Difficult? Oh please...

Difficult? Oh please...

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Posted by: Seveleniumus.5973

Seveleniumus.5973

I’m tired of all those l2p and “ozmg it’s the most difficult content ever” topics. Tequatl is NOT difficult, nor challenging content, the only challenge is, well, logistics. Those who beat this boss, beat it not because they are good at the game, they beat it, because they have access to a large pool of human resources – big guilds, high pop servers and so on. It doesn’t really matter if those 100+ started playing a week ago or if they were playing for over a year, the only task that one needs to do is stand in the predefined place and spam skills, now this can’t be performed in low pop servers, because there’s not enough people and it can’t be performed with a bunch of randoms, because they usually don’t listen to anyone and everyone just scatters all around the map, making it impossible to effectively heal/buff with turrets, res and so on.

I’m not necessarily complaining about this type of content, though it’s not really my cup of tea, I’m only annoyed by “omg I beat Tequatl, I must be the best player ever now” attitude.
Solo’ing dungeons is difficult, being near the top/at top of PVP rankings is difficult, winning 1 vs 3 encounters in pvp/WvW is difficult, SAB tribunal mode is difficult, high level fractals/some dungeons can be somewhat difficult. World bosses atm are not difficult. If you’ll get enough people to stand in predefined places, you’ll beat any of them, it doesn’t require skill, just people, who are able to listen/read.

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Posted by: kulle.6542

kulle.6542

i agree… ive been saying no1 should feel accomplished killing it. ive been in for 4 teq kills, and 2 of them had a minute+ left. i could have sat afk the whole time and hit him for 2 seconds to get the reward.

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

If you’ll get enough people to stand in predefined places, you’ll beat any of them, it doesn’t require skill, just people, who are able to listen/read.

So you’re basically telling us that doing things the way they’re meant to be done increases our chances to succeed at them?

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Posted by: Gabby.3205

Gabby.3205

Being able to put your pride aside and actually listen to the people that know what they are doing is an underrated trait of a good player (and human being).

If too many people in the map refuses to waypoint when dead, chooses to hit Teq with the turrets instead of cleansing the zerg when told to, do not want to protect the turrets or to destroy tendrils, the event is doomed to fail, even if there are enough people in the map to kill Teq.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

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Posted by: Mastruq.2463

Mastruq.2463

The logistics the OP describes ARE the difficulty. They make the encounter difficult. He even calls it a logistical challenge in his own post, right after saying it is not challenging.

Newsflash, there are many forms of difficulty, cat herding is one of them, motivating your troops is another. having good reflexes or timing for a jump doesnt have to the only challenge the game poses. And just like whether you have good reflexes or not, the solution might be out of your reach. Deal with it. Overcoming logistics is certainly more doable then some other difficulties, if you want to to put in the effort. TKS is the best example.

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Posted by: BoogerSammich.7189

BoogerSammich.7189

Also, you’re saying that organizing a large group of people and executing a successful strategy comprised of ~100 individual moving parts all working together towards a common goal isn’t something to be proud of? Seriously? Is that what you’re saying?

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Posted by: Junkpile.7439

Junkpile.7439

Of course it require skill. You try to tell 40 min what to do with turrets and when fight start they start to shoot random mobs. More skilled players who can read and stuff would have done much better.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Hexin.5603

Hexin.5603

If you’ll get enough people to stand in predefined places, you’ll beat any of them, it doesn’t require skill, just people, who are able to listen/read.

So you’re basically telling us that doing things the way they’re meant to be done increases our chances to succeed at them?

I’m suggesting this as quote of the day ** you sir (fenrir) deserve a cookie. Made me rofl at work

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: Oolune.4357

Oolune.4357

I’m a little confused. Are you trying to say that something isn’t difficult if there is a strategy involved in beating it?

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

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Posted by: Mor The Thief.9135

Mor The Thief.9135

It’s not too difficult, the problem is that it requires way too much coordination for this kind of game.

also the turrets part is annoying because in can ruin the whole thing

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Posted by: WyldKat.4712

WyldKat.4712

So you’re basically telling us that doing things the way they’re meant to be done increases our chances to succeed at them?

Heh, nicely said. Tired of the glitch this/skip that crowd, true enough.

