Clockheart Easier to Solo than..

Clockheart Easier to Solo than..

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Posted by: ninro.2084

ninro.2084

#redundant #half-asleep post #braindump #toomanyhashtags
The Clockheart boss is a Lot easier to solo than it is to do with any group you aren’t constantly partying with. The boss doesn’t require any sort of specific class set up, only synergy. For each person that dies, you have one less thing to worry about; someone running away if you’re trying to melee, someone downing in a risky-res spot, etc. I play a full glass 30/30/0/0/10 thief and I’ve been pug’ing the Aetherpath because I do find it fun and I don’t like to Only run with my guild. On several occasions now, my party has wiped at the Clockheart and I’ve had to take out the remaining 25%-50% on my own. Today, one of my PuG’s wiped at about 90%, and I solo’d the rest of the entire fight. Unless you share the exact same mind with the rest of your party, it means that you will have to pay More attention and put effort into predicting their moves. When you’re alone, you control the entire battlefield. You can pull the boss whichever way you want, and he is EAAAASY to kite. You can pull the holopirate straight into the boss without having to worry about someone being on the wrong side. Yes, the fight takes longer alone (of course) compared to a party that can do it without wiping. However, most of the parties I’ve been in so far spend so long there, they even ragequit. Towards the start, I’d just let myself die after they all did so they’d get to see how the boss works and get their own practice in but waiting on them is way too tiring, and solo-ing it does Not benefit them at all.

This thread was not made just so I could brag, nor am I asking for any sort of change with the current boss. I’m Definitely not asking for things to be made easier. However, I think this was an unintended side-effect from design error or something of the sort. Don’t get me wrong, I really do enjoy the fight and mechanics. However, it simply shouldn’t be harmful to stick by my PuG’s, it shouldn’t be easier to solo something meant for a party.

Clockheart Easier to Solo than..

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Posted by: Gnat.9405

Gnat.9405

Not to sound like a kitten, but can we ask the purpose of this post, if it is not to request a change in any mechanics, etc.?

Clockheart Easier to Solo than..

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Posted by: ninro.2084

ninro.2084

This path is already out and changing this one specifically would probably change mechanics entirely, which is un-necessary. I don’t particularly want to see it go down like this in future boss fights though. Since the temporary release of Molten Facility, they’ve been trying to make the fights half-gimmick so you can’t just stack on a wall and kill it in seconds, which is great. We can only guess that more mechanic based fights are coming and I just wanted to point out a possible flaw (this might have been completely intended, I can’t say anything on that) that they might want to keep in mind.

Clockheart Easier to Solo than..

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Posted by: WyldKat.4712

WyldKat.4712

We can only guess that more mechanic based fights are coming…

I survived World of Warcraft. ^^

Actually, not being WoW was one of the charms GW2 won me over with. >.<

Zestee, Cryptician Zetti, Zissi The Jack, Zi Mao,
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast

Clockheart Easier to Solo than..

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Posted by: ilr.9675

ilr.9675

I agree… it’s not the most well thought-out design.

Anet’s obviously trying to expand their boss mechanics … but they haven’t yet reached that point where they’re asking themselves " What are we doing, that’s making the fight SHORTER when players do very skilled or altruistic things for other members of their party?".

Soloing the content FOR them is not the same thing. Gw1 had much better fights where you had to put up wards or interrupts with precise timing, specific conditions, Stripping off bonds and other powerful Prots, CC’ing the mobs that applied the Prots, cleansing Hexes off your midline, etc…