Clockheart Easier to Solo than..
Not to sound like a kitten, but can we ask the purpose of this post, if it is not to request a change in any mechanics, etc.?
This path is already out and changing this one specifically would probably change mechanics entirely, which is un-necessary. I don’t particularly want to see it go down like this in future boss fights though. Since the temporary release of Molten Facility, they’ve been trying to make the fights half-gimmick so you can’t just stack on a wall and kill it in seconds, which is great. We can only guess that more mechanic based fights are coming and I just wanted to point out a possible flaw (this might have been completely intended, I can’t say anything on that) that they might want to keep in mind.
We can only guess that more mechanic based fights are coming…
I survived World of Warcraft. ^^
Actually, not being WoW was one of the charms GW2 won me over with. >.<
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
I agree… it’s not the most well thought-out design.
Anet’s obviously trying to expand their boss mechanics … but they haven’t yet reached that point where they’re asking themselves " What are we doing, that’s making the fight SHORTER when players do very skilled or altruistic things for other members of their party?".
Soloing the content FOR them is not the same thing. Gw1 had much better fights where you had to put up wards or interrupts with precise timing, specific conditions, Stripping off bonds and other powerful Prots, CC’ing the mobs that applied the Prots, cleansing Hexes off your midline, etc…