(edited by Marcus Greythorne.6843)
how to make old zones more interesting again
This is actually a good idea! Not too sure about legendaries mixed in with this, but zone-related equipment set sounds awesome!
forgot to mention: These pieces should be bind-on-pickup. Else people would just buy them on the tradingpost
there would be one problem that would come up: Zergs. There needs to be a certain Anti-Zerg mechanic which favours 3-8 players but encourages groups to stay below these number of members, otherwise zergs would trivialize the content.
The big number of zones is one way to split up big groups, since everybody would want another cosmetic gearset, but there has to be something else.
I agree it would be good. 1-5 skill points, 1-5 mystic coins, 1-5 jugs of karma and 2-20 silver would be just enough though.
… These ideas are actually pretty awesome. I hope Anet reads this.
ok some problems might come up with the skillpoints and legendaries:
-) 10 skillpoints for a lv.30 charakter is too much. Maybe 10% of the level —> lv.80 character gets 8 skillpoints; lv.30 character gets 3.
-) Legendaries might be a bad description, because the Armorpiece should be cosmetic-only, and not Endgame-gear. A lv.30 character shouldn’t be rewarded with Ascended Gear. Make the new Items like the HoM-Rewards: Skin only + integrated Transmutation-mechanic.
-) 4 different zone-helmets → mystic forge → legendary-helmet … this would be a bit shallow. Better: Bring those 4 helmets to a certain Priory-NPC who unlocks a Legendary-Questline for you (similar to the Halloween Event Questline to get to know the story of Mad King Thorn). This would lead you through old zones and gives you lore + at the end the new Legendary Helmet.
Very cool ideas!
Keep’em coming!
I hope Anet is listening :P
on a further note I would say that you should find 12 (or so) different events, so that you can’t spawncamp events and do the same on and on. You should be roam around and explore the area to find new events.
This way the players would really learn to know the content Anet has designed for us, other than the content near hearts and PoI only. + it’s more difficult to do
I think Anet shouldn’t be afraid of quests like this Legendary-Questline. To make this working I would suggest a individual interface for Quests like this one and the holiday-event quests. It was very strange to get the new Questhelp/Questtext via Ingame-Mail. If you want to keep the lore-text, you’d have to give up Mail-Space.
Call it a notebook your character uses to keep track of certain things. This way the holiday-Event-quests could stay in there to make it rereadable. Scavenger hunts are fun, if done the right way.
this game could use more quests for regular, non-holiday times.
/Signed for this. I like this idea a lot. I love revisiting old zones, but unless I’m gathering or helping a friend, there’s not much for me to do there anymore.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
to summarize this idea:
reward returning and exploring of every zone with the focus on exploring & doing something different than the last time (find 3 of 10(?) hidden champions; dynamic events instead of static landmarks)
-) unique zone-rewards
-) longterm-reward: cosmetic untradeable gear
-) shortterm-reward: level-scaled crafting-mats as alternative to farming-routes in Orr.