TA F/U path is being removed
Although they are removing this path from TA, who’s to say they won’t add it into fotm. I’m sure they won’t be deleting it entirely and afterall the F/U path would make a lovely addition to the fotm dungeon. It most likely won’t add tokens, but with the proper editing it could come to life once more and after all didn’t the player base ask for more mini dungeons be added to the fotm?
Not saying this is what will be done, but I can see it being a possibility if the fans voice their preference for it.
Well it’s easy figuring it out from the hints we’ve gotten. Obviously the path isn’t going to be removed because there’s not enough space.
You see, fyonna is Scarlets lover and inspiration for the twisted clockwork robots. How else would you explain the buglike appearance of them? Hmm? Maybe Scarlet and Fyonna worked out a deal where Scarlet helps Fyonna with coming up on top against Leurent and Vevina, and Fyonna lovingly provides her turf of Twilight Arbor for her love interest~?
Both Fyonna and Scarlet have an interest in rather strange things, and while Scarlet acts on a bigger scale, I feel they’d easily feel familiar with eachother.
(edited by HAWTERTHAN.7523)
This sounds like lazyness to me. Let’s not actually remodel TA so there’s a new physical path. Let’s remove fw/up instead, since a lot have been complaining about it, and place new content in it’s physical location. This is a weird decision. Fw up was thoroughly enjoyable, and the only fault the end boss had were the endless spiders. I’d also like to note that they weren’t always endless, I seem to recall you were able to kill incoming mobs at the room entrance until they stopped coming, until they changed it for whatever reason. The only thing this path needed was to make the mobs reset in case of a wipe. Removing this is a shame.
And no, I don’t want this in fractals instead. I want to select this when I want to play it and then play it, and not deal with an hour long dredge run in a pug first because the rng gods weren’t feeling merciful that day.
They are most likely removing it because the way living story content works. It’s all about pushing out content as quickly as possible they most likely didn’t have enough time to add a new path
If Anet nerfed the path, someone would complain about it. If they improved the path in a different way, someone would complain about that. If they removed it as they are, obviously people complain about that.
I ran it once for the achievement, swore I’d never do it again.
“You sure like to generalize people and put words in their mouth. Without saying really anything of substance at all.”
Was I wrong? Was their answer going to be different than that? I am not generalizing. Sure some of the statements I make can be construed as that but in this case I would say