Newsflash, there are many forms of difficulty, cat herding is one of them, motivating your troops is another.

Herd me. Herd me hard.

Zestee, Cryptician Zetti, Zissi The Jack, Zi Mao,
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

Good grief. There is always someone claiming that <insert event here> is ‘easy’.

Its so easy that it succeeds 100% of the time… not.

SBI

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Posted by: sirflamesword.3896

sirflamesword.3896

Newsflash, there are many forms of difficulty, cat herding is one of them, motivating your troops is another. having good reflexes or timing for a jump doesnt have to the only challenge the game poses. And just like whether you have good reflexes or not, the solution might be out of your reach. Deal with it. Overcoming logistics is certainly more doable then some other difficulties, if you want to to put in the effort. TKS is the best example.

My god this is the difficulty people were crying about for months? I don’t want to live on this planet anymore. There are soooo many better ways that they could have added difficulty to this game, ON AN INDIVIDUAL BASIS, but in a group setting. But I’m guessing that’s to tough for all these people who actually think this is hard….

Pinnacle of Responsibility[Mom]-Yaks Bend
Unstable Shield, Unstable Light

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Posted by: Hexin.5603

Hexin.5603

Good grief. There is always someone claiming that <insert event here> is ‘easy’.

Its so easy that it succeeds 100% of the time… insert emote of eating my sarcastic comments because it does

Come to TC… and fixed

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

In the grand scheme of things I guess it isn’t that hard. I mean it was beaten on the first day. If I remember correctly, weeks go by before the new hardmode raids in WoW are first beaten.

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Posted by: Hexin.5603

Hexin.5603

People do not just want difficulty on solo experience. They want both. You have to consider that./ They already have offered solo difficulty offerings, and to guilds, but what have they offered to full maps or worlds? … Nothing until Teq

In the grand scheme of things I guess it isn’t that hard. I mean it was beaten on the first day. If I remember correctly, weeks go by before the new hardmode raids in WoW are first beaten.

Bingo aand EQ was harder. However for some reason the guildwars commmunity needs shinies now/minutes after release. I never get it, self entitlement. If I were a dev at Anet, i would be sad my populus is comprised mostly of lazy babies.

Willing to pay for boxed expansion if you put legit GvG in the box $$

(edited by Hexin.5603)

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Posted by: Zanthrax.6538

Zanthrax.6538

@OP this is what pve encounters are, scripted content that requires high level of execution and co-ordination. Saying there is no skill in this level of organisation and execution is unfair.

If your saying that downing tequatl has no prestige because you could have been one of the people not helping but simply died heaps and did some auto attacks never released and still got credit then I’ll agree with you, theres no telling who actually is worthy of rewards and who just leached of others.

But don’t cheapen the experience of the high level of skill required to CARRY those other bludgers.

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

If you’ll get enough people to stand in predefined places, you’ll beat any of them, it doesn’t require skill, just people, who are able to listen/read.

So you’re basically telling us that doing things the way they’re meant to be done increases our chances to succeed at them?

I’m suggesting this as quote of the day ** you sir (fenrir) deserve a cookie. Made me rofl at work

Thanks. I try.

I’ll be here all afternoon.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I’m tired of all those l2p and “ozmg it’s the most difficult content ever” topics. Tequatl is NOT difficult, nor challenging content, the only challenge is, well, logistics. Those who beat this boss, beat it not because they are good at the game, they beat it, because they have access to a large pool of human resources – big guilds, high pop servers and so on. It doesn’t really matter if those 100+ started playing a week ago or if they were playing for over a year, the only task that one needs to do is stand in the predefined place and spam skills, now this can’t be performed in low pop servers, because there’s not enough people and it can’t be performed with a bunch of randoms, because they usually don’t listen to anyone and everyone just scatters all around the map, making it impossible to effectively heal/buff with turrets, res and so on.

I’m not necessarily complaining about this type of content, though it’s not really my cup of tea, I’m only annoyed by “omg I beat Tequatl, I must be the best player ever now” attitude.
Solo’ing dungeons is difficult, being near the top/at top of PVP rankings is difficult, winning 1 vs 3 encounters in pvp/WvW is difficult, SAB tribunal mode is difficult, high level fractals/some dungeons can be somewhat difficult. World bosses atm are not difficult. If you’ll get enough people to stand in predefined places, you’ll beat any of them, it doesn’t require skill, just people, who are able to listen/read.

