numerous qol changes

numerous qol changes

in Suggestions

Posted by: MikeyGrey.2496

MikeyGrey.2496

there may be (probably are) a lot of suggestions that have already been suggested earlier by someone else and if so i apologize beforehand; if needed i can edit/remove them later

general:
-exchangeable infinite use gathering tools i.e. turn in a skin & get another one (maybe added price for exchange)
-unlimited use salvage kit with efficiency comparable to master salvage kit
-projected profit at bltc to take into account both tax and listing fee
-ability to initiate trade with individual players
-saved & loadable builds (switch trait skills and maybe equipment so long as its in inventory and character out of combat)
-instances to be host free
-selectable weapon skills from a limited pool
-independent rearrangement of skills on the bar i.e. elite skill in the first slot and heal skill in second, etc.
-guild halls
-auto essence of luck consumption
-boon duration on celestial equipment & certain runes like divinity, traveler, etc.
-dungeon gear of ascended quality for boosted token price
-exceedingly rare chance of ascended drop from any mob (not sure if that’s already in place)
-25% IMS signets for all professions
-add pristine fractal relics to wallet
-account bound and karma purchased items trade able to merchants for gold or karma
-increase max storage per slot in bank/inventory (main focus being crafting materials) to beyond 250
-max condition stacks to 25
or bonus condition/damage when stacks hit 25
-fix potions to correctly negate damage or fix their description

profession specific:
-ranger: stow pets in combat; outgoing damage to scale inversely to point investment in beast mastery (so total damage output remains the same regardless of pet); selectable pet skill from a limited pool of skills (pet appropriate)
-engineer: mobile (comparatively weaker) turret trait skill; auto cast first grenade and bomb kit skill (so long as instant cast on mouse position option is selected)

Be who you are and say what you feel,
because those who mind don’t matter and those who matter don’t mind

(edited by MikeyGrey.2496)

numerous qol changes

in Suggestions

Posted by: Felbryn.5462

Felbryn.5462

-selectable weapon skills from a limited pool
-guild halls
-boon duration on celestial equipment & certain runes like divinity, traveler, etc.
-dungeon gear of ascended quality for boosted token price
-exceedingly rare chance of ascended drop from any mob (not sure if that’s already in place)

You have a very strange definition of “quality-of-life changes”.

numerous qol changes

in Suggestions

Posted by: MikeyGrey.2496

MikeyGrey.2496

Yea ideas kept popping midway while I was typing and I was distracted before I could get in depth with skill changes; had a long list for each profession. Hopefully will continue later on when I have more time.

Be who you are and say what you feel,
because those who mind don’t matter and those who matter don’t mind