Right so you’ve got six turrets that need to be used to take down the dragon right, you need the number two skill to take down his armour. But what do you do if your map has either six people who don’t know to press number 2, no matter how many people say it in chat, or worse, six people who are AFK or crashing from lag?
You fail.
That’s not even counting what will happen when griefers think its funny to cause 100+ people to waste their time by ‘akitteng’ on the turrets for jollies.
Something needs to be done, you can’t have a first come first served system on something so vital to an event with such a long cool down.
I agree, they made the cannons to important to have to little of them…. the karka queen was fine b.c the eggs fell all over the place all the time and good players could pick them up and use them.
Actually less then 6 ppl. At one point I’ve been on a turret and was spamming #2 on a dragon every time cd was up, only 1 stack is removed. Stacks were going up faster then I could clear them with 12 sec cd on skill #2.
Actually less then 6 ppl. At one point I’ve been on a turret and was spamming #2 on a dragon every time cd was up, only 1 stack is removed. Stacks were going up faster then I could clear them with 12 sec cd on skill #2.
I thought the stacks went up as you had people on foot attacking him. At least, that’s what I noticed.
[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
AFK or crash isn’t a concern, unless they’re being defended strongly. If they crash they shouldn’t be there to lay claim to the turret. If the turret gets destroyed they lose claim to it. Griefers are another matter, we’ll just have to see.
i agree with op….i think it is premature to whine about tequatle difficulty level but leaving the responsibility of the entire zerg on 6 people..how about they dont know what to do and they still take the turrets like many people do and will do? what about if some of those hundreds of trolls players we got in game take the turrets and dont do Leave difficulty as it is, but please, add more turrets or something their job “just for the lulz and neighbor rage”
Leave difficulty as it is, but please, add more turrets or something
And the other thing i am afraid of is that what will happen when people get all the achievements, i hope drops are not subpar and make people keep coming.
Actually less then 6 ppl. At one point I’ve been on a turret and was spamming #2 on a dragon every time cd was up, only 1 stack is removed. Stacks were going up faster then I could clear them with 12 sec cd on skill #2.
I thought the stacks went up as you had people on foot attacking him. At least, that’s what I noticed.
I think the fingers apply stacks and poison. You need to kill the fingers.
Actually less then 6 ppl. At one point I’ve been on a turret and was spamming #2 on a dragon every time cd was up, only 1 stack is removed. Stacks were going up faster then I could clear them with 12 sec cd on skill #2.
I thought the stacks went up as you had people on foot attacking him. At least, that’s what I noticed.
I think the fingers apply stacks and poison. You need to kill the fingers.
You can remove the poison with the turret’s #3
If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
Cannons should deal less damage and allow EVERYONE the possibility to build their own personal cannons by gathering nearby resources, or drops from fingers. Something along the lines of that.
Doing so would mean anyone who wants to, can help with the kill. The more people who want to help the faster the kill is.
You see if it wasn’t for the cannons, it would be a pretty good raid fight, dancing away from poison patches, taking down buff ‘totems’, running/jumping/dodging tidal waves.
Not only are the griefing opportunities quite obvious, there is the issue also of someone simply trying to use the turrets in the first place.
Does anyone doubt that if only 6 people man the turrets that the other 100+ users will contain about 50 who will spend half the fight yelling at the people on the turrets to inform them of how stupid they are for not fighting exactly the way someone else says they should?
Map and local chat are going to be really ugly in about a week.
Where are my gem sales? I want gem sales! Nerf EVERYTHING!
You don’t really need afk/trolling/dcing people. Even if you are on the turret and want to do it right and press 2 with teq in target it sometimes doesn’t work because of skill lags. I was like 2 minutes on the turret and I was only able to clear 2 stacks in that time because of skill lag+12 sec cd. Then I wentoff it, because I hoped other people would have less lag, but teq still had all the time his stacks and many people on the turrets had those problems…
(was on overflow)
…and another thing. What fool manager told the devs to implement this without sitting down and asking the simple question “how could griefers and exploiters abuse this potentially?”
Where are my gem sales? I want gem sales! Nerf EVERYTHING!
OP is exactly right. So far we’ve failed twice, because people in the turrets weren’t even attacking Teq… and the worst part is you can’t boot them off, if they’re kitten then you won’t even get past the first stage! So unless you have people camping out the seige on each overflow… it’s just not going to happen.
OFC this is just day 1… so it’s understandable that people have no idea what to do but I am worried that my ability to get shiny loot and beautiful wings (grmbl) depends on other people… and I don’t like other people >.>
Also, what is up the with strength of the adds? o.o I can understand vets and champs but I was two shotted by a single NORMAL risen thrall…. and I am a tanky build :/ I agree having an event that can fail is a good thing, I even agree that a time limit is a good thing, but having an event that fails in a really short time period… because of a few people, is stressing me out.
Eh. Two bad people on turrets can screw you. Definitely a bad move, especially since they made it an achievement to get on and half the people AFK using them waiting for the spawn.
I just tried this the first time. They often died at the turret so even I could get that achievement and try turret 1 time.
Mabe for some it is hard to target(at lest then it is only using skill 2 and no ground targeting). For me it was easy(I though it was harder to somehow select and target him from that far away).
I totally agree. It is a great fight and tequatl shouldn’t get nerfed. But the mechanic that 6/80-100 are responsible for the outcome is totally wrong. And just ‘let them get killed by mobs’ doesn’t work because you can’t communicate that trough to the other defenders. Most people don’t seem to notice chat while fighting :P. Anet please consider this mistake for the other dragons! The mechanic at the karka where everyone can rebuff him is much better then only 6.