dynamic events improved.
100% agree. Hearts are great, but the dynamic events are better. Players should be wandering around completing DEs only doing hearts when there is nothing else going on. The hearts aren’t the main focus of the game, the world is, it’s about being part of a massive moving world, not a grindy ‘must complete everything’ game. The whole point is surely that you can’t complete an area because its constantly changing.
Please, a bigger focus on dynamic events.
I’d just remove the hearts tbh, but it’s not gonna happen so I went with the next best thing
they could add an event counter to the map completion, which resets each week. Not the exact number of events, but about 10-15 for each zone. Get it done and you’ll get a minor map-completion reward each week.
they could add an event counter to the map completion, which resets each week. Not the exact number of events, but about 10-15 for each zone. Get it done and you’ll get a minor map-completion reward each week.
i think kitten like this makes any game terrible
i think kitten like this makes any game terrible
and what would you suggest to make people more aware of events?
i think kitten like this makes any game terrible
and what would you suggest to make people more aware of events?
it’s in the OP. make it give a bit more xp and start out with an npc telling you to complete 1 event in your personal story instead of a heart. further steps may be required, but this is a good start imo.
edit: at the moment they give 7% of the event level(if gold and not failed!!) while hearts give 8%. that’s ridiculous. 10-12% please. also hearts give people a sense of “completion”. so ppl are more inclined to do them instead of events because of human nature. they are also stable and guaranteed unlike DEs.
(edited by pullnointer.1476)
Personally I wouldn’t care a bit for more xp. Also a direction to 1 of the hundret events doesn’t change anything
Personally I wouldn’t care a bit for more xp. Also a direction to 1 of the hundret events doesn’t change anything
ppl leveling would. that’s what I’m trying to address here. orr is a different story yeah.
I think it would change a lot actually. if they get a lot of hearts marked at once the first time they get out into the world AND you even tell them to do one, they kinda feel like “ok, I have to do these now”. and they do them. and they kinda get in the habit of doing hearts then. basically they are setting hearts up as the main open world content of the game.
it’s also ridiculous that killing a vet only gives 2 times and killing a champ only gives 3.5 times the amount of xp of a normal mob. the time it takes is way more than that, not speaking of difficulty…..