Sept 17 Patch Impressions

Sept 17 Patch Impressions

in Tequatl Rising

Posted by: zaxziakohl.5243

zaxziakohl.5243

First off, I haven’t tried BL in the Borderlands yet, so I won’t comment on it.

Some updates are better than others, some are worse than others. However I don’t think I’ve outright wished that a patch hadn’t happened until now. There I said it. I wish we had never gotten this patch. Don’t get me wrong, I LOVE the idea behind the whole thing. I just think it was all gone about very poorly.

1. I’m sorry, but NO event in the open world should require people to use an outside program to cooperate just so it can succeed! Why should I have to change my build to participate? What happened to making EVERYONE viable? I’m sorry, but making an event that does not scale to smaller numbers of participation is a problem. If some new player sees this and goes cool, my first dragon, there is a good chance they will never want to fight another one. Not only will they be discouraged by what will probably be defeat, but they will be yelled at all the time, not knowing what they are doing. Say someone dies and a turret is open and they run up and use it going oh so cool. That screws the event…for EVERYONE, and it’s not really his fault! This is a bad bad bad mechanic to use.

2. Bosses in general. You made them so they aren’t exactly like loot pinata’s. GREAT. Except well, they ARE still loot pinata’s. Instead of being made of paper, they are now made of adobe. Whack a while and they crack just like before. The only difference now is that small dedicated groups are going to have a lot harder time doing it. Once again excluding small groups. Did I mention the glitched ones? IoJ had the Fire Elemental glitch up. The event started, we followed it through, the golem exploded then Rooba thanked us for helping her kill the Elemental! Wait…elemental, did we miss it? Oh, no IT DIDN’T SPAWN. It just skipped right back to the beginning of the event! Someone told me they went to do Shatterer (diff server) and they were all ready for him, and he flew in, then flew away, didn’t even land….WOOT WE BEAT THE SHATTERER…wait nvm. Maybe he just went to help Tequatl, after all he knows Teq is now having all the fun beating us repeatedly till we want to yell at someone, usually ANet devs.

3. Twisted Clockwork. I was waiting around for Teq, hoping maybe I’d get a winning a group this time and see if he is really easy and I’m just an idiot, when Scarlet message popped up, so off I go. We finish the first wave, then we get to the second wave…no wait, I remember this from notes. They are alternating waves now. This means the waves should go faster right….since we still have the same amount of time? OFC Not, that would be logical! Now instead we are going to make it harder to beat AND harder to farm. Lovely, oh well, I can stick it out maybe we will at least reach the second wave of non twisted mobs? NVM not happening…and we didn’t even farm the 1st! At least I’ll get some rewards. 1 bag, and 1 box….that’s it? I just spent 3/4 of an hour slaughtering mobs so that Scarlet can’t take over the world, I forgo champs in an attempt to win the event, and I get 2 ITEMS!!!! Your kidding me right? I’m sorry but in what world is 45 minutes of work equal to killing 2 champs? Champs with a full group generally take 5 minutes or less but your going to give me 2 bags?!!?!?!

4. You removed karma for fail events. Great. That gives players more incentive to win. But now you add in events that are almost impossible to win??! Make it so fails give jack, and make it so 90% of the time or more we fail. Does that sound like a winning plan to you? On top of that, you didn’t increase the karma for winning! I saw a winning reward for Teq in a screenie. 300 karma? ARE YOU SERIOUS?! I just spent 9 hours in one day trying Teq repeatedly and failing, and your telling me that when I do FINALLY beat him 20 tries and 48 hours of waiting down the road I’m going to get 300 karma!!!!!! Yeah, that makes a LOT of sense. Seriously! Make the karma boosted for winning events, and the harder the event, the higher the karma!

5. LFG option. OMG something positive incoming. Awesome idea. My only complaint here is that it can’t be tested if no one is using it….hint hint people!

I am unhappy overall with this patch. Like I said at the beginning I love the premise. However I think it’s being gone about in the wrong way. I sincerely hope that the next patch is redeeming. If patches like this keep up, I will stop playing until you fix it.