Do realize that fully queues servers (meaning max allowed on the map) constantly fail. So I don’t understand why you think having more people = easy.

In GW2, Trading Post plays you!

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Posted by: Draknar.5748

Draknar.5748

It’s not too difficult, the problem is that it requires way too much coordination for this kind of game.

That’s an interesting claim to make. What are your metrics on coordination? Human beings are the most intelligent animals on the planet, I think we can figure out how to coordinate on the Teq fight eventually. Have some faith in your fellow human beings, not everyone figures it out within the first week, this content is here forever…

If my dog can figure out how to open the fridge, I think we can figure out how to down Teq with a PUG before Xmas.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

The difficulty is to get people to listen and act, when I defeated him I seriously ran across the map and whispered people asking if they were afk and to get on TS. If people are afk there goes the chance to beat him. :/ I really think at this point of time it’s pretty essential for the vast majority to be on voice chat.

Sunset
50/50 GWAMM x3
I quit how I want

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Posted by: Seveleniumus.5973

Seveleniumus.5973

lol, I love how most of you just read the topic and respond whatever.
I’m just saying that beating Tequatl doesn’t make you a better player or “elite” like many claim. I beat it today with my guild and wasn’t even downed once, does that make me a better player? No, I just turned on TS and followed commander tags, there’s nothing difficult about it and there isn’t any kind of special skill involved. The most difficult part was actually getting into the right overflow. It is a fun encounter to do, when you have ability to organize a lot of people, but it is not an “ozmg elite content.”

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

lol, I love how most of you just read the topic and respond whatever.
I’m just saying that beating Tequatl doesn’t make you a better player or “elite” like many claim. I beat it today with my guild and wasn’t even downed once, does that make me a better player? No, I just turned on TS and followed commander tags, there’s nothing difficult about it and there isn’t any kind of special skill involved. The most difficult part was actually getting into the right overflow. It is a fun encounter to do, when you have ability to organize a lot of people, but it is not an “ozmg elite content.”

So to you, understanding mechanics and following orders to beat hard content, doesn’t make it hard anymore? Well…. yeah, that’s the whole purpose of learning. Clock Tower was hard, until I knew what to do. It’s still a challenge.

PS – It’s still Elite Content.

In GW2, Trading Post plays you!

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Posted by: Mastruq.2463

Mastruq.2463

Well you do consider SAB tribulation mode difficult – using your logic that game mode (without a guide) requires:

- enough memory to remember where not to step each time you die.
- enough dexterity to make the jumps and dodge the attacks.
– enough endurance to farm enough continues (regular continue coins or either gems/gold for infinite)

If that’s difficult then so is Tequatl imo. Opinions may vary. Pretty much everyone from my guild that bothers with it beat SAB tribulation.

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Posted by: Seveleniumus.5973

Seveleniumus.5973

lol, I love how most of you just read the topic and respond whatever.
I’m just saying that beating Tequatl doesn’t make you a better player or “elite” like many claim. I beat it today with my guild and wasn’t even downed once, does that make me a better player? No, I just turned on TS and followed commander tags, there’s nothing difficult about it and there isn’t any kind of special skill involved. The most difficult part was actually getting into the right overflow. It is a fun encounter to do, when you have ability to organize a lot of people, but it is not an “ozmg elite content.”

So to you, understanding mechanics and following orders to beat hard content, doesn’t make it hard anymore? Well…. yeah, that’s the whole purpose of learning. Clock Tower was hard, until I knew what to do. It’s still a challenge.

PS – It’s still Elite Content.

So if random noob will get into winning overflow and will “beat” Tequatl by standing in the corner and shooting at fingers, he will transform into elite?

If that’s difficult then so is Tequatl imo. Opinions may vary. Pretty much everyone from my guild that bothers with it beat SAB tribulation.

I beat Tequatl at third try, I died about 10 times in infantile, so yeah, from individual skill point of view, SAB is much more difficult.

(edited by Seveleniumus.5973)

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

The challenge isn’t individual. It’s getting a server to work together.

Also, for those who had to figure this out in the beginning, it was challenging to figure out. There’s nothing in game that tells you “Stand here and buff up.”

