dynamic events improved.

dynamic events improved.

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Posted by: pullnointer.1476

pullnointer.1476

basically DEs>hearts, but the first thing a new player gets is being told to complete a heart and get hearts marked all over the map.
a lot of ppl just grind through the hearts of a zone and occasionally do a DE because they assume that’s what they are supposed to be doing, especially with all these zone completion popups going around, but imo the game is much more enjoyable when completely disregarding hearts. can we have a proper introduction to dynamic events for new players please? also a slight boost in experience gained from DEs wouldn’t hurt in my opinion.

dynamic events improved.

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Posted by: SubtleMonster.3560

SubtleMonster.3560

100% agree. Hearts are great, but the dynamic events are better. Players should be wandering around completing DEs only doing hearts when there is nothing else going on. The hearts aren’t the main focus of the game, the world is, it’s about being part of a massive moving world, not a grindy ‘must complete everything’ game. The whole point is surely that you can’t complete an area because its constantly changing.

Please, a bigger focus on dynamic events.

dynamic events improved.

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Posted by: pullnointer.1476

pullnointer.1476

I’d just remove the hearts tbh, but it’s not gonna happen so I went with the next best thing

dynamic events improved.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

they could add an event counter to the map completion, which resets each week. Not the exact number of events, but about 10-15 for each zone. Get it done and you’ll get a minor map-completion reward each week.

http://gw2style.com/index.php – show your look and rate others – great filters!!

dynamic events improved.

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Posted by: pullnointer.1476

pullnointer.1476

they could add an event counter to the map completion, which resets each week. Not the exact number of events, but about 10-15 for each zone. Get it done and you’ll get a minor map-completion reward each week.

i think kitten like this makes any game terrible

dynamic events improved.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

i think kitten like this makes any game terrible

and what would you suggest to make people more aware of events?

http://gw2style.com/index.php – show your look and rate others – great filters!!

dynamic events improved.

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Posted by: pullnointer.1476

pullnointer.1476

i think kitten like this makes any game terrible

and what would you suggest to make people more aware of events?

it’s in the OP. make it give a bit more xp and start out with an npc telling you to complete 1 event in your personal story instead of a heart. further steps may be required, but this is a good start imo.

edit: at the moment they give 7% of the event level(if gold and not failed!!) while hearts give 8%. that’s ridiculous. 10-12% please. also hearts give people a sense of “completion”. so ppl are more inclined to do them instead of events because of human nature. they are also stable and guaranteed unlike DEs.

(edited by pullnointer.1476)

dynamic events improved.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Personally I wouldn’t care a bit for more xp. Also a direction to 1 of the hundret events doesn’t change anything

http://gw2style.com/index.php – show your look and rate others – great filters!!

dynamic events improved.

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Posted by: pullnointer.1476

pullnointer.1476

Personally I wouldn’t care a bit for more xp. Also a direction to 1 of the hundret events doesn’t change anything

ppl leveling would. that’s what I’m trying to address here. orr is a different story yeah.
I think it would change a lot actually. if they get a lot of hearts marked at once the first time they get out into the world AND you even tell them to do one, they kinda feel like “ok, I have to do these now”. and they do them. and they kinda get in the habit of doing hearts then. basically they are setting hearts up as the main open world content of the game.

dynamic events improved.

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Posted by: pullnointer.1476

pullnointer.1476

it’s also ridiculous that killing a vet only gives 2 times and killing a champ only gives 3.5 times the amount of xp of a normal mob. the time it takes is way more than that, not speaking of difficulty…..