The timers need to go
No amount of challenge will matter if the event can never fail.
Remove the timer? Ok, maybe, but the event needs to have a fail condition or, as I said, no amount of challenge will matter, and they intended this to be a challenging open world piece of content.
No amount of challenge will matter if the event can never fail.
Remove the timer? Ok, maybe, but the event needs to have a fail condition or, as I said, no amount of challenge will matter, and they intended this to be a challenging open world piece of content.
The fail condition could simply be “all 6 lasers get destroyed” and we would be good. Just like Lyssa temple(even though Lyssa’s “event” does not reset, her HP does). That will ensure people actually play correctly by protecting the lasers and not try to fail zerg rush down the boss within the 15mins allotted time. Protecting the lasers is something most people can understand. The moment they see that 15mins timer though, they panic about not enough DPS and everyone moves to the front lines abandoning any form of tactic/strategy, which results in failure.
Instead of QQing how about offer alternate solutions aka alternate fail conditions.
Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.
Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
No amount of challenge will matter if the event can never fail.
Remove the timer? Ok, maybe, but the event needs to have a fail condition or, as I said, no amount of challenge will matter, and they intended this to be a challenging open world piece of content.
I agree on a fail condition. A timer is just the cheap, artificial way to add difficulty. It makes players rush, be clumsy, constantly whine they won’t get it in time and give up early.
Forever known as “that slow guardian who can’t jump worth crap”.
Instead of QQing how about offer alternate solutions aka alternate fail conditions.
Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.
Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.
Do you only have 15mins to answer 100 multiple choice questions in an exam? Or do you actually get around an hour or more? I thought so too…
Edit: Go beat Scarlet’s invasion in 15mins. Please screenshot if you do.
(edited by Turtle Dragon.9241)
It’s called a “Challenge”. If you’re unable to answer to that “Challenge”, there’s always Bandits in Queensdale.
Instead of QQing how about offer alternate solutions aka alternate fail conditions.
Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.
Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.
But this is another push in Anet forcing everyone to go full zerker. I use knights/rabid gear as I hate the zerker mindset and would rather have fun playing the way I want to. Yet, this is just another patch that punishes non-zerker gear. Conditions are still useless vs. world bosses (was really hoping for that to be fixed this patch) and I doubt the patch made some support/armor more viable to deal with these bosses. If anything the timer says, “hope you guys have enough dps.” What about playing off-peak times when there are only 5-10 people killing a boss. Is Anets new message “sorry guys, you don’t have enough people, try again when it respawns in 2 hours”
Sure most world bosses died in 5-8 min (not including any pre events), but what is wrong with that compared to the other mindless ways to farm in this game. Champ farming and speed dungeon runs both gave more rewards/time before this patch. Why buff the world bosses but give them no extra reward (2 champ boxes on 2-4 bosses don’t make up for the extra health). I like killing the world bosses, but I don’t see how adding timers makes anything “hard” other than forcing you to have enough players in zerker gear to get through the extra hp.
Edit: Also the last exams I took were week long exams, that took over 20 hours to finish. The only timer should be your own will to continue.
Instead of QQing how about offer alternate solutions aka alternate fail conditions.
Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.
Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.
But this is another push in Anet forcing everyone to go full zerker. I use knights/rabid gear as I hate the zerker mindset and would rather have fun playing the way I want to. Yet, this is just another patch that punishes non-zerker gear. Conditions are still useless vs. world bosses (was really hoping for that to be fixed this patch) and I doubt the patch made some support/armor more viable to deal with these bosses. If anything the timer says, “hope you guys have enough dps.” What about playing off-peak times when there are only 5-10 people killing a boss. Is Anets new message “sorry guys, you don’t have enough people, try again when it respawns in 2 hours”
Sure most world bosses died in 5-8 min (not including any pre events), but what is wrong with that compared to the other mindless ways to farm in this game. Champ farming and speed dungeon runs both gave more rewards/time before this patch. Why buff the world bosses but give them no extra reward (2 champ boxes on 2-4 bosses don’t make up for the extra health). I like killing the world bosses, but I don’t see how adding timers makes anything “hard” other than forcing you to have enough players in zerker gear to get through the extra hp.
Edit: Also the last exams I took were week long exams, that took over 20 hours to finish. The only timer should be your own will to continue.
You do realize that Zerker builds don’t help on World Bosses right?
It’s called a “Challenge”. If you’re unable to answer to that “Challenge”, there’s always Bandits in Queensdale.
At least the champ train in queensdale gives better rewards with no effort. Challenges should also give better rewards to make them worth the extra effort.
Instead of QQing how about offer alternate solutions aka alternate fail conditions.
Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.
Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.