Besides, what content isn’t easy when you tell everyone EXACTLY what to do? Solved content is just that: Solved.

Main: Raine Avina (Engineer)
Message me any time in game.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

lol, I love how most of you just read the topic and respond whatever.
I’m just saying that beating Tequatl doesn’t make you a better player or “elite” like many claim. I beat it today with my guild and wasn’t even downed once, does that make me a better player? No, I just turned on TS and followed commander tags, there’s nothing difficult about it and there isn’t any kind of special skill involved. The most difficult part was actually getting into the right overflow. It is a fun encounter to do, when you have ability to organize a lot of people, but it is not an “ozmg elite content.”

So to you, understanding mechanics and following orders to beat hard content, doesn’t make it hard anymore? Well…. yeah, that’s the whole purpose of learning. Clock Tower was hard, until I knew what to do. It’s still a challenge.

PS – It’s still Elite Content.

So if random noob will get into winning overflow and will “beat” Tequatl by standing in the corner and shooting at fingers, he will transform into elite?

There’s no “I” in “TEAM”.

In GW2, Trading Post plays you!

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Posted by: ilr.9675

ilr.9675

I’m not necessarily complaining about this type of content, though it’s not really my cup of tea, I’m only annoyed by “omg I beat Tequatl, I must be the best player ever now” attitude.
Solo’ing dungeons is difficult, being near the top/at top of PVP rankings is difficult, winning 1 vs 3 encounters in pvp/WvW is difficult, SAB tribunal mode is difficult, high level fractals/some dungeons can be somewhat difficult. World bosses atm are not difficult. If you’ll get enough people to stand in predefined places, you’ll beat any of them, it doesn’t require skill, just people, who are able to listen/read.

^In 100% support of this Post^ ….. We need more 3rd party voices on this.
Yes, PLEASE stop using “difficult” and “Coordination” to describe this Event.

You want difficult and coordination?? Come with any of us into Arah and Melee the Lupicus …. Or pull off a 20-man Balthazar Escort where you actually HAVE to use perfect positioning, split second reaction, CC rotations, and then adapt instantly to recover in the event that those things still weren’t enough. Or do the 40+ fractals if you love a gear grind with your Skill-Test.

…Just don’t pile onto the chorus of lucky scrubs and other less-lucky scrubs who’ve been doing nothing but farming Cof1, Deadeye, & then Grenade-Charr-Pirate Champions the past months when they’re not in FG fighting l00t Pinatas that don’t even Scale properly!

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Posted by: Seveleniumus.5973

Seveleniumus.5973

lol, I love how most of you just read the topic and respond whatever.
I’m just saying that beating Tequatl doesn’t make you a better player or “elite” like many claim. I beat it today with my guild and wasn’t even downed once, does that make me a better player? No, I just turned on TS and followed commander tags, there’s nothing difficult about it and there isn’t any kind of special skill involved. The most difficult part was actually getting into the right overflow. It is a fun encounter to do, when you have ability to organize a lot of people, but it is not an “ozmg elite content.”

So to you, understanding mechanics and following orders to beat hard content, doesn’t make it hard anymore? Well…. yeah, that’s the whole purpose of learning. Clock Tower was hard, until I knew what to do. It’s still a challenge.

PS – It’s still Elite Content.

So if random noob will get into winning overflow and will “beat” Tequatl by standing in the corner and shooting at fingers, he will transform into elite?

There’s no “I” in “TEAM”.

Exactly, that’s why beating Tequatl doesn’t make you a better player.

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Posted by: RoRo.8270

RoRo.8270

Well you do consider SAB tribulation mode difficult – using your logic that game mode (without a guide) requires:

- enough memory to remember where not to step each time you die.
- enough dexterity to make the jumps and dodge the attacks.
– enough endurance to farm enough continues (regular continue coins or either gems/gold for infinite)

If that’s difficult then so is Tequatl imo. Opinions may vary. Pretty much everyone from my guild that bothers with it beat SAB tribulation.

