The Quality of the Living World content

The Quality of the Living World content

in Tequatl Rising

Posted by: Noah.4756

Noah.4756

After careful consideration I decided to make a thread about the lack of quality of the recent patches that have been put into the game. Let me first say that I enjoy having content that seems to be aimed for people who play this game a lot. Such as SAB Tribulation Mode, Queen’s Gauntlet and Tequatl to some extend. I also like to have the frequent updates. It keeps me interested in the game for much longer than I anticipated.

However, it seems the implementation of the Living Story comes at a price. The content itself doesn’t seem to be tested nearly enough to guarantee an enjoyable experience. So let me give you some examples. I tried Tequatl every day now since it was released. I lost count but I must’ve attended at least 15 events. In 13 of these events the server did not succeed in killing Tequatl. During 2 events the server was successfully able to kill it but for some odd reason my game lost connection. I don’t even want to talk about reward for effort because the only things I got were 2 green items.

There was also the bug at the end of Tribulation Mode World 2 Zone 2. I’m sure for those who have tried know what I’m talking about. There seemed to be some internal affairs going on with the creator of SAB which may explain why it took over a week to fix it with a patch while every day players kept complaining about it on the forums. A bug this big should not be in the game for more than a day if you ask me.

Not to forget the farming that people did in the queen’s gauntlet. I’m sure some made over a 1000 Gold before it was nerfed. I think Liadri was all right, although the ticket farming was a bit tedious unless you bought them.

So is the Living World content worth the trouble? To be honest, I feel like I’m more taking part as a test subject for a game. I suggest spending more time on testing things properly so it doesn’t turn into a big disappointment for the crowd.

The Quality of the Living World content

in Tequatl Rising

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

To each his own. The Tequatl fight isn’t for everyone. If you can’t organize a team, you fail, thus leading to a “poor experience”.

You cannot guaranteed an enjoyable experience, because everyone has a different definition of what’s “enjoyable” or “fun”. So if you choose to not participate in the event, that means there’s just more space for other people to do it.

ps – Be glad you even get a reward for effort. Rewards should have only been given for success. I’ve never seen someone get their college degree just for “putting in effort”.

In GW2, Trading Post plays you!

The Quality of the Living World content

in Tequatl Rising

Posted by: Noah.4756

Noah.4756

To each his own. The Tequatl fight isn’t for everyone. If you can’t organize a team, you fail, thus leading to a “poor experience”.

You cannot guaranteed an enjoyable experience, because everyone has a different definition of what’s “enjoyable” or “fun”. So if you choose to not participate in the event, that means there’s just more space for other people to do it.

ps – Be glad you even get a reward for effort. Rewards should have only been given for success. I’ve never seen someone get their college degree just for “putting in effort”.

I actually do enjoy the organizing part. The problem is that organization is limited. The event requires 80 people, but only few more people fit into a zone before you get thrown into overflow. Try organizing when you are put into an overflow with people speaking in German, French and Spanish. Do I really need to be forced to guest to high populated servers hours ahead of time and join Tequatl guilds just to get this thing going? It is just a waste of time.

I’m disappointed you’re not seeing the point I’m trying to make. This is not polished content, neither were the previous patches as my examples indicate.

PS. The sarcasm regarding rewards flew right over your head. Unless you assume that obtaining two green items are rewarding? I’m glad I didn’t rely on 80 others when I got my university degree.

The Quality of the Living World content

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Posted by: dcypher.2590

dcypher.2590

The living world updates are just gimmicks in my opinion. I haven’t seen anything polished come out of arenanet, and the pace they have gives them the excuse to not even say anything about the problems.

The Quality of the Living World content

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Posted by: IndigoSundown.5419

IndigoSundown.5419

ps – Be glad you even get a reward for effort. Rewards should have only been given for success. I’ve never seen someone get their college degree just for “putting in effort”.

At one time I rated tests for professional and management positions. One woman contested a poor rating on her written communications skill with the civil service board. When checked, the report she wrote was two pages long, no paragraphs, about 6 sentences, no intro, no conclusion, and was so disjointed that it made no sense. In her defense, the woman claimed she had “received awards in college for her writing.” You might want to rethink that last sentence.

The Quality of the Living World content

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Posted by: Elkna.6832

Elkna.6832

I love how the OP makes multiple points about the Living Story and issues he has with the quality of each patch, and the very first reply is “Well Teq just isn’t FOR you.” Way to ignore the point of this thread.

It amazes me that people defending this one patch are so blindly defensive about it that they feel the need to bring their opinion on the matter even when it’s barely relevant to the discussion.

That aside, I agree with OP on this; the general quality of the patches has gone down noticeably. Queen’s Jubilee was buggy with the gauntlet to the point that they had to remove a gambit entirely to keep the arenas functional, not to mention the balance issues and the fact that the Pavilion bosses were supposed to be “zerg breakers” yet it just led to zerging HARDER.

Clockwork Chaos was a mess, too. Countless portal events that simply didn’t spawn mobs, a dungeon that was only accessible if you or a friend farmed the portal events, while simultaneously barring access to the content we had previously been able to enter without hassle. Gating content that was previously freely accessible, regardless of the difficulty of getting back in, left a very bad taste in my mouth.

SAB: BTS took a fun idea that was originally something that you could relax and enjoy in small bits and decided that it wanted to be real content too! So we got World 2, with a zone that was longer than the entirety of the four zones before it, and many times more tedious. Difficult? A bit. Long, arduous, and exhausting? Absolutely.

And now we have Teq. The challenge of this patch is having the patience and TIME to prep for a 15 minute world boss fight. If you fail it, you get to wait another hour minimum to attempt it again. The fight itself isn’t even difficult from a gameplay perspective. It’s also not very innovative or fun to do. Rotate your banners, stack might, and zerg harder than you’ve ever zerged before. Breaking the monotony of zerging with “strategic” defense events is a lazy way to add the illusion of depth to what is, ultimately, a DPS race. It’s fake strategy and skill, and I cannot understand why people claim to be “hardcore” because they can beat this beefier loot piƱata. This is a disappointing excuse for a hard, strategic, interactive boss fight.

The last patches have been very uninspired and it saddens me that Anet has apparently forsaken quality for quantity.

The Quality of the Living World content

in Tequatl Rising

Posted by: Noah.4756

Noah.4756

Great post Elkna, I couldn’t say it better.

The living world updates are just gimmicks in my opinion. I haven’t seen anything polished come out of arenanet, and the pace they have gives them the excuse to not even say anything about the problems.

You are right. And I do believe the gimmicks have a positive influence on the player base (they even saw an increase in players). Perhaps if they pushed content 1 week slower it would give them enough time to solve some of the problems like the ones they had in the previous content updates.