i dislike timers
/le sigh
The “timer” separates the good, organized players from the unorganized, let’s zerg rush the target players. This boss is only for the elite.
I would suggest sticking to Queensdale. The Shadow Behemoth is still around, with a new 15 minute timer too. I think he’ll be much more to your liking.
The timer makes huge numbers of organized players a requirement for beating the event, as opposed to a slightly less huge, but still quite large group of organized players. And that’s the problem. Players do not just fail this event because of poor strategy, they fail it because they are a few players short, and the event doesn’t scale properly based on the players participating. This is why even huge groups of players only got Tequatl down to 50% health.
If there aren’t enough players to beat Tequatl, they should simply not spawn him at all. Because all you have now is dozens of players wasting their time. Or you know, make his health scale based on the number of players participating in the fight.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Wrong OP. You shouldn’t just show up to get loot. If there wasn’t a timer you couldn’t fail. Go back to candyland.
/le sigh
The “timer” separates the good, organized players from the unorganized, let’s zerg rush the target players. This boss is only for the elite.
I would suggest sticking to Queensdale. The Shadow Behemoth is still around, with a new 15 minute timer too. I think he’ll be much more to your liking.
The timer makes huge numbers of organized players a requirement for beating the event, as opposed to a slightly less huge, but still quite large group of organized players. And that’s the problem. Players do not just fail this event because of poor strategy, they fail it because they are a few players short, and the event doesn’t scale properly based on the players participating. This is why even huge groups of players only got Tequatl down to 50% health.
If there aren’t enough players to beat Tequatl, they should simply not spawn him at all. Because all you have now is dozens of players wasting their time. Or you know, make his health scale based on the number of players participating in the fight.
I’ll give you that one. There should be scaling. However, there also should be a minimum to that scaling, as in it won’t scaled under 50 players worth. Something like that. I wouldn’t want the scale to be so off, that I could solo or 5-man him.
I’ll give you that one. There should be scaling. However, there also should be a minimum to that scaling, as in it won’t scaled under 50 players worth. Something like that. I wouldn’t want the scale to be so off, that I could solo or 5-man him.
I agree. Anything under 50 or 40 would be kind of silly. There should be a minimum requirement. Right now I think that minimum requirement (unintentionally) is way beyond what most servers can bring.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I guess either the scaling of the event, or the amount of overall time given needs a little bit adjusted to make it a more fluent encounter. It ’s just to random and depends on to much luck and skillspaming (= raw dps done from many sources without getting whiped). Make the timer last 5-15 minutes longer and everything should be fine. Oh and maybe increase the towers AoE size on #3 to #5 by at least 100% to let people a little bit more loose.
I for one enjoyed doing world bosses at night with really small groups of friends before. Guess what? Then they were mostly challenging even if they took ages and required teamwork. But with the 15 minute timer that possiblity is now gone.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber
Another downside to a timer is that if you get in an overflow where part of the timer has already elapsed without meaningful damage, you just give up and leave. Whereas failure mechanics would give you a shot at salvaging the fight and be victorious after all.
Another downside to a timer is that if you get in an overflow where part of the timer has already elapsed without meaningful damage, you just give up and leave. Whereas failure mechanics would give you a shot at salvaging the fight and be victorious after all.
Yeah, we had the same issue with Scarlet’s invasions. You’d pop into an overflow, and notice the event has already been going for a few minutes, and you’d just shrug and leave. Because it’s basically 30 minutes of fighting trash mobs, with no chance to beat the timer. I prefer actual failure mechanics. When I lose a battle, I want it to be due to failing to defend an objective, or due a strategic error… and not due to not having enough time or DPS.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I’ll agree with having fail mechanics versus just a straight timer, but the timers aren’t exactly 100% a bad thing.
My problem with the timers is that they seem so arbitrary. 15 minutes for all but Jojo and 30 for it. Jojo seems to take 15-20 min at most, everything else (besides new Teq) 5-10 min. Then there is Teq that’s at the 15 min mark, the same given to the likes of Maw, SB, and Wurm. There seems to be very little logic in the timers.
Personally, if you’re going to add a timer, make it so that the timer fails the event if you are really taking way too long. The timer shouldn’t be so tight that you can barely succeed within the given time. Blackgate had about 2 minutes to spare while doing a coordinated effort with 130+ people and Mumble… I’d say that is a way too tight timer.
Same with Covington now. They added a timer, making the battle more a race against the clock if anything. The timer should only fail the event if the players are just mostly picking their nose, and not if they are trying their utmost best to bring down the boss.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
/agree
Timers have to go away, and also these One-Hit-Kills .. that are just cheap and annoying mechanisms.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
All the timers are right now is a “you don’t have enough people” or “you don’t have enough DPS” arbitrary failure.
