(edited by Marcus Greythorne.6843)
loot-bags evolved from a GW1-mechanic
http://gw2style.com/index.php – show your look and rate others – great filters!!
Competely supported. WvW needs this heavily. I can’t fathom how much loot I lost in the heat of battle. Spamming F isn’t really a priority in a last stand scenario.
If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
just to make it clear, I know that the system worked differently in GW1, that’s why I’m talking about an evolution.
In GW1 this system happened only in instances, when leaving a certain mission. So there was no chance to come back to that mission. This reminds me of being killed in a zerg, but taking 2 enemies with me… both loot bags are there, but no chance to get them since the zerg won’t leave and the bags disappear in 3 min.
http://gw2style.com/index.php – show your look and rate others – great filters!!