The Quality of the Living World content
To each his own. The Tequatl fight isn’t for everyone. If you can’t organize a team, you fail, thus leading to a “poor experience”.
You cannot guaranteed an enjoyable experience, because everyone has a different definition of what’s “enjoyable” or “fun”. So if you choose to not participate in the event, that means there’s just more space for other people to do it.
ps – Be glad you even get a reward for effort. Rewards should have only been given for success. I’ve never seen someone get their college degree just for “putting in effort”.
To each his own. The Tequatl fight isn’t for everyone. If you can’t organize a team, you fail, thus leading to a “poor experience”.
You cannot guaranteed an enjoyable experience, because everyone has a different definition of what’s “enjoyable” or “fun”. So if you choose to not participate in the event, that means there’s just more space for other people to do it.
ps – Be glad you even get a reward for effort. Rewards should have only been given for success. I’ve never seen someone get their college degree just for “putting in effort”.
I actually do enjoy the organizing part. The problem is that organization is limited. The event requires 80 people, but only few more people fit into a zone before you get thrown into overflow. Try organizing when you are put into an overflow with people speaking in German, French and Spanish. Do I really need to be forced to guest to high populated servers hours ahead of time and join Tequatl guilds just to get this thing going? It is just a waste of time.
I’m disappointed you’re not seeing the point I’m trying to make. This is not polished content, neither were the previous patches as my examples indicate.
PS. The sarcasm regarding rewards flew right over your head. Unless you assume that obtaining two green items are rewarding? I’m glad I didn’t rely on 80 others when I got my university degree.
The living world updates are just gimmicks in my opinion. I haven’t seen anything polished come out of arenanet, and the pace they have gives them the excuse to not even say anything about the problems.
ps – Be glad you even get a reward for effort. Rewards should have only been given for success. I’ve never seen someone get their college degree just for “putting in effort”.
At one time I rated tests for professional and management positions. One woman contested a poor rating on her written communications skill with the civil service board. When checked, the report she wrote was two pages long, no paragraphs, about 6 sentences, no intro, no conclusion, and was so disjointed that it made no sense. In her defense, the woman claimed she had “received awards in college for her writing.” You might want to rethink that last sentence.
I love how the OP makes multiple points about the Living Story and issues he has with the quality of each patch, and the very first reply is “Well Teq just isn’t FOR you.” Way to ignore the point of this thread.
It amazes me that people defending this one patch are so blindly defensive about it that they feel the need to bring their opinion on the matter even when it’s barely relevant to the discussion.
That aside, I agree with OP on this; the general quality of the patches has gone down noticeably. Queen’s Jubilee was buggy with the gauntlet to the point that they had to remove a gambit entirely to keep the arenas functional, not to mention the balance issues and the fact that the Pavilion bosses were supposed to be “zerg breakers” yet it just led to zerging HARDER.
Clockwork Chaos was a mess, too. Countless portal events that simply didn’t spawn mobs, a dungeon that was only accessible if you or a friend farmed the portal events, while simultaneously barring access to the content we had previously been able to enter without hassle. Gating content that was previously freely accessible, regardless of the difficulty of getting back in, left a very bad taste in my mouth.
SAB: BTS took a fun idea that was originally something that you could relax and enjoy in small bits and decided that it wanted to be real content too! So we got World 2, with a zone that was longer than the entirety of the four zones before it, and many times more tedious. Difficult? A bit. Long, arduous, and exhausting? Absolutely.
And now we have Teq. The challenge of this patch is having the patience and TIME to prep for a 15 minute world boss fight. If you fail it, you get to wait another hour minimum to attempt it again. The fight itself isn’t even difficult from a gameplay perspective. It’s also not very innovative or fun to do. Rotate your banners, stack might, and zerg harder than you’ve ever zerged before. Breaking the monotony of zerging with “strategic” defense events is a lazy way to add the illusion of depth to what is, ultimately, a DPS race. It’s fake strategy and skill, and I cannot understand why people claim to be “hardcore” because they can beat this beefier loot piƱata. This is a disappointing excuse for a hard, strategic, interactive boss fight.
The last patches have been very uninspired and it saddens me that Anet has apparently forsaken quality for quantity.
Great post Elkna, I couldn’t say it better.
The living world updates are just gimmicks in my opinion. I haven’t seen anything polished come out of arenanet, and the pace they have gives them the excuse to not even say anything about the problems.
You are right. And I do believe the gimmicks have a positive influence on the player base (they even saw an increase in players). Perhaps if they pushed content 1 week slower it would give them enough time to solve some of the problems like the ones they had in the previous content updates.