manual avtivation of Delayed on-kill sigils
Great idea, this needs to be implemented. I’ve heard many ideas to fix these lackluster sigils, and this one has to be the best.
The sigil of Demon Summoning would be good for my MM necro.
+1
/15 characters
yes these are the most worthless things ever. all the effects are mediocre. chances are that when you get your last kill that you’re not gonna need the effect afterwards. all other ‘stacking’ sigils are based on a 25 stack count which is easy enough in pve but in pve you get 5 stacks per kill meaning that 4 of those are wasted as they require 26 O.o why not make the 25 stacks to be in line with the rest of the ‘stacking’ sigils. i’ve never used one as the rewards are nowhere close to the requirements needed to proc them and i’d say 75%+ part of the time the effects are gonna be rendered useless in pvp making them much more directed at pve and there they have a trivial use as most kills are gonna come from small mobs and not be useful as in the case with maybe negating a huge boss attack or for that ONE rez that stems the tide of the battle. i say rework them or toss them in the trash personally.
I think it would be better if sigil of demon summoning can have 25 stacks and the fleshreaver can be revived by the owner of the summoner after it dead or can be revived again by itself after specific time ( 5 mins or 10 mins ) when the summoner still have the 25 stacks but if player dead or down the player must get another 25 stacks again to summon fleshreaver again, it can be more useful than now.