We can’t control how many show up.
We can’t control if half the players that show up are uplevels in greens/blues.
We can’t control if half of the players have condition damage builds, and have their damage negated by stacking limits.
That right there! All of that is a nuisance, but one that could be dealt with if not for the bloody timer!
Lyssa takes ages without a proper coordination which in itself puts pressure on people to finish it asap / give their best.
A lot of people on my server reacted very negatively yesterday after about half of the Teq time has passed. They went all Trahearne saying “give up now, no way we can make it”, and a lot of people just stood by doing nothing the rest didn’t event try and wp & run.
Since we cannot control who is present at the event nor their gear, at least longer timer or no timer wouldn’t punish the players who are taking action + actually reading map chat + y’know putting in some effort.
Being punished for one’s own mistakes is fine, natural selection. Being punished just for being on the wrong server / surrounded by a mass not putting enough effort (who are, just by being there, maybe keeping more good players in the overflow) – now that’s just poor game mechanics.
[DV] – megaboss community
(edited by hedix.1986)
/le sigh
The “timer” separates the good, organized players from the unorganized, let’s zerg rush the target players. This boss is only for the elite.
That works just fine in an instanced environment. It does not work in an open world. Expecting such extreme planning and coordination for an every-few-hour event that anyone can participate in, with a hard cap on player limit, is ridiculous.
If you’re going to have a timer to separate the “good” and “bad” players, you need a way to actually separate those players. How many “elite” players do we have failing this because they’re stuck with “non-elite” players? You can vote kick from your party, but last time I checked you can’t vote kick from Sparkfly.
It seems very likely that this event will need some toning down. The old Teq was way too easy, and you could pretty much auto attack while afk, but this is just taking way too much coordination from a large group of random people. Even the people that have already killed Teq are probably not going to keep doing so, if that requires getting 100+ people on a TS server and being that coordinated. It’s just not worth the trouble, or the risk of failure from the presence of players outside of your control. A couple clueless people on turrets, and the entire organized group won’t matter one bit.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
I agree Timers are bad for the game.
I agree. I just took these timers as a quick and dirty fix to a more complicated problem. I’m hoping in the future as the revisit each of these bosses they make more interesting mechanics for failure. For example, Tequatl could fail if all the turrets are destroyed, the megalaser gets damaged beyond reasonable repair during the encounter, or Tequatl builds X bone walls successfully. Other bosses can have similar mechanics. It feels more organic to have these types of failure objectives, than a simple timer.
This isn’t to say that no bosses should have some sort of timing mechanic, but they could be made a bit more organic. Taking Tequatl again, perhaps after he reaches 25% health he starts to enrage. He can build up enraged stacks that when reaching the max cause him to take out his aggression on the megalaser. If so desired, Arena Net could add a means, such as Hylek tranquilizer potions, to remove the enraged stacks.
I do not support making the encounters easier, I just think there can be more interesting ways in making them failable than timers.
(edited by SirMoogie.9263)
Translation: “I can’t get free loot anymore by standing still and pressing 1. WAAAAAAAAAAAAAAAHHHHHHHHHH”.
Someone else that doesn’t understand the existence of difficulty between spamming 1 and what we have now. Difficulty is a scale, not an on/off switch.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
let the timer stay, but give it better drop chance on loot and not the blue stuff the guy got who shot the world’s first video, that was just /facepalm even the reactions in the mapchat on video are full with complains :P
I like the timer because it lets me know I can give up and go do more fun stuff. In overflow, five minutes left and only 10% off his health bar? Yeah I’ll go explore or kill champs or do my daily World 1 run in SAB.
Wrong OP. You shouldn’t just show up to get loot. If there wasn’t a timer you couldn’t fail. Go back to candyland.
If you actually made an effort to read my post, that’s not at all what I asked for. Not even close.
Meaningful failure mechanics are not equal to “press 1 to win” as much as they are not equal to pointless, meaningless timers.
No timers = unlimited time to kill boss = Easy Mode.
Timers put in place a requirement for completion. Whatever other fail mechanics you want to add in, there always needs to be a timer. Otherwise, we just just pea-shoot Teq down over the course of 24 hours while avoiding other said fail mechanics, and win.
I totally agree with this. It’s basically a gear-check for a public event, which is stupid, because its a PUBLIC EVENT. lol…..
Why would you add a gear-check mechanic for a PUBLIC EVENT???? LOL!
Anet never learns…. Been one bad call after another. Hell, I’m still waiting for craft the kitten precursor cuz I ain’t spending 800g on dusk, I mean you’re joking me right anet?
GET IT TOGETHER !!!!!!!!!