But this is another push in Anet forcing everyone to go full zerker. I use knights/rabid gear as I hate the zerker mindset and would rather have fun playing the way I want to. Yet, this is just another patch that punishes non-zerker gear. Conditions are still useless vs. world bosses (was really hoping for that to be fixed this patch) and I doubt the patch made some support/armor more viable to deal with these bosses. If anything the timer says, “hope you guys have enough dps.” What about playing off-peak times when there are only 5-10 people killing a boss. Is Anets new message “sorry guys, you don’t have enough people, try again when it respawns in 2 hours”
Sure most world bosses died in 5-8 min (not including any pre events), but what is wrong with that compared to the other mindless ways to farm in this game. Champ farming and speed dungeon runs both gave more rewards/time before this patch. Why buff the world bosses but give them no extra reward (2 champ boxes on 2-4 bosses don’t make up for the extra health). I like killing the world bosses, but I don’t see how adding timers makes anything “hard” other than forcing you to have enough players in zerker gear to get through the extra hp.
Edit: Also the last exams I took were week long exams, that took over 20 hours to finish. The only timer should be your own will to continue.
You do realize that Zerker builds don’t help on World Bosses right?
So having extra power is not an added bonus? If I’m in full cleric or rabid gear, will I be doing the same damage as someone in zerker (solider or valkyrie) gear? I don’t think so.
It have a timer so DPS have a role to play,or all can just go in solder gear and beat him in few hrs…
It’s called a “Challenge”. If you’re unable to answer to that “Challenge”, there’s always Bandits in Queensdale.
Here’s why that is a dumb statement. This is a world event, the best GW2 player could still be hampered by a bunch of other participants who aren’t very good. Dungeons and solo instances are a great place for challenge, not the world where you have no quality control where your team mates are concerned. Even if you’re good enough to get the fight done you have to depend on everyone else with you to also be at a minimum skill level. It’s really frustrating to have to wait for everyone else to get with the program before you can complete a world boss.
So having extra power is not an added bonus? If I’m in full cleric or rabid gear, will I be doing the same damage as someone in zerker (solider or valkyrie) gear? I don’t think so.
You can’t critically hit world bosses, for the moment at least. So yes, any set of stats with an emphasis on power does equal damage for the time being. Precision and critical damage are basically useless stats against world bosses right now.
Instead of QQing how about offer alternate solutions aka alternate fail conditions.
Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.
Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.
But this is another push in Anet forcing everyone to go full zerker. I use knights/rabid gear as I hate the zerker mindset and would rather have fun playing the way I want to. Yet, this is just another patch that punishes non-zerker gear. Conditions are still useless vs. world bosses (was really hoping for that to be fixed this patch) and I doubt the patch made some support/armor more viable to deal with these bosses. If anything the timer says, “hope you guys have enough dps.” What about playing off-peak times when there are only 5-10 people killing a boss. Is Anets new message “sorry guys, you don’t have enough people, try again when it respawns in 2 hours”
Sure most world bosses died in 5-8 min (not including any pre events), but what is wrong with that compared to the other mindless ways to farm in this game. Champ farming and speed dungeon runs both gave more rewards/time before this patch. Why buff the world bosses but give them no extra reward (2 champ boxes on 2-4 bosses don’t make up for the extra health). I like killing the world bosses, but I don’t see how adding timers makes anything “hard” other than forcing you to have enough players in zerker gear to get through the extra hp.
Edit: Also the last exams I took were week long exams, that took over 20 hours to finish. The only timer should be your own will to continue.
You do realize that Zerker builds don’t help on World Bosses right?
So having extra power is not an added bonus? If I’m in full cleric or rabid gear, will I be doing the same damage as someone in zerker (solider or valkyrie) gear? I don’t think so.
I really don’t think you fully understand what “Berzerker” stats are. If you run full Zerker gear, you’re handicapping yourself, since Precision and Crit are meaningless to Tequatl.
Care to rethink your post?
No amount of challenge will matter if the event can never fail.
Remove the timer? Ok, maybe, but the event needs to have a fail condition or, as I said, no amount of challenge will matter, and they intended this to be a challenging open world piece of content.
The fail condition could simply be “all 6 lasers get destroyed” and we would be good.
That is actually a good fail condition. Would it be enough though with a extremely large player base. I think it would make the event too long.
I feel that if you keep timers, you get the world of warcraft effect in stuff like this. althought in that its “kill it in a set amount of time before it can start killing you in 1 hit” and here its kill it in a set amount of time. I LOVED doing jormag after i came home from the bar at around 4 in the morning and do it with like 5 or 6 people. But i cant possibly do that anymore now because of the timer.