The timers need to go

The timers need to go

in Tequatl Rising

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Your revamped boss = amazing
Your buffed bosses = interesting
Your timer = never seen more fail in a video game.

People like to take their time to do things and not rush down a boss. I would actually have fun during an epic fight with the new Tequatl even if i died until my armor disappears for over 90 minutes if need be.

Same for Claw of Jormag and other bosses, the new mechanics are fun, but the timer is just plain fail.
You add extra HP to the boss, then ask us to take it down within half the time it usually takes(given that it flies off in cinematics and regenerates to 50% HP for phase2) means we have to kill him on the dot.
If you had added extra HP and new mechanics, it would be okay.
If you had added just a timer, it would still be annoying.
Overnerfing by adding BOTH is NOT okay.

Given the nature of Dynamic events, that means that if Claw and Tequatl spawn at the same time, we now have to choose between one or the other to kill. Because if we took 5mins to take down Claw(which is impossible anyway), we only have 10mins to kill Tequatl then. Guess what? Half of the people at Claw will be zoning to Tequatl and half will stay. Which means that both events are likely to fail and nobody gets any rewards.

The timers have no place in this game.
Maybe if you want to make a Hard Mode zone in the future, you may add it for extra kicks.

Whoever had this idea to put a timer on each world boss, congratulations, you have just destroyed the PvE of your game.

The timers need to go

in Tequatl Rising

Posted by: JayMack.8295

JayMack.8295

No amount of challenge will matter if the event can never fail.

Remove the timer? Ok, maybe, but the event needs to have a fail condition or, as I said, no amount of challenge will matter, and they intended this to be a challenging open world piece of content.

The timers need to go

in Tequatl Rising

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

No amount of challenge will matter if the event can never fail.

Remove the timer? Ok, maybe, but the event needs to have a fail condition or, as I said, no amount of challenge will matter, and they intended this to be a challenging open world piece of content.

The fail condition could simply be “all 6 lasers get destroyed” and we would be good. Just like Lyssa temple(even though Lyssa’s “event” does not reset, her HP does). That will ensure people actually play correctly by protecting the lasers and not try to fail zerg rush down the boss within the 15mins allotted time. Protecting the lasers is something most people can understand. The moment they see that 15mins timer though, they panic about not enough DPS and everyone moves to the front lines abandoning any form of tactic/strategy, which results in failure.

The timers need to go

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Posted by: silvermember.8941

silvermember.8941

Instead of QQing how about offer alternate solutions aka alternate fail conditions.

Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.

Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

The timers need to go

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Posted by: Aerlen.5326

Aerlen.5326

No amount of challenge will matter if the event can never fail.

Remove the timer? Ok, maybe, but the event needs to have a fail condition or, as I said, no amount of challenge will matter, and they intended this to be a challenging open world piece of content.

I agree on a fail condition. A timer is just the cheap, artificial way to add difficulty. It makes players rush, be clumsy, constantly whine they won’t get it in time and give up early.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

The timers need to go

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Instead of QQing how about offer alternate solutions aka alternate fail conditions.

Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.

Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.

Do you only have 15mins to answer 100 multiple choice questions in an exam? Or do you actually get around an hour or more? I thought so too…

Edit: Go beat Scarlet’s invasion in 15mins. Please screenshot if you do.

(edited by Turtle Dragon.9241)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

It’s called a “Challenge”. If you’re unable to answer to that “Challenge”, there’s always Bandits in Queensdale.

In GW2, Trading Post plays you!

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Instead of QQing how about offer alternate solutions aka alternate fail conditions.

Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.

Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.