Sept 17 Patch Impressions

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Posted by: Frenk the Vile.2596

Frenk the Vile.2596

Post of the Day, gj. I totally, totally agree with you! And i can add this: why items are getting harder and harder to get?
I mean, last year ‘’karma armour’’ from Orrian temples were a good choice. Now…40/50k karma needed, right? With dailies that give little, and events that give nothing? With no buff working on k.jugs? A newbie is screwed!
Finally…ascended weapons. I have one. I spent 200 gold. I said all, yes? If you didn’t farmed Dunwall…the gauntlet sniper, and if you don’t play TP instead of actual game, how you make an alt? How you get a Precursor? Why harder content punishing low pop. servers, missions punishing small guilds, items grind punishing a gamer with 2-3 hours per day to spend in gw2 ???
I’m sorry but gw2 has not 50 millions players. It cannot efford such contents at this point. And the hardcore players that will go on…they’re minority.
Please do not became ‘’one of the MMOs’’ i left before

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Posted by: Raine.1394

Raine.1394

Teq seems to be tracking according to my predictions. As with all content targeted to the mythical ‘hardcore’ player, it will have some initial interest, but then will simply discourage and demoralize the player base and empty the open world where it occurs.

I say ‘mythical’ hardcore player because, while you see some signs of life on the forums, in-game they are simply ‘gone’ from the content designed for them just as the more casual players are gone.

There are a couple design factors that Anet could note to address the problem. First, and foremost, open world PvE should be designed for the player you find there. In a properly targeted MMO this would be a broad diversity of players, largely without voice chat (coordination), and not playing from an interrupt list (metaphorically speaking). Challenging content should be targeted to those desiring and equipped for it and it should be delivered in instances of tiered difficulty. If Anet understood this one design factor we would not witness the flailing about that the new Teq is.

Beyond, functional aspects of design, humans are just not designed for failure. We don’t as a species seek it out and we don’t tolerate it as a state of being. You would never, ever design something that will have a 99% failure rate. That would be a failure of design. And, remember, I’m largely talking about this in the context of open world PvE, the context where we find Teq.

It’s just bad idea’s, that admittedly sound good to some, playing out in a predictable manner before us. It would be nice if Anet could anticipate the results of their design decisions so we don’t need to endure this over and over.

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Posted by: Krugash.4920

Krugash.4920

Teq seems to be tracking according to my predictions. As with all content targeted to the mythical ‘hardcore’ player, it will have some initial interest, but then will simply discourage and demoralize the player base and empty the open world where it occurs.

I say ‘mythical’ hardcore player because, while you see some signs of life on the forums, in-game they are simply ‘gone’ from the content designed for them just as the more casual players are gone.

There are a couple design factors that Anet could note to address the problem. First, and foremost, open world PvE should be designed for the player you find there. In a properly targeted MMO this would be a broad diversity of players, largely without voice chat (coordination), and not playing from an interrupt list (metaphorically speaking). Challenging content should be targeted to those desiring and equipped for it and it should be delivered in instances of tiered difficulty. If Anet understood this one design factor we would not witness the flailing about that the new Teq is.

Beyond, functional aspects of design, humans are just not designed for failure. We don’t as a species seek it out and we don’t tolerate it as a state of being. You would never, ever design something that will have a 99% failure rate. That would be a failure of design. And, remember, I’m largely talking about this in the context of open world PvE, the context where we find Teq.

It’s just bad idea’s, that admittedly sound good to some, playing out in a predictable manner before us. It would be nice if Anet could anticipate the results of their design decisions so we don’t need to endure this over and over.

100% Agree. Sir you should apply to Anet, I’d vote for ya.

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Posted by: Elbegast.6970

Elbegast.6970

Teq seems to be tracking according to my predictions. As with all content targeted to the mythical ‘hardcore’ player, it will have some initial interest, but then will simply discourage and demoralize the player base and empty the open world where it occurs.

I’m already feeling very discouraged.

Attachments:

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Posted by: Heibi.4251

Heibi.4251

Tequatl part:
Challenging: Yes
Fun: No – Reason: Need too many people, Too much coordination(though some should needed to force thought into victory) required.
Desire to accomplish event: High
Chance I’ll Repeat Multiple Time After Success: Low
Time Waste: Yes. Too many failed tries, too many people give up after it looks like no success is coming.
Poor Design: If you have to rely on a zergs/Teamspeak/bigger servers it is poorly designed.
Will it last: Probably not. It’ll go unchallenged after enough people complete it, leaving those who got stuck in overflow early on left staring at a blowhard dragon with no one to stop him.

