because those who mind don’t matter and those who matter don’t mind
(edited by MikeyGrey.2496)
there may be (probably are) a lot of suggestions that have already been suggested earlier by someone else and if so i apologize beforehand; if needed i can edit/remove them later
general:
-exchangeable infinite use gathering tools i.e. turn in a skin & get another one (maybe added price for exchange)
-unlimited use salvage kit with efficiency comparable to master salvage kit
-projected profit at bltc to take into account both tax and listing fee
-ability to initiate trade with individual players
-saved & loadable builds (switch trait skills and maybe equipment so long as its in inventory and character out of combat)
-instances to be host free
-selectable weapon skills from a limited pool
-independent rearrangement of skills on the bar i.e. elite skill in the first slot and heal skill in second, etc.
-guild halls
-auto essence of luck consumption
-boon duration on celestial equipment & certain runes like divinity, traveler, etc.
-dungeon gear of ascended quality for boosted token price
-exceedingly rare chance of ascended drop from any mob (not sure if that’s already in place)
-25% IMS signets for all professions
-add pristine fractal relics to wallet
-account bound and karma purchased items trade able to merchants for gold or karma
-increase max storage per slot in bank/inventory (main focus being crafting materials) to beyond 250
-max condition stacks to 25 or bonus condition/damage when stacks hit 25
-fix potions to correctly negate damage or fix their description
profession specific:
-ranger: stow pets in combat; outgoing damage to scale inversely to point investment in beast mastery (so total damage output remains the same regardless of pet); selectable pet skill from a limited pool of skills (pet appropriate)
-engineer: mobile (comparatively weaker) turret trait skill; auto cast first grenade and bomb kit skill (so long as instant cast on mouse position option is selected)
(edited by MikeyGrey.2496)
-selectable weapon skills from a limited pool
-guild halls
-boon duration on celestial equipment & certain runes like divinity, traveler, etc.
-dungeon gear of ascended quality for boosted token price
-exceedingly rare chance of ascended drop from any mob (not sure if that’s already in place)
You have a very strange definition of “quality-of-life changes”.
Yea ideas kept popping midway while I was typing and I was distracted before I could get in depth with skill changes; had a long list for each profession. Hopefully will continue later on when I have more time.
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