But this is another push in Anet forcing everyone to go full zerker. I use knights/rabid gear as I hate the zerker mindset and would rather have fun playing the way I want to. Yet, this is just another patch that punishes non-zerker gear. Conditions are still useless vs. world bosses (was really hoping for that to be fixed this patch) and I doubt the patch made some support/armor more viable to deal with these bosses. If anything the timer says, “hope you guys have enough dps.” What about playing off-peak times when there are only 5-10 people killing a boss. Is Anets new message “sorry guys, you don’t have enough people, try again when it respawns in 2 hours”

Sure most world bosses died in 5-8 min (not including any pre events), but what is wrong with that compared to the other mindless ways to farm in this game. Champ farming and speed dungeon runs both gave more rewards/time before this patch. Why buff the world bosses but give them no extra reward (2 champ boxes on 2-4 bosses don’t make up for the extra health). I like killing the world bosses, but I don’t see how adding timers makes anything “hard” other than forcing you to have enough players in zerker gear to get through the extra hp.

Edit: Also the last exams I took were week long exams, that took over 20 hours to finish. The only timer should be your own will to continue.

The timers need to go

in Tequatl Rising

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Instead of QQing how about offer alternate solutions aka alternate fail conditions.

Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.

Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.

But this is another push in Anet forcing everyone to go full zerker. I use knights/rabid gear as I hate the zerker mindset and would rather have fun playing the way I want to. Yet, this is just another patch that punishes non-zerker gear. Conditions are still useless vs. world bosses (was really hoping for that to be fixed this patch) and I doubt the patch made some support/armor more viable to deal with these bosses. If anything the timer says, “hope you guys have enough dps.” What about playing off-peak times when there are only 5-10 people killing a boss. Is Anets new message “sorry guys, you don’t have enough people, try again when it respawns in 2 hours”

Sure most world bosses died in 5-8 min (not including any pre events), but what is wrong with that compared to the other mindless ways to farm in this game. Champ farming and speed dungeon runs both gave more rewards/time before this patch. Why buff the world bosses but give them no extra reward (2 champ boxes on 2-4 bosses don’t make up for the extra health). I like killing the world bosses, but I don’t see how adding timers makes anything “hard” other than forcing you to have enough players in zerker gear to get through the extra hp.

Edit: Also the last exams I took were week long exams, that took over 20 hours to finish. The only timer should be your own will to continue.

You do realize that Zerker builds don’t help on World Bosses right?

In GW2, Trading Post plays you!

The timers need to go

in Tequatl Rising

Posted by: Wallace MacBix.2089

Wallace MacBix.2089

It’s called a “Challenge”. If you’re unable to answer to that “Challenge”, there’s always Bandits in Queensdale.

At least the champ train in queensdale gives better rewards with no effort. Challenges should also give better rewards to make them worth the extra effort.

The timers need to go

in Tequatl Rising

Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Instead of QQing how about offer alternate solutions aka alternate fail conditions.

Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.

Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.

But this is another push in Anet forcing everyone to go full zerker. I use knights/rabid gear as I hate the zerker mindset and would rather have fun playing the way I want to. Yet, this is just another patch that punishes non-zerker gear. Conditions are still useless vs. world bosses (was really hoping for that to be fixed this patch) and I doubt the patch made some support/armor more viable to deal with these bosses. If anything the timer says, “hope you guys have enough dps.” What about playing off-peak times when there are only 5-10 people killing a boss. Is Anets new message “sorry guys, you don’t have enough people, try again when it respawns in 2 hours”

Sure most world bosses died in 5-8 min (not including any pre events), but what is wrong with that compared to the other mindless ways to farm in this game. Champ farming and speed dungeon runs both gave more rewards/time before this patch. Why buff the world bosses but give them no extra reward (2 champ boxes on 2-4 bosses don’t make up for the extra health). I like killing the world bosses, but I don’t see how adding timers makes anything “hard” other than forcing you to have enough players in zerker gear to get through the extra hp.

Edit: Also the last exams I took were week long exams, that took over 20 hours to finish. The only timer should be your own will to continue.

You do realize that Zerker builds don’t help on World Bosses right?

So having extra power is not an added bonus? If I’m in full cleric or rabid gear, will I be doing the same damage as someone in zerker (solider or valkyrie) gear? I don’t think so.