Scarlet:
Nice improvement, could have been better. The simplest solution would have been to have the Aether Blades morale counter drop like the Clockwork Minions morale counter. Or make any champ count as half a captain on the morale bar if players try to not kill the other Aethers.
But once folks forget about Teq and realize they can get more reward from Scarlet’s invasion, Sparkfly will become a wasteland.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

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Posted by: Ghaste.2419

Ghaste.2419

For Tequalt and other world boss, remove the timer and add another kind of failure as I post here and the fight stay challenging but can be done by low pop server and don’t require a huge zerg.

(edited by Ghaste.2419)

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Posted by: Lianu.1390

Lianu.1390

Teq seems to be tracking according to my predictions. As with all content targeted to the mythical ‘hardcore’ player, it will have some initial interest, but then will simply discourage and demoralize the player base and empty the open world where it occurs.

I’m already feeling very discouraged.

That screenshot has been my experience for almost every Teq event I’ve been in. I’m stuck in overflow and it seems like there’s a constant population of 20+ dead people on my minimap by Teq’s feet, another some 20 downed (which isn’t as bad), and not even a 10% dent in Teq’s health at the end of the failed event. A few players, including myself, would attempt to get all of the broken turrets back up and try to play properly, but every overflow short of one that happened to have some TKS guys in it, never got Teq below 90% health. The one overflow that had a handful of TKS guys actually got him down to ~60% which was pretty awesome, if only a one-time experience for me.

While this Living Story is active, I figure I’ll just get my meta finished and go back to SAB while it lasts. My only consolation about Boss Week is that you can literally fail your way to success for the meta achievement — which speaks volumes about this iteration of the LS.

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Posted by: Essence Snow.3194

Essence Snow.3194

As for the wvw stuff. There has been resounding feedback that likes the map changes, but hates to bloodlust. Unfortunately this has fallen upon deaf ears.

Serenity now~Insanity later

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Posted by: Solid Gold.9310

Solid Gold.9310

Brilliant post by the OP here, take note ArenaNet (Of course you won’t).

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: DanteZero.9736

DanteZero.9736

Brilliant post by the OP here, take note ArenaNet (Of course you won’t).

They do read our posts, but they’ll probably check their numbers first to decide if something needs to be done.

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Posted by: Mirta.5029

Mirta.5029

^
Perfect post.
As to Anet looking at numbers- numbers will catch up later. Teq will lose popularity as time goes on. Just like the Karka Queen.
Also – why no karma from dungeons? I mean seriously? Was people having karma a bad problem or something? I used to be able to earn 20K a day doing what I want, now I could only do that running a champ train.

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Posted by: Lostwingman.5034

Lostwingman.5034

Maybe he just went to help Tequatl, after all he knows Teq is now having all the fun beating us repeatedly

Sounds like he guested to another zone….

5. LFG option. OMG something positive incoming. Awesome idea. My only complaint here is that it can’t be tested if no one is using it.…hint hint people!

It IS being tested. Read the patch notes. It is getting a gradual release to test it with different numbers of people using it.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: zaxziakohl.5243

zaxziakohl.5243

Maybe he just went to help Tequatl, after all he knows Teq is now having all the fun beating us repeatedly

Sounds like he guested to another zone….

5. LFG option. OMG something positive incoming. Awesome idea. My only complaint here is that it can’t be tested if no one is using it.…hint hint people!

It IS being tested. Read the patch notes. It is getting a gradual release to test it with different numbers of people using it.

My comment here is more that I got access to testing and found NO ONE was using it. This comment was aimed more at players who aren’t testing what they have access to than ANet.

Edit: It’s nice to know that people agree with me I honestly expected the die hard players to be the only people posting, bashing that I’m not trying hard enough or all I do is QQ lol. Which in itselkittend of shows how much content like this divides the community instead of bringing it together….

(edited by zaxziakohl.5243)

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Posted by: Arashiookami.2896

Arashiookami.2896

I wanted to add my 2 cents.

First I agree with the OP

Second I too have the lfg tool beta and have not yet tested it because I’m too busy trying to get the achievements for Tequatl as I’m sure many are.

If I could give it up for people who aren’t farming Tequatl I would.

Edit: Finally got the achievements done LFG Tool here I come

(edited by Arashiookami.2896)

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Posted by: Imaginos.3756

Imaginos.3756

Manifesto: Is It FUN?

Answer: No.

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

I agree as well as those small servers, I mean hell, I went to NSP and there was less than 15 people there, WHEN TEQUALT WAS UP! It’s just too big of an event for any low populated to server to ever do it…It needs to be scaled.

The LFG tool is great, except they don’t alert you when you’re in the beta. I mean I just found out on Wednesday by just accidentally click on that tab…I mean come on, no mail nothing…How do you expect people to use it if no one knows they have it!

