(edited by Azjenco.9425)
Zone identity
I like it a lot. It gives incentive for higher-level players to explore those areas and makes “junk” drops more relevant.
It gives incentive for higher-level players to explore those areas and makes “junk” drops more relevant.
Definitely, and these can even be rewarded in specific areas, like say in chests, or can even be awarded for completing events or explorations in those areas.
I think these items can add strong choices not only while gearing up, but also when determining your character’s exploration patterns.
As a bare bones idea I think this is great. Wish I had more time to elaborate, but this essentially is a great brainstorming beginning!
Incentive is what makes an MMO successful, well done OP, good thinking.
+1
I like it!
I especially like your suggestion to be able to salvage lower tier items for crafting materials for higher lvl items.
You could even have event trains that yield specific armors/ weapons for coin or karma.
I’ve often wished each area that I map had its own unique looking armor set spread out amongst all the karma vendors. Some vendors do have items with a special look but most have generic looking items.
I like your idea.
I like it!
You could even have event trains that yield specific armors/ weapons for coin or karma.
I like this idea. I’ve often wished that players would gain a bonus reward for participating in an entire event chain. Receiving a zone specific piece of gear would be rather fitting.
I’ve often wished each area that I map had its own unique looking armor set spread out amongst all the karma vendors. Some vendors do have items with a special look but most have generic looking items.
Yes, it would be great if merchants in an area sold zone specific items for karma. That would be great, especially from merchants tied to certain events.