(edited by Pendragon.8735)
Fear is a bad boss mechanic
It’s good… it means better coordination is rewarded. It gives people even more reason to run stunbreaks and stability. Just learn when to use them (another good thing, you actually need to learn the fights).
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Personally if I’m not running to my death I just wait it out. Especially with the Claw. Yawn, stretch, run back and carry on.
It’s good… it means better coordination is rewarded. It gives people even more reason to run stunbreaks and stability. Just learn when to use them (another good thing, you actually need to learn the fights).
Are you taking into consideration that different classes have very different access to stability, stunbreakers, etc? I main an engi and stability has forever been a problem.
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You can also avoid the fear completely now. If you time your dodge you can evade it and just keep fighting.
Before if you dodged the fear would be reapplied every few seconds regardless, but now it’s pretty easy to avoid!
You can also avoid the fear completely now. If you time your dodge you can evade it and just keep fighting.
Before if you dodged the fear would be reapplied every few seconds regardless, but now it’s pretty easy to avoid!
You could actually dodge the fear before. If you stood behind tequila the fear ticked 3 times in few second intervals. Dodge the first 2 then use a weapon/utility dodge skill.
Teq’s fears now last seemingly 5-8 seconds, if you stun break them, you are just feared immediately again. Jormag’s fears are also now longer and more frequent.
This is the main problem that makes it so annoying. But yeah I agree fear is a very bad mechanic
We had success with guardians countering the Fear by… was it “Stand your gound!” shout, or the other one? It really worked miracles on the main attacking cluster, didn’t get Feared once.
Use stun breakers or cleanse mechanics.
My thief is traited to cleanse on stealth so even blinding powder works.
Use your heads people!