The Turret Bug - Not lag.

The Turret Bug - Not lag.

in Tequatl Rising

Posted by: KorKor.9452

KorKor.9452

I’ve been reading quite a few threads about the Tequatl and I noticed a real lack of talk about this problem bug. Maybe I am just missing it but I dunno but what I do know is it is a large problem. I am hoping it is not part of the design as well because if so someone needs a good thwack on the back of the head.

I’ve noticed that when operating a turret sometimes the turret just stops working for sometimes as much as 20-30 seconds. You can use all your stuff but it does not show the animation or actually cast. Then suddenly it speeds up and casting several at once. This seems to happen quite a few times during the fight and it cause the death of the turret operator, finger teams, the zerg, and can even make a bone wall a closer call then it should be.

Now I know what you are thinking that it is quote -lag- but I have never lagged on this fight doing any other roll on any of my characters and I’ve been in on a few kills now while doing other rolls. Every time on doing another roll there was no lag. Not to mention if you hop off the turret and back on a few times it clears up sometimes. All my abilities and blast finishers also time just perfect the moment I get off the turret at any time. If it was lag it would not just effect only one function of the entire fight.

If this is a bug it is a pretty large one and being that the turrets are mission critical for the fight this is a large problem. It can ruin a very good attempt if multiple turrets get the problem at the same time and I’ve been in turret groups where at least 2 out of the 3 did indeed get the bug. That is just insane for a whole side of the zerg not getting cleanse. Another fun kick about this bug is it only happens during the fight and the turret works perfectly the rest of the time it seems.

I figured there would be more talk about this issue.

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Posted by: Melliarc.5870

Melliarc.5870

+1 Happens to me on turrets once every two-three attempts at Tequatl as well. Nothing is lagging around me, only the turret bugs out.

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Posted by: HellsPriest.6745

HellsPriest.6745

Yeah the animation stops for me quite a bit too sometimes. Not sure if the skill is still working and the animation fails (kinda like when you dodge roll or skill and your body just freeze floats at your run but still moving) or what but definitely needs fixed.

Ahlou – 80 Sylvari Mesmer
Founder of TTS [TTS] gamers
“How do you feel about killing?” …I don’t.

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Posted by: pessimist.7294

pessimist.7294

Had the same problem several times. If you got this just jump out of the gun and wait for a few sec. kitten Hyleks arent capable to build a proper cannon.

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Posted by: KorKor.9452

KorKor.9452

Had the same problem several times. If you got this just jump out of the gun and wait for a few sec. kitten Hyleks arent capable to build a proper cannon.

Except that during that time hardened scales stack up if multiple turrets get the problem. Your turret can get poison spit on it and you get injured or downed while trying to get back on just to fix it. Oh.. and your side of the zerg needed a critical cleanse because the other turret had to cleanse the turret defense team and themselves. A troll could also take it from you while trying to fix it or someone that doesn’t know what they are doing.

Right now being a turret operator is a miserable experience that gets a ton of hate. Much of it very undeserving and I’d be willing to place a fair bet on a nice chunk of it being due to this bug.

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Posted by: Serophous.9085

Serophous.9085

ive had it happen to. I hop on, try firing, and nothing happening. Then i get yelled at for not shooting

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Posted by: Cruril Darksbane.2318

Cruril Darksbane.2318

Yeah it happens, the animation doesn’t proc and nothing happens for 30s.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If you leave the turret and get back in then wait the animations will all trigger. Once they are caught up it will work again.

But I agree it should be fixed.

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Posted by: KorKor.9452

KorKor.9452

Still amazed at how little you hear about this before getting on a turret or in general. Seems like something map chat would rant about.

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Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

Been turret gunner a few times and have had this happen fairly regularly. As was mentioned above jump off and on and it fixes it or it doesn’t seem to happen if you have to jump off to heal yourself due to cleanse on cooldown and poison around you about to take you out.

Basically, I think it’s to do with to some buffer breaking in the turret code making it lag/not work which is reset when you jump on/off. I.e stay on too long and you’ll get it.

Guild Leader of DVDF www.dvdf.org.uk since 2005

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Posted by: Anchoku.8142

Anchoku.8142

Same here – the turret will stop firing. I need to watch for projectiles and release/reacquire if it gets bugged. Honestly, operating the turret correctly is way more difficult than being in the dps zerg. Tequatl keeps shaking target lock so I double right-click before hitting the #2 and even then it is often difficult to reacquire a lock on Tequatl.