The solution to the unfun part about teq.

The solution to the unfun part about teq.

in Tequatl Rising

Posted by: Devildoc.6721

Devildoc.6721

The unfun part is that he’s just a massive hp sponge and takes very little damage because he cannot be crit.

Just make it so players can crit on him and leave everything else the same.

Zapp – 80 Asura Afromancer

The solution to the unfun part about teq.

in Tequatl Rising

Posted by: Devildoc.6721

Devildoc.6721

If a server with 140 people on voip can BARELY whittle his health down before the time limit runs out, there is something wrong. That means this fight will only be possible on a few servers, and only as long as large WvW guilds are interested in doing this for the achievements, after that, this fight will be ignored.

enabling Tequatl to be crit would make the fight better, either that, or lower health. It just looks silly to see 50+ people wailing on him and not even make a scratch on him until 5 minutes have passed.

Zapp – 80 Asura Afromancer

The solution to the unfun part about teq.

in Tequatl Rising

Posted by: Ghaste.2419

Ghaste.2419

It’s the fact that you cannot crit or the fact that it need the support of the 6 turrets?
Cause right now, if the 6 peoples on the turret are afk or whatever and don’t remove the scale, he will become invincible and even if you crit it won’t matter…

If the Turret part was just better made I think it would be fine. I post some solution here

(edited by Ghaste.2419)

The solution to the unfun part about teq.

in Tequatl Rising

Posted by: Devildoc.6721

Devildoc.6721

It’s the fact that you cannot crit or the fact that it need the support of the 6 turrets?
Cause right now, if the 6 peoples on the turret are afk or whatever and don’t remove the scale, he will become invincible and even if you crit it won’t matter…

If the Turret part was just better made I think it would be fine. I post some solution here

Even with the 6 turrets keeping the scales down the damage done on him is pinpricks

Zapp – 80 Asura Afromancer