The Turret Bug - Not lag.
+1 Happens to me on turrets once every two-three attempts at Tequatl as well. Nothing is lagging around me, only the turret bugs out.
Yeah the animation stops for me quite a bit too sometimes. Not sure if the skill is still working and the animation fails (kinda like when you dodge roll or skill and your body just freeze floats at your run but still moving) or what but definitely needs fixed.
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Had the same problem several times. If you got this just jump out of the gun and wait for a few sec. kitten Hyleks arent capable to build a proper cannon.
Had the same problem several times. If you got this just jump out of the gun and wait for a few sec. kitten Hyleks arent capable to build a proper cannon.
Except that during that time hardened scales stack up if multiple turrets get the problem. Your turret can get poison spit on it and you get injured or downed while trying to get back on just to fix it. Oh.. and your side of the zerg needed a critical cleanse because the other turret had to cleanse the turret defense team and themselves. A troll could also take it from you while trying to fix it or someone that doesn’t know what they are doing.
Right now being a turret operator is a miserable experience that gets a ton of hate. Much of it very undeserving and I’d be willing to place a fair bet on a nice chunk of it being due to this bug.
ive had it happen to. I hop on, try firing, and nothing happening. Then i get yelled at for not shooting
Yeah it happens, the animation doesn’t proc and nothing happens for 30s.
If you leave the turret and get back in then wait the animations will all trigger. Once they are caught up it will work again.
But I agree it should be fixed.
Still amazed at how little you hear about this before getting on a turret or in general. Seems like something map chat would rant about.
Been turret gunner a few times and have had this happen fairly regularly. As was mentioned above jump off and on and it fixes it or it doesn’t seem to happen if you have to jump off to heal yourself due to cleanse on cooldown and poison around you about to take you out.
Basically, I think it’s to do with to some buffer breaking in the turret code making it lag/not work which is reset when you jump on/off. I.e stay on too long and you’ll get it.
Same here – the turret will stop firing. I need to watch for projectiles and release/reacquire if it gets bugged. Honestly, operating the turret correctly is way more difficult than being in the dps zerg. Tequatl keeps shaking target lock so I double right-click before hitting the #2 and even then it is often difficult to reacquire a lock on Tequatl.