Zone identity

Zone identity

in Suggestions

Posted by: Azjenco.9425

Azjenco.9425

It’s been on my mind as of late that something that makes the areas in the game unique would be fun and interesting. So, I thought, why not let the larger zones have their own sort of item aesthetics.

Let me explain. Each of the five large zones (Shiverpeak, Meguma, Ascalon, Kryta, Orr) could have weapons and armor drops catered specifically to them, like in Meguma the armors have a rugged look, while in Shiverpeak they have a pelt aesthetic.

This can even be taken a step further by adding high level (better looking) versions that don’t drop. Now when you salvage the lower (uglier) versions, you might get specific materials that can then be used to craft the higher level items. Or the higher level ones can be bought instead.

This might be a fun incentive to item hunt, and to explore the different zones.

(edited by Azjenco.9425)

Zone identity

in Suggestions

Posted by: SevenSigma.7462

SevenSigma.7462

I like it a lot. It gives incentive for higher-level players to explore those areas and makes “junk” drops more relevant.

Zone identity

in Suggestions

Posted by: Azjenco.9425

Azjenco.9425

It gives incentive for higher-level players to explore those areas and makes “junk” drops more relevant.

Definitely, and these can even be rewarded in specific areas, like say in chests, or can even be awarded for completing events or explorations in those areas.

I think these items can add strong choices not only while gearing up, but also when determining your character’s exploration patterns.

Zone identity

in Suggestions

Posted by: Arterus.8163

Arterus.8163

As a bare bones idea I think this is great. Wish I had more time to elaborate, but this essentially is a great brainstorming beginning!

Incentive is what makes an MMO successful, well done OP, good thinking.

+1

Zone identity

in Suggestions

Posted by: Morrigan.2809

Morrigan.2809

I like it!
I especially like your suggestion to be able to salvage lower tier items for crafting materials for higher lvl items.
You could even have event trains that yield specific armors/ weapons for coin or karma.

Gunnar’s Hold

Zone identity

in Suggestions

Posted by: Katz.5143

Katz.5143

I’ve often wished each area that I map had its own unique looking armor set spread out amongst all the karma vendors. Some vendors do have items with a special look but most have generic looking items.

I like your idea.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

Zone identity

in Suggestions

Posted by: Azjenco.9425

Azjenco.9425

I like it!
You could even have event trains that yield specific armors/ weapons for coin or karma.

I like this idea. I’ve often wished that players would gain a bonus reward for participating in an entire event chain. Receiving a zone specific piece of gear would be rather fitting.

I’ve often wished each area that I map had its own unique looking armor set spread out amongst all the karma vendors. Some vendors do have items with a special look but most have generic looking items.

Yes, it would be great if merchants in an area sold zone specific items for karma. That would be great, especially from merchants tied to certain events.