All GW1-Veterans miss it (I take this back since at least one thinks otherwise ), the chance to choose a secondary profession. Of course, you cant easely add the skills (not only, if weakened) of another profession, the balancing would be horrible and they would loose their uniquness on the primary profession. But why not more traits? Traits could be a good way to give new abilitys to your actual profession resembling another profession.
How will you gain a secondary profession? In a later update you will add a new storyline, it will slightly resemble the GW1-Quests to ascend (but of course different, ascending in GW1 was more a humanthing). After you finished the first part of the story, you have to choose a secondary profession. Now you have to finish 5 Storyquests, one around each traitline. To finish the whole story you have to master this secondary profession first and than finish a final quest. Before starting the second part, you have to master your primary profession (got all skills, used a grandmasters training manual and reached level 80). You can start the second part again for another secondary profession after finishing the second part. Afterwards you can change between your different secondary profession for a small fee at the trainers.
How will it work After finishing the five storyquests, you have to buy an adepts training manual of your secondary profession. on using it, you loose 100 power, 100 precision, 100 thoughness and 100 vitality and gain a new rider below the ones for changing traits with the traits of your secondary profession. These are not identical with the traits the primary profession has. Each traitline has a maximum of 15, for >5 and >10 you need to use also the Masters and Grandmasters Training manual. The 5th trait is identical on any primary profession, the 10th let you choose between three traits with two unique to the primary profession and the 15th is identical again. You get one traitpoint each level up to 30 traitpoints.
“These are not identical with the traits the primary profession has.” Furthermore look at my example for secondary ele traits. Is this really so hard to understand…
[edit] Some new Ideas, The Arcana Traitline sucks and no idea about fitting traits, so i will change it a bit. Furthermore, it would be nice to get one more skill for the secondary profession. The moment to get this skill will be after finishing the secondary profession questline. The old Arcanasuggestion was:
Arcana +1%BoonDuration for each point
05th: 2% damage while attuned to an element
10th1: Elemental Attunement
Thief1: Arcane Precision (3,5% chance)
Thief2: Windborne Dagger
Ranger1: Your pet is attuned to the same element like you.
Ranger2: Area attacks with Longbow are larger.
Mesmer1: Your Illusions have Arcane Precision.
Mesmer2: Area attacks with staff are larger
Warrior1: Evasive Arcana with one cooldown for all.
Warrior2: Area attacks with hammer are larger.
Guardian1: Activating a virtue applys a boon depending on your attunement
Guardian2: Wards last longer
Engineer1: Using Tool belt skill applys a boon depending on your attunement
Engineer2: Area attacks with Rifle are larger.
Necro1: Endurance recharges faster while wielding a scepter.
Necro2: Your death shroud kills do critical damage.
15th: 4% damage while attuned to an element
(edited by Chris.6105)