I think the LFG tool is the best thing about this update, very well done IMO

Sunset
50/50 GWAMM x3
I quit how I want

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Posted by: Manasa Devi.7958

Manasa Devi.7958

This patch turned playing GW2 into “loitering about doing nothing useful for hours on end to eventually have a shot at 15 minutes of what’s likely to be frustration.”

It fails the “Is it fun?” test.

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Posted by: Claudius.5381

Claudius.5381

1. I’m sorry, but NO event in the open world should require people to use an outside program to cooperate just so it can succeed! (…)

I like the new Tequatl fight. I have no qualms using Teamspeak, and I am sure that in a few weeks nobody needs it to do the event. I sincerely hope that the reason for not needing it is that nobody does the event. Because while I like the fight, I don’t like how they have embedded it in game. To do that in a public area, accessible by all, was not a wise move. Granted, now it leads to some “we are one” moments, when a server beats Tequatl the first times. But in the long run the annoyance will prevail, annoyance by people who simply want to do quests/events in Sparkly Fen and thus steal spots on the map or who do not know what to do (especially turret users). If this fight would have been instanced (join a squad, squad leader can open a copy of the map of Sparkly Fen with Tequatl in it, or something similar), it would be really great.

And the rewards are… not very convincing.

2. Bosses in general. You made them so they aren’t exactly like loot pinata’s. (…) The only difference now is that small dedicated groups are going to have a lot harder time doing it. Once again excluding small groups. Did I mention the glitched ones? (…)

I didn’t encounter any bugs with the bosses on my server yet. All in all I am mildly enthused about the changes. Especially the golem fight is now a real world boss fight. And I don’t think that world bosses are thought to be done by small groups to begin with. They are world bosses, after all.

3. Twisted Clockwork. I was waiting around for Teq, hoping maybe I’d get a winning a group this time and see if he is really easy and I’m just an idiot, when Scarlet message popped up, so off I go. We finish the first wave, then we get to the second wave…no wait, I remember this from notes. They are alternating waves now. This means the waves should go faster right….since we still have the same amount of time? OFC Not, that would be logical! Now instead we are going to make it harder to beat AND harder to farm. Lovely, oh well, I can stick it out maybe we will at least reach the second wave of non twisted mobs? NVM not happening…and we didn’t even farm the 1st! At least I’ll get some rewards. 1 bag, and 1 box….that’s it? I just spent 3/4 of an hour slaughtering mobs so that Scarlet can’t take over the world, I forgo champs in an attempt to win the event, and I get 2 ITEMS!!!! Your kidding me right? I’m sorry but in what world is 45 minutes of work equal to killing 2 champs? Champs with a full group generally take 5 minutes or less but your going to give me 2 bags?!!?!?!

I just did a Fireheart invasion. I got 38 deluxe champion boxes and about 20 other ones. That was ok, I think. But we did not slay Scarlet, and that old design fault (that it is more profitable to fail the event than to succeed in it) is still there.

4. (…) Make the karma boosted for winning events, and the harder the event, the higher the karma!

Agreed.

I am unhappy overall with this patch. Like I said at the beginning I love the premise. However I think it’s being gone about in the wrong way. I sincerely hope that the next patch is redeeming. If patches like this keep up, I will stop playing until you fix it.

I am quite happy with the patch. It is not the best one, and the Tequatl encounter could have been embedded in the game better (see above) but the fact that there is now a worthy pve fight is nice.

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Posted by: NYG.2568

NYG.2568

Here we have another Town Cryer… Wa.. Wa.. All to many Posters crying about how hard things are. Are these the same people who have stuff handed to them in Real Life?? It seems no one likes a challenge anymore. I can almost guarantee its these type of people why there’s so many failed attempt’s.
I personally have beaten the DRAGON 5 times twice on another server. My server BeastGate has went to several other servers to help. To show the other servers how to get it done. All other servers come to BG to try and get there wins. Meanwhile are natives cant even get in. I waited hours to get my first win. Im not crying i go with the flow farm nodes kill stuff until he comes again.
Another thing people are crying about is the use of third party programs VOIP’s. It’s always been used for such things ALWAYS! From Dungeons to PvP, WvW,any FPS games and so on. Its part of the gaming culture anymore NOT something new. Anet themselves want the community aspect. They Use several different Venues to spread the word or tell the story i.e Facebook…Stop making Your Failed attempts about Others or Other things..Strap up Put YOUR Game Face ON and GO WIN!