It is most likely because SAB and Liadri could be solod meaning if you mess up you don’t have 80 other people to carry your dead weight/afkers/trolls. I can tag tequatl a few times and then go afk and come back to a free prize or event failure

(edited by RoRo.8270)

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Posted by: Lord Kuru.3685

Lord Kuru.3685

This event is perfect in that most players are content being an autoattack spammer in a zerg. There’s no pressure to perform, and yet you do feel accomplishment in the end because, hey, you got loot so that means you contributed!

That’s why zerging will never die. As long as there is good content for those who do like difficult (on the individual level) content I think it’s fine.

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Posted by: Soja.5918

Soja.5918

This topic is off point, because op needs to realize that if those vast human resources fail to execute their roles on point then the chances of success fall accordingly. It’s not like you can hit 1 and afk, you have to be alert and adaptable to situations as they change. So kindly stop being a haughty buzzkill, op, and let the victors enjoy their win.

The Crystal Desert beckons us. Ascension awaits us.

Keirlann Aurion – Ranger – Chieftain of the Ace Guard [AceG]

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

lol, I love how most of you just read the topic and respond whatever.
I’m just saying that beating Tequatl doesn’t make you a better player or “elite” like many claim. I beat it today with my guild and wasn’t even downed once, does that make me a better player? No, I just turned on TS and followed commander tags, there’s nothing difficult about it and there isn’t any kind of special skill involved. The most difficult part was actually getting into the right overflow. It is a fun encounter to do, when you have ability to organize a lot of people, but it is not an “ozmg elite content.”

So to you, understanding mechanics and following orders to beat hard content, doesn’t make it hard anymore? Well…. yeah, that’s the whole purpose of learning. Clock Tower was hard, until I knew what to do. It’s still a challenge.

PS – It’s still Elite Content.

So if random noob will get into winning overflow and will “beat” Tequatl by standing in the corner and shooting at fingers, he will transform into elite?

There’s no “I” in “TEAM”.

Exactly, that’s why beating Tequatl doesn’t make you a better player.

If you didn’t contribute to the kill, then you can’t claim you killed him. Same for AFKers. If a player refuses to learn how to play and get better, they suffer in the long run. Then these players won’t be able to do other content without having to rely on people to carry them. If it’s fun for that player to be bad and be carried, to each his own.

You can’t prevent people from piggybacking into this Elite Content, just as you shouldn’t prevent these same people from participating in Elite Content because they’re bad.

In GW2, Trading Post plays you!

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Posted by: Kojiden.8405

Kojiden.8405

Raids have always been about organizing the right people in the right places.

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Posted by: Seveleniumus.5973

Seveleniumus.5973

If you didn’t contribute to the kill, then you can’t claim you killed him. Same for AFKers. If a player refuses to learn how to play and get better, they suffer in the long run. Then these players won’t be able to do other content without having to rely on people to carry them. If it’s fun for that player to be bad and be carried, to each his own.

You can’t prevent people from piggybacking into this Elite Content, just as you shouldn’t prevent these same people from participating in Elite Content because they’re bad.

If it’s so elite, why did they complete it on first day?
What’s difficult about turning on your TS and standing under commander?
It’s not the matter of difficulty, you either have enough people or you don’t. If you have enough people you still may fail few times, but you will complete it soon enough. If you don’t have enough people, it won’t matter how “elite” you are.

Tequatl fight basically goes like this:
Step 1: stand in one place, spam skills
Step 2: run to defend the laser
Step 3: run back
Step 4: go back to step 1

which part of it is difficult?
Now I’m not necessarily saying that it’s not fun, but it doesn’t really seem that complicated to me…

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Posted by: sirflamesword.3896

sirflamesword.3896

Exactly, that’s why beating Tequatl doesn’t make you a better player.

We aren’t ever going to change their minds, because for once in this game they can feel “elite”.

Pinnacle of Responsibility[Mom]-Yaks Bend
Unstable Shield, Unstable Light

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Posted by: Coldtart.4785

Coldtart.4785

There is nothing elite about being able to stick to a script. If there was we’d all be bragging about being extras in a film. The only reason Teq still doesn’t get beaten is because people have so much anti-skill that they couldn’t even play WoW successfully.

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Posted by: Stx.4857

Stx.4857

Raids have always been about organizing the right people in the right places.

Okay, but a typical raid is 25-40 players.

This is over 100. Normally close to 150.

