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Posted by: Smelly Bookah.6957

Smelly Bookah.6957

I also hate that bluish fog.

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Posted by: X The Manimal.5293

X The Manimal.5293

Even with “best appearance” settings I found that the “Sampling” setting was set to native. I switched it to the best one (supersample I think) and WOW what a difference! I recommend you try this as well as turning off the distance blurring if you haven’t already.

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Posted by: Treason.8417

Treason.8417

Remember to turn off the post-processing effects, it will make the game much better. Less ridiculous bloom and oftentimes more color.

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Posted by: Malediktus.9250

Malediktus.9250

Indeed, I have to use Supersampling and 25% Downsampling to have a somewhat acceptable image quality, but still worse than GW1.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Oberscht.9802

Oberscht.9802

bloom looks good for environments but is way too intense on characters.

may i suggest to add an option to reduce bloom on characters?

Bloom doesn’t work that way.

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Posted by: Violet.7935

Violet.7935

Yeah, I had to turn this effect off as well. It was making my eyes hurt!

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Posted by: rebalnz.3869

rebalnz.3869

i just used a smaa injector sharpens picture up and looks a hell of alot better than FXAA. i recommend it. cant go back after using it.

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Posted by: Enzi.5496

Enzi.5496

Turn of depth of field and FXAA. Fyi, you don’t even need FXAA when you use supersampling but it’s demanding when your GPU doesn’t have a lot of RAM.

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Posted by: Wreckdum.8367

Wreckdum.8367

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”

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Posted by: Nhalx.9735

Nhalx.9735

Well, i don’t know if it’s allowed by Anet, but it’s a possibility to run a SMAA or other flavored graphical injectors that alter the shader.
I’ve been doing it with Skyrim for the past month.
Whilst some of them like ENB presets seem to absolutely demolish your graphic card (GTX 660/680)
(But that’s what happens when a graphic card has to use Dram instead of their own Vram.)
I doubt the SMAA injectors or anything like that wouln’t do it at that much of a rate. Then again, my game looks perfect as it is for me. =/


(It hogs your VRAM) Doesn’t actually matter much wether you have alot of decent RAM in your slots.


Was able to alter the Filters brightness and some of the shadows.
The ones from ENB presets i’ve tried were the HDR ones and the Bleak/Unbleak giving it a vibrant Movie look or actual pain in the kitten lighting =D
ENB Unbleak preset
http://static.skyrim.nexusmods.com/mods/images/24828-1-1349356283.jpg

http://www.youtube.com/watch?feature=player_embedded&v=o4cAjk60-2c
That’s skyrim with the ENB Bleak preset
(You’d probably have to set the Youtube video to 1080p to actually see what sort of difference it makes)

This is the Zoners HDR Preset for the ENB mod;
http://www.youtube.com/watch?feature=player_embedded&v=i8m1o9NfwF0#!
Again its best viewed on 1080p, i liked it quite a bit. But the Unbleak preset with some minor tweaking did a way better job.
—-

Now i suppose you’d only have certain FXAA and SMAA injectors around that would be compatible with guild wars 2 at this moment.
But then again, im not in the mood to try these injectors out and get banned for it. =>

(edited by Nhalx.9735)

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Posted by: Shanna.4762

Shanna.4762

Is it possible that some GPU’s or Monitor’s handle bloom/post processing differently? My game looks great with it enabled, but I see some people screenshots and it looks bad.

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Posted by: Nhalx.9735

Nhalx.9735

I don’t know for certain, but apparantly there’s quite a difference between how nvidia and amd cards render certain effects. Not to mention possible settings you get to tweak in the control panels.
What i do know is, given the capability to change alot of the control panels limitations in Nvidia inspectors guild wars 2 profile.

One noticeable difference ive encounter whilst browsing around was this;
Tweaked;
http://i.imgur.com/bDUdQ.png

Normal;
http://i.imgur.com/0cz6x.png

As stated, the images are just showing a minority of what you encounter ingame with it.

That’s done with the FXAA Injector
http://www.mmo-champion.com/threads/1164730-Post-Processing-Tweaks

Supposely you can manage that in the nvidia control panel aswell, The bright color scheme could be altered aswell, but you’d just have to meddle with your Nvidias Guild wars 2 profile.

Again, no idea how to do it with the ATI tools.

No idea if Anet allows a Injector to do it’s job, so wouln’t advice using it.
Looks to me as if there’s a radial blur present when i compare the images.

