most of ppl who have all laurels ppl wanted.
I think that there should be few changes to make ppl play again instead flipping and farming.
SOLUTION
1. You should be able to do conversion experience points to gold (any way, similarly to how you can convert karma to gold), since ppl who play have a lot of xp on their characters and way to many skill points that are just there without any real use.
Event xp and hearts xp could be boosted also for this solution.
(I know this can be used against the system so read below till the end.)
2. Events farming.
Currently there is a system that gives you less and less xp/karma/gold if you repeat the same event, but ppl do loops in Arach, Southsun etc.
If you can make it also count events in each map it could be a safe way to prevent farming. If you go and actually do the map you usually won’t do more than 20 or 30 events. If ppl stop getting xp/karma/gold after for example 25 events on each map (per account a day). Loosing xp from events if you can transfer that xp to gold in efficient way would make some ppl to go for other maps, just like meta events with rare item chest.
3. Dungeons.
Ppl farm dungeons and that is ok. Everybody knows that and it makes some parts of the community angry especially when ppl acts like !@#$% in their CoF P1 warrior/mes zerg runs.
Again there should be penalty for all gold/silver/copper and drop rate if possible for doing the same dungeon over and over. Also xp penalty (per account) for finishing dungeon to prevent dung farming for xp – gold conversion.
There should also be penalty for ppl who swap characters in dungeon, since pits common now that ppl swap for alts in half of the boss fight in CoF so they can level them fast.
If killing each boss character participates in, can be used as a marker, then end reward should be based on your participation. You have fought 2nd boss 60%, last boss, 30%, but if you haven’t event touched it you have nothing etc.
I think this can be base for a system that would reward players who actually ply instead of farming. This could also scatter farmers across most of maps at least a bit and make ppl who only use TP be a bit more matched with ppl who spend real time in game.
I know there are more things that should be considered in this, but it’s a BASE. You can add some ideas for it. I really hope someone in ANet would read it and make something similar to make real players experience some love against farmers and flippers.
I’m sorry for all typos, but I made this post in a hurry.
(edited by Septemptus.7164)