Im tired of putting in effort, pulling my own weight, only to fail because of others. Not only that, but those others are RANDOM. If this were actually a raid, it would make sense.

I have a full set of PVT gear, with best flat damage increase runes, undead slaying sigils, potions, power/vit food. I’m a pro-kitten Turret user, I own the hell out of those turrets, and cleanse my fellow turrets at the same time.

I have spent close to 10 hours a day since this thing came out trying to beat it. I’ve tried organizing my own server, jumping in BG TS and running with some of their folks, and also Ive helped many other servers organized groups if I see them.

Nata. Im tired of this kitten, give me my kitten achievements so I can never step foot in Sparkfly again.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: The Analogue Kid.3896

The Analogue Kid.3896

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

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Posted by: Stx.4857

Stx.4857

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: The Analogue Kid.3896

The Analogue Kid.3896

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

I stand by what i say Stx, you can’t design a game which promotes community spirit to take it away in an event which makes it every man or woman for themselves. No wonder so many groups fail the event.

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Posted by: Seveleniumus.5973

Seveleniumus.5973

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

I stand by what i say Stx, you can’t design a game which promotes community spirit to take it away in an event which makes it every man or woman for themselves. No wonder so many groups fail the event.

So people should res you, while your body lies in a poison cloud and get killed themselves? When there’s already 20 other bodies lying around? If you are waiting for someone to res you, you ARE playing for yourself.

Difficult? Oh please...

in Tequatl Rising

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

If you didn’t contribute to the kill, then you can’t claim you killed him. Same for AFKers. If a player refuses to learn how to play and get better, they suffer in the long run. Then these players won’t be able to do other content without having to rely on people to carry them. If it’s fun for that player to be bad and be carried, to each his own.

You can’t prevent people from piggybacking into this Elite Content, just as you shouldn’t prevent these same people from participating in Elite Content because they’re bad.

If it’s so elite, why did they complete it on first day?
What’s difficult about turning on your TS and standing under commander?
It’s not the matter of difficulty, you either have enough people or you don’t. If you have enough people you still may fail few times, but you will complete it soon enough. If you don’t have enough people, it won’t matter how “elite” you are.

Tequatl fight basically goes like this:
Step 1: stand in one place, spam skills
Step 2: run to defend the laser
Step 3: run back
Step 4: go back to step 1

which part of it is difficult?
Now I’m not necessarily saying that it’s not fun, but it doesn’t really seem that complicated to me…

Let me answer your questions:

1) Only one server, out of all servers, was able to beat Teq on the first day. Don’t see how you think this makes the content easy since it was beaten.
2) BlackGate is full of really really REALLY good players. Really.
3) Having a map full of people does not guarantee a win. See point #1.
4) If you want to generalize the content in those terms, I could say that beating Tequatl requires you to turn on your computer, log in, play, and win. There’s more to winning than your four steps, and I know you understand it.

In GW2, Trading Post plays you!

Difficult? Oh please...

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

I stand by what i say Stx, you can’t design a game which promotes community spirit to take it away in an event which makes it every man or woman for themselves. No wonder so many groups fail the event.

Community spirit means we have to rez fully dead players? Part of this event is to immediately pick up downed players.. but fully dead? That is HURTING your team! Do you not see this?

If you care about your community trying to kill this dragon, then run back to the fight if you fully die. Dont be lazy!

2x 80 Necro, 80 Ranger, 80 Thief

Difficult? Oh please...

in Tequatl Rising

Posted by: chemiclord.3978

chemiclord.3978

No, Teqautl is not difficult in the grand scheme of things. It just requires willing participants, coordination, and communication. Which I think was (and still is) lacking on a good many servers… and contrary to claims of “low population” the issue is far more the latter two than the first.

Difficult? Oh please...

in Tequatl Rising

Posted by: The Analogue Kid.3896

The Analogue Kid.3896

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

I stand by what i say Stx, you can’t design a game which promotes community spirit to take it away in an event which makes it every man or woman for themselves. No wonder so many groups fail the event.

So people should res you, while your body lies in a poison cloud and get killed themselves? When there’s already 20 other bodies lying around? If you are waiting for someone to res you, you ARE playing for yourself.

What i am saying nobody seems to be understanding is if you design a game which promotes community spirit. why design content that goes against it?

