greetings!
(for your reading pleasure, i put the suggestion itself in bold, all the other stuff is the reasons why)
i am a GW2 chef, it is how i make my money. i make plenty of it, and i like to think i have a good understanding of the hows and whys of the cooking craft in this game.
i have however noticed a trend! some ingredients are VERY expensive:
dill sprig
rosemary sprig
sage leaf
carrot (lvl 0 cooking ingredient)
vanilla bean (considering its a part of a lot of recipes, and used to be a karma item)
plenty of other examples!
a lot of these items have one thing in common, they are harvested.. now i see anet recently added a harvesting booster to the gem store, good idea. but i doubt its going to be enough.
what we need is a way for anet to regulate the price of certain items to a point where its not 16 silver for one measly herb cough dill sprig cough!
i suggest, in some meta achievement fashion, you end up saving a farmers life
(silly potential stories in a reply to this topic)
anyway you have a person working for you, and you can give him, lets say a 100g. now every 10 minutes he takes out 5 silver, and as a result, when you come to speak to him those 10 minutes later, he will give you some random cooking ingredients. every 10 minutes that roll for ingredients happens, so you don’t have to torture your farmer by spamming f near her all day
depending on the drop tables and the rarity of some cooking items, anet is able to make some herbs more or less rare than others.
IF the farmer gives you 5 carrots from the drop table at a single roll, the price might drop to around 1s each (each roll costs 5 silver, you get 5 carrots so 1silver per carrot). if you get 10 the price will drop to or below 50 copper a piece.
if anet wants rosemary to be 5s, then IF you get rosemary from the farmer drop table, you only get 1
if “the community” ends up with too much Kale Leaf, all you have to do is make it more rare.
if the price of Rosemary Sprig continues to go up despite an increased supply, make it less rare, and the increase in supply will press the price down to where it is supposed to be.
benefits:
- i believe it this solution might end up making some prices less silly,
- it could be considered an extra gold sink (the farmer holds on too your gold for a couple of weeks/months.. you might even be able to put up a “chance tax” (on average the items you receive are x% less valuable than the items you put in, BUT you get compensation in karma/luck/…),
- it could spread the wealth out across a lot of people (because everyone will have his own patch of dirt under the pale tree, and no one can have more than one patch),
- increased supply so chefs like me can make cheaper cooking items for all people to use,
- a way for people who cant play as much to still make money in game
- regulatory body for anet to have a better grip on the trade post prices, without taking away the control from the players.
these regulations might be yet another thing to do for the anet staff, but i think it might end up saving time for that same staff, because it prevents them from coming up with a bazzilion ideas to regulate the prices of individual items.
another solution is you get the pick the crop that the farmer grows, but depending on where anet want that crops price to be, it will cost more or less copper per 10 minutes to produce one of the crop. or it always costs 5 silver, but the rarer anet wants the crop to be, the longer it takes. or it will always cost 5 silver and always take 10 minutes, but the amount of the crops per 10 minutes varies depending on how rare anet wants the crops to be.
(people who played Runescape might recognize this ;-) )
thnx for reading, even if you read just the bold parts