loot-bags evolved from a GW1-mechanic

loot-bags evolved from a GW1-mechanic

in Suggestions

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

You probably know the situation: there is this big battle going on (PvE & WvW) and you contribute to quite a few kills, so you get lootbags. In PvE those spawn where the mob died, in WvW they spawn on the position you were when the mob died.

as it is now it’s very easy to miss some of the bags due to movement during the battle.

GW1 had a simple but great mechanic: when you leave a mission but there is still loot somewhere which you forgot to claim, you get this small loot-window where everything you left is shown. This opens the opportunity for the player to pick the stuff after the fight in a secure area.

Suggestion A: Whenever you would get loot from killing enemies, this loot won’t drop in the world, instead it is transfered to a small loot-bag (max. 20 slots of storage). You can open this bag whenever you feel safe and claim that loot. (when you leave the map, this bag blends in a last time, your last chance to claim the items.)

Suggestion A(2): You could enhance this mechanic by giving a group a shared loot-bag with private-areas where nobody else can take something but you. Now you have the option to put something from your area into someone elses area.

Suggestion B: The loot which would normally drop would be stored in the nearest outpost. You can claim your loot there.

Suggestion B(2): This would leave interesting options in WvW, for example: when the outpost is taken by the enemy, you lose your loot… so it would be wise to return to that post and defend it + claim your loot.
B(3): enemies can claim 1 random piece of loot from that storage.

Attachments:

http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

loot-bags evolved from a GW1-mechanic

in Suggestions

Posted by: marnick.4305

marnick.4305

Competely supported. WvW needs this heavily. I can’t fathom how much loot I lost in the heat of battle. Spamming F isn’t really a priority in a last stand scenario.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

loot-bags evolved from a GW1-mechanic

in Suggestions

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

just to make it clear, I know that the system worked differently in GW1, that’s why I’m talking about an evolution.

In GW1 this system happened only in instances, when leaving a certain mission. So there was no chance to come back to that mission. This reminds me of being killed in a zerg, but taking 2 enemies with me… both loot bags are there, but no chance to get them since the zerg won’t leave and the bags disappear in 3 min.

http://gw2style.com/index.php – show your look and rate others – great filters!!