The timers need to go

in Tequatl Rising

Posted by: Killface.1896

Killface.1896

It have a timer so DPS have a role to play,or all can just go in solder gear and beat him in few hrs…

The timers need to go

in Tequatl Rising

Posted by: OverblownEgo.8594

OverblownEgo.8594

It’s called a “Challenge”. If you’re unable to answer to that “Challenge”, there’s always Bandits in Queensdale.

Here’s why that is a dumb statement. This is a world event, the best GW2 player could still be hampered by a bunch of other participants who aren’t very good. Dungeons and solo instances are a great place for challenge, not the world where you have no quality control where your team mates are concerned. Even if you’re good enough to get the fight done you have to depend on everyone else with you to also be at a minimum skill level. It’s really frustrating to have to wait for everyone else to get with the program before you can complete a world boss.

The timers need to go

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Posted by: OverblownEgo.8594

OverblownEgo.8594

So having extra power is not an added bonus? If I’m in full cleric or rabid gear, will I be doing the same damage as someone in zerker (solider or valkyrie) gear? I don’t think so.

You can’t critically hit world bosses, for the moment at least. So yes, any set of stats with an emphasis on power does equal damage for the time being. Precision and critical damage are basically useless stats against world bosses right now.

The timers need to go

in Tequatl Rising

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Instead of QQing how about offer alternate solutions aka alternate fail conditions.

Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.

Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.

But this is another push in Anet forcing everyone to go full zerker. I use knights/rabid gear as I hate the zerker mindset and would rather have fun playing the way I want to. Yet, this is just another patch that punishes non-zerker gear. Conditions are still useless vs. world bosses (was really hoping for that to be fixed this patch) and I doubt the patch made some support/armor more viable to deal with these bosses. If anything the timer says, “hope you guys have enough dps.” What about playing off-peak times when there are only 5-10 people killing a boss. Is Anets new message “sorry guys, you don’t have enough people, try again when it respawns in 2 hours”

Sure most world bosses died in 5-8 min (not including any pre events), but what is wrong with that compared to the other mindless ways to farm in this game. Champ farming and speed dungeon runs both gave more rewards/time before this patch. Why buff the world bosses but give them no extra reward (2 champ boxes on 2-4 bosses don’t make up for the extra health). I like killing the world bosses, but I don’t see how adding timers makes anything “hard” other than forcing you to have enough players in zerker gear to get through the extra hp.

Edit: Also the last exams I took were week long exams, that took over 20 hours to finish. The only timer should be your own will to continue.

You do realize that Zerker builds don’t help on World Bosses right?

So having extra power is not an added bonus? If I’m in full cleric or rabid gear, will I be doing the same damage as someone in zerker (solider or valkyrie) gear? I don’t think so.

I really don’t think you fully understand what “Berzerker” stats are. If you run full Zerker gear, you’re handicapping yourself, since Precision and Crit are meaningless to Tequatl.

Care to rethink your post?

In GW2, Trading Post plays you!

The timers need to go

in Tequatl Rising

Posted by: anzenketh.3759

anzenketh.3759

No amount of challenge will matter if the event can never fail.

Remove the timer? Ok, maybe, but the event needs to have a fail condition or, as I said, no amount of challenge will matter, and they intended this to be a challenging open world piece of content.

The fail condition could simply be “all 6 lasers get destroyed” and we would be good.

That is actually a good fail condition. Would it be enough though with a extremely large player base. I think it would make the event too long.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Oceangrave.9657

Oceangrave.9657

I feel that if you keep timers, you get the world of warcraft effect in stuff like this. althought in that its “kill it in a set amount of time before it can start killing you in 1 hit” and here its kill it in a set amount of time. I LOVED doing jormag after i came home from the bar at around 4 in the morning and do it with like 5 or 6 people. But i cant possibly do that anymore now because of the timer.