(edited by Nhalx.9735)

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Posted by: Nhalx.9735

Nhalx.9735

http://postimage.org/image/8ir8bsost/

Are you seeing more then me I’ve tried strolling and snapping different areas all over.

Pretty sure im not experiencing it on my screen

(edited by Nhalx.9735)

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Posted by: Nhalx.9735

Nhalx.9735

Yeah, i suppose it’ll be that. Tried changing my nvidia options but pretty much nullified lighting.
Tried it from every angle and every position =s
http://postimage.org/image/cjlckk39z/
I’m really getting a feeling there’s some sort of radial blur aswell.
I didn’t touch anything that radical just the hgiher texture filter. did adjust the shadow a bit but that’s about it. And well the Ambient Occlusion
I’m sure there’s a injector that can blend the bloom effect more towards one liking trying to find it as it is. Been meddling alot with it. most of them add useless effects like DoF and what not. but that’s with skyrim had high hopes that i could find one as of late. some of the tweakable settings can be amazing and actually compile alot of DX11 elements on backwards versions.

(edited by Nhalx.9735)

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Posted by: Nhalx.9735

Nhalx.9735

FXAA
http://i.imgur.com/1jPzy.jpg

SMAA
http://i.imgur.com/05wec.jpg

http://guildwars2.mmmos.com/?page=view&id=2115&title=smaa-injector

Sadly, from reading what’s been said.

A GM stated it would’ve been bannable.
But there’s a huge chunk of confusion around it, no idea if a actual dev would respond to this.

Would make my own screenshots, but here i am already reaching out for my halo. And just skipping it until i can get some clarification and jsut do it with other games which don’t have an actual MMO element. =d

Think the main problem would be the actual FXAA filter not the Post processing

(edited by Nhalx.9735)

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Posted by: Nhalx.9735

Nhalx.9735

Ok so, i’ve checked it out with some water.

With

http://imgur.com/Ez4L9,h1v2u

Without
http://imgur.com/Ez4L9,h1v2u#1


It looks like the post processes being used should have a wider variation of options to choose from.


From my understanding with hassling with these injectors on Skyrim.

These are ussually effects that get added additionally when you tweak a certain Ini file.

(This is aside of the main ini file)
It would give you the option to enable different aspects from the DirectX engine.
Like blooming effects, Radial Blurs, etc.

Now seeing we can’t edit our D3D10 (Since that’s what guild wars 2 uses) because it might not be possible to do so.
We can’t adjust different aspects about it like add Bloom / HDR , LumaSharpen , Color Vibrance (which is editable in Nvidia but that would change your desktop color schemes aswell.)

Now you could honestly, adjust the brightness levels of the HDR and Bloom effect. So it wouln’t blind you or make certain things to a point where as i can’t tell the difference anymore.

Least to say, i have no idea why, but even with post processing on (It might overwrite it)

Besides that Lumasharpen really sharpens the image you recieve, It’s not mind blowing but it’s definitely better.

Hopefully, if they update their policy it’s possible to adjust the DX10 File to alter the appearance of the images we recieve. That way i can actually look if there’s a possibility that it could look better with just a simple graphical tweak. =>

Although from the last website i linked with the 2 screenshots. It’s definitly looked like it had way more potential then the current one in use.

(edited by Nhalx.9735)

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Posted by: Mara Gossep.2761

Mara Gossep.2761

Bloom is the most ugly looking gfx effect in the gaming scene. First thing I do after installing a game, is turning it off in anyway possible (goodbye post-effects.)

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Posted by: Kiraki.9761

Kiraki.9761

I have this same problem, I made the mistake of creating a character with light hair and now I basically need to play without post processing or play a character with a glowing bulb for a head.

There definitely needs to be an option to tune down or turn off the bloom effect without needing to turn off post-processing.

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Posted by: Killyox.3950

Killyox.3950

post processing effects + depth/blur

don’t like it then turn it off

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Posted by: Darx.9842

Darx.9842

Confirming what others have said above.

Turn off post processing, and install a FXAA injector.

My game is effing beautiful.

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Posted by: Caedmon.6798

Caedmon.6798

Keep post processing enabled since you are now in one area,but this effects the entire game,in a bad way,removing a great deal of beauty in alot of areas,you do not want to disable this unless you want to make your game uglier.You need SweetFX to sharpen the image ,disable FXAA ( Known for blurrying the image ) And enable SMAA,is no washed out screen,and no more blur.

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Posted by: akanibbles.6237

akanibbles.6237

have a look at SweetFX…it makes GW2 look amazing…

http://www.guru3d.com/files_details/sweetfx_shader_suite_download.html