(edited by Shelledfade.6435)
I totally agree with this. It’s basically a gear-check for a public event, which is stupid, because its a PUBLIC EVENT. lol…..
Why would you add a gear-check mechanic for a PUBLIC EVENT???? LOL!
Anet never learns…. Been one bad call after another. Hell, I’m still waiting for craft the kitten precursor cuz I ain’t spending 800g on dusk, I mean you’re joking me right anet?
GET IT TOGETHER !!!!!!!!!
inb4 Precursor crafting is shown to be expensive and time consuming.
Timers are fine, but scaling should be better.
So I’m back after doing it so many times with TKS and have to say the 15 Minutes are awesome if organized. Its just the right time to keep things thrilling. Guess they need to adjust the timer / scaling if player participation is going down but for the meantime it ’s really fun once you ’ve gotten into it. So join a Guild (our two are currently full sorry) or your Home ’s TS in the meantime and see it for yourself.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber
Timers demonstrate a lack of creativity.
Tequatl should go straight to the first megalaser charging and make the loss of said laser the failure trigger.
Behemoth, Mega Destroyer, Golem MK2, and any other big bad with a timer that just sits around rather than spawns from player interaction (Claw, Shatterer, anything that can seem like it wants to run away or harass rather than stay) should have something they are after to destroy, steal or otherwise gives them a reason to stay around only for that limited time.
Timers are for Berserkers, Glass Cannons, and generally DPS builds.
I understand their existence is to make an event “Fail-able”, but they also reducing the Build variety to minimum, Especially when fighting dragons that are considered structures…
Its open world, you get infinite reses, how else would you like it to have a fail condition? He can’t wipe you, do you want NPC death or turret destruction? Cause if you do that will cause a lot of hatred to go flying at the people who were assigned to guard them.
The timer is the only wipe mechanic open world can have and it adds a DPS test and excitement. It adds to the execution required too, you dont just need to attack him til he dies you need to avoid his mechanics cause if too many people keep dying you’ll miss the enrage.
Timer is good and very necessary unless you want a free kill each spawn and all that matters is if it takes 15mins or 5hours.
Especially when fighting dragons that are considered structures…
I would happily drop a treb or catapault if I could Anything to ease the overflow situation… As it stands now, even with a highly organized group, it still only takes one person AFK on a turret to ensure failure.
Its open world, you get infinite reses, how else would you like it to have a fail condition? He can’t wipe you, do you want NPC death or turret destruction? Cause if you do that will cause a lot of hatred to go flying at the people who were assigned to guard them.
The timer is the only wipe mechanic open world can have and it adds a DPS test and excitement. It adds to the execution required too, you dont just need to attack him til he dies you need to avoid his mechanics cause if too many people keep dying you’ll miss the enrage.
Timer is good and very necessary unless you want a free kill each spawn and all that matters is if it takes 15mins or 5hours.
You state an alternative wipe mechanic, then say “the timer is the only wipe mechanic”?
What?
Arena Net should keep the timers and add wipe mechanic on every world boss. Example, make Tequatl send tidal waves every fifteen minutes; he does not need to leave, he can stay there until somebody kills him.
World Bosses should be more punishing, it is unbelievable that we killed him in the first day. Repair fee is nothing. People can collect 100g+ gold by champion farming.
Tequatl seems to holding back. If I was Tequatl, I would flail, stomp, and munch puny Tyrians. Dragons should be killed by 0.01% chance, they should stay there and wait for somebody to challenge them, and each world boss should have guaranteed to drop 1 Legendary Weapon. Legendary Weapons are not supposed to be craftable but they should be trophies for killing a formidable foe & it is not legendary when there are multiple people wielding them. I’ve had enough of people whining because they can’t kill a Dragon. Think about it, if you were in a world filled with dragons, you are not supposed to kill those gigantic beasts THAT easy – you need extreme cooperation (i.e. gathering different races to aid), and you need to try and try no matter what for the sake of the world because you want a future for your grandchildren.
I’ve had enough of Guild Wars 2’s lighthearted content. Provide us more despair, look at Kekai Kotaki’s art for this game it is filled with melancholy and dark atmosphere (the art on game launcher too). Even Jeremy Soule’s music – listen to it. The game is supposed to be depressing because the Elder Dragons are closing into us but there had been so much PARTEEeehhhh. . . and I hope we get to end that annoying teenage sylvari next living world. Trahearne should die too when we face another Elder Dragon.
Timers are OK and are pretty much needed.
In fact, there should be much more timers in the game for stopping people running ridiculous builds and beat dungeons by boredom.