Remember we don’t draw on cave walls anymore.Language and texts have evolved since.

(edited by NYG.2568)

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Posted by: Mirta.5029

Mirta.5029

Here we have another Town Cryer… Wa.. Wa.. All to many Posters crying about how hard things are. Are these the same people who have stuff handed to them in Real Life?? It seems no one likes a challenge anymore. I can almost guarantee its these type of people why there’s so many failed attemp’s.

^
Thank you for insulting thousands of people that have to deal with AFKers, trolls on turrets, breaking TS (you know how great the content is when if the voice communication breaks (that’s by the way a third party program) the content is suddenly impossible.), with not being able to even get on their home server to organize with actual server guilds and those that don’t have enough people at the same place in the same time. And no, real life is most definitely kitten hard for us. But once again thanks for the insult.

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Posted by: NYG.2568

NYG.2568

Here we have another Town Cryer… Wa.. Wa.. All to many Posters crying about how hard things are. Are these the same people who have stuff handed to them in Real Life?? It seems no one likes a challenge anymore. I can almost guarantee its these type of people why there’s so many failed attemp’s.

^
Thank you for insulting thousands of people that have to deal with AFKers, trolls on turrets, breaking TS (you know how great the content is when if the voice communication breaks (that’s by the way a third party program) the content is suddenly impossible.), with not being able to even get on their home server to organize with actual server guilds and those that don’t have enough people at the same place in the same time. And no, real life is most definitely kitten hard for us. But once again thanks for the insult.

This was NOT to insult anyone! If you feel insulted thats a personal issue! The above is just a bold statement and in short terms says Complaining will get you Nothing!
Yes all the things you mention pose a Challenge. Be resourceful and figure out away around the Challenge! My Apologies to you and Anyone else who took it to “INSULT”!

Remember we don’t draw on cave walls anymore.Language and texts have evolved since.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

All other servers come to BG to try and get there wins. Meanwhile are natives cant even get in.

Wa wa wa, here we have another genius complaining about guests again. Guess what, your server probably has at least a dozen times as many players as can fit on one map. I have to wait hours to get on my server, and that’s one that only brought Tequatl down once. We’re not attracting a lot of guest, let me assure you. Guests have very little to do with full maps if you’re on a server with high-very high population.

(edited by Manasa Devi.7958)

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Posted by: NYG.2568

NYG.2568

All other servers come to BG to try and get there wins. Meanwhile are natives cant even get in.

Wa wa wa, here we have another genius complaining about guests again. Guess what, your server probably has at least a dozen time as many players that can fit on one map. I have to wait hours to get on my server, and that’s one that only brought Tequatl down once. We’re not attracting a lot of guest, let me assure you. Guests have very little to do with full maps if you’re on a server with high-very high population.

That was not a complaint! BG has figured out ways around the Challenge. We take over an overflow or go to one of the low pop servers and do it while teaching that server how to beat it…

Remember we don’t draw on cave walls anymore.Language and texts have evolved since.

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Posted by: orresho.3197

orresho.3197

Agreed with OP. Im not even gonna bother trying Teq anymore. Tried two times and it’s just ridiculous. Finally something challenging that is actually guild-raid kind of content but then ofc they put it out in the open world where 100+ people running around not knowing what to do. And after failing to kill it and hours of waiting to get to your main server you finally get to your homeserver where 90% of the people are afk during fight. And on top of that really sad rewards for actually killing it.

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Posted by: Atrophied.8725

Atrophied.8725

The only thing that bugs me with the current system is the people that AFK after we beat teq once, meaning we can’t get a second kill in a row ’cause 30+ people are AFK at the turrets.

Xandra – 80s in all classes – Ele/Guard mains – [TL] – NSP

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Posted by: abcruziii.9405

abcruziii.9405

What happened to making EVERYONE viable? I’m sorry, but making an event that does not scale to smaller numbers of participation is a problem.

People will say “It’s a World Event you need numbers” but I have been a part of organized groups, consisting of 100+ people, doing the event and failing: with a range of 2% up to 50% remaining Teq HP for the attempts.

Maybe Teq 1.99 (BETA) will be updated in the next few <insert unit of time measurement here> to have refined scaling mechanics. Or perhaps the Six will smile on your Tequatl attempt one fateful day.

“Now that, my friend, is an act of faith.” - Anonymous Swamplost Haven Lionguard