Difficult? Oh please...

in Tequatl Rising

Posted by: Andele.1306

Andele.1306

Let me answer your questions:

1) Only one server, out of all servers, was able to beat Teq on the first day. Don’t see how you think this makes the content easy since it was beaten.
2) BlackGate is full of really really REALLY good players. Really.
3) Having a map full of people does not guarantee a win. See point #1.
4) If you want to generalize the content in those terms, I could say that beating Tequatl requires you to turn on your computer, log in, play, and win. There’s more to winning than your four steps, and I know you understand it.

1) Because they cut the roots of noobs and trolls with a massive guild
2) Maybe doesnt mean that they dont get trolls seeing how they dont continue to kill him.
3) True, but having a full map with 50 idiots not WP rezzing themsef if they cannot dodge or attacking TQ with zerker gear instead of defending since he cannot be crit helps chances than having 50 out of 100 idiots not Waypointing.
4) What he lined up is true, all but 6 people dont really have anything hard to do and the 6 that do have it hard is because of the ui SOMETIMES kitten ing out/game not being designed to shoot aoes at a 20k range or whatever it is (missing the zerg with cleanse despite the indicator being over or some shiz like that; i still think that its just that people on turrets tend to be inept but with so many reports of it there must be some truth).

What i am saying nobody seems to be understanding is if you design a game which promotes community spirit. why design content that goes against it?

Because its not like the first kill was a community (well guild but thats still a community) effort and probably carried around 20-40 people that didnt give a kitten and played like you just sitting afk for rez.

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

Difficult? Oh please...

in Tequatl Rising

Posted by: The Analogue Kid.3896

The Analogue Kid.3896

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

I stand by what i say Stx, you can’t design a game which promotes community spirit to take it away in an event which makes it every man or woman for themselves. No wonder so many groups fail the event.

Community spirit means we have to rez fully dead players? Part of this event is to immediately pick up downed players.. but fully dead? That is HURTING your team! Do you not see this?

If you care about your community trying to kill this dragon, then run back to the fight if you fully die. Dont be lazy!

Not a case of being lazy, you don’t seem to grasp my point. Forget it, nevermind, this Teq event is making everyone heated.

Difficult? Oh please...

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

I stand by what i say Stx, you can’t design a game which promotes community spirit to take it away in an event which makes it every man or woman for themselves. No wonder so many groups fail the event.

Community spirit means we have to rez fully dead players? Part of this event is to immediately pick up downed players.. but fully dead? That is HURTING your team! Do you not see this?

If you care about your community trying to kill this dragon, then run back to the fight if you fully die. Dont be lazy!

Not a case of being lazy, you don’t seem to grasp my point. Forget it, nevermind, this Teq event is making everyone heated.

We get you. You are saying people should rez others because they care about each other because they are apart of a community.

In reality though, it is a case of being lazy, because if you know you are hurting your team by laying there waiting for a rez, why else would you do it? Laziness.

Yes Teq is making everyone heated, it was horribly implemented.

2x 80 Necro, 80 Ranger, 80 Thief

Difficult? Oh please...

in Tequatl Rising

Posted by: The Analogue Kid.3896

The Analogue Kid.3896

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

I stand by what i say Stx, you can’t design a game which promotes community spirit to take it away in an event which makes it every man or woman for themselves. No wonder so many groups fail the event.

Community spirit means we have to rez fully dead players? Part of this event is to immediately pick up downed players.. but fully dead? That is HURTING your team! Do you not see this?

If you care about your community trying to kill this dragon, then run back to the fight if you fully die. Dont be lazy!

Not a case of being lazy, you don’t seem to grasp my point. Forget it, nevermind, this Teq event is making everyone heated.

We get you. You are saying people should rez others because they care about each other because they are apart of a community.

In reality though, it is a case of being lazy, because if you know you are hurting your team by laying there waiting for a rez, why else would you do it? Laziness.

Yes Teq is making everyone heated, it was horribly implemented.

What i’m trying to say the event is broken in so many ways it goes against the spirit of everyone helping each other. With Teq what i was trying to say, is your forced to waypoint. Nobody can help you up because of the ridiculous time limit and the pressure put on everyone to be pitch perfect in the execution of Teq.

Hope that makes things clearer, text is so cold and emotionless