Soft timers, of course, so you’re not forced to certain classes or gear sets, but limits are needed for the “play what you want thing”. Running a full survival build, filled with defensive traits/gear, and still play ranged, kiting, so you take even less damage, is something that shouldn’t be allowed everywhere.
The funny thing with Tequatl is that it can’t be critted, so gear choices don’t even matter. Soldiers, even Clerics, are perfectly viable.
You just need to run an actually useful weapon/trait setup and some knowledge about the fight itself. People that refuse to use their character versatility on their advantage and adapt to different encounters (I’m an Ele and I won’t slot Ice Bow because I don’t like it; If I liked bows I would have roll a Ranger) does not deserve to complete all the content.
All the game can’t be a kindergarten where everyone wins. It’s perfectly fine to have some content that’s not spoonfeeded and actually expects some kind of effort on the player side.
If people still fail beating the timer, then it will be for many things that actually deserve a fail: People getting downed too often (not even talking about those laying on the floor fully dead), pushed back too many times by waves, turrets failing at removing scales or even destroyed, … In few words, bad perfomance —> failed event. As it should.
The only thing that could be adressed as a real issue is scaling, failing just because there isn’t enough people for the dragon to be killed.
Arena Net should keep the timers and add wipe mechanic on every world boss. Example, make Tequatl send tidal waves every fifteen minutes; he does not need to leave, he can stay there until somebody kills him.
World Bosses should be more punishing, it is unbelievable that we killed him in the first day. Repair fee is nothing. People can collect 100g+ gold by champion farming.
Tequatl seems to holding back. If I was Tequatl, I would flail, stomp, and munch puny Tyrians. Dragons should be killed by 0.01% chance, they should stay there and wait for somebody to challenge them, and each world boss should have guaranteed to drop 1 Legendary Weapon. Legendary Weapons are not supposed to be craftable but they should be trophies for killing a formidable foe & it is not legendary when there are multiple people wielding them. I’ve had enough of people whining because they can’t kill a Dragon. Think about it, if you were in a world filled with dragons, you are not supposed to kill those gigantic beasts THAT easy – you need extreme cooperation (i.e. gathering different races to aid), and you need to try and try no matter what for the sake of the world because you want a future for your grandchildren.
I’ve had enough of Guild Wars 2’s lighthearted content. Provide us more despair, look at Kekai Kotaki’s art for this game it is filled with melancholy and dark atmosphere (the art on game launcher too). Even Jeremy Soule’s music – listen to it. The game is supposed to be depressing because the Elder Dragons are closing into us but there had been so much PARTEEeehhhh. . . and I hope we get to end that annoying teenage sylvari next living world. Trahearne should die too when we face another Elder Dragon.
So you’re suggesting that the content should actively discourage players from engaging, then?
Seems like a sustainable business model. Must be why every single game that went down that path died an incredibly stupid death, or was propped up by StationPass.
So you’re suggesting that the content should actively discourage players from engaging, then?
How is it discouraging? You get a Legendary Weapon after killing a super-hard-to-kill-boss. People will keep pushing. You would feel bad@$$ wielding the most difficult weapon to get.
I have no issue with the timers, all world bosses are still very doable but you cant just stand there and spam auto attack or mindlessly unleash your dps (wich was very lame for world bosses).
As for Tequatl, i think the 15 min timer is very fair, specially that you get a higher reward chest for each phase you manage to clear. I love the challenge it poses and it really forces people to actually all work together and discuss and come up with strategies and to coordinate as a group, which adds a lot to the game dynamics.
If i’d have one rant about the last chest for killing Tequatl, the loot kittenin blows for the effort it takes, pulling off a very complex full map coordination to take down this boss to only get a kittenty rare and some karma.
Last thing i’d have to say, and its more to ppl that have been posting. I like the challenge they brought with this boss (mechanic and not just mass hp) and that they do make things harder so that you cant just stand still during the whole event.
Challenging = fun = sense of accomplishment.
Easy = brain dead = boring = lame game = people losing interest and leaving the game.
Why do you thing WvW is the end-game for many PvX players? Because the PvE in this game is either a joke or impossibly broken. They are finally on the right track with things and bad players just keep complaining.
Try not going afk after the first mob you killed and actually contribute, get on voice comms with an organized group that plays it. If you want to solo kitten and not have to play with ppl, there are things called RPG’s, and GW2 is an MMO, expect to have to interact with other players…
PS: To all you Zerkers and crit based builds, you are 100% useless against Tequatl (you cant crit him)
PS: To all you Zerkers and crit based builds, you are 100% useless against Tequatl (you cant crit him)
“You can play the game any way you like, all of the content will be completable by all play styles.” – ArenaNet
“The problem with you people is that you’re not playing the game in this specific way, whether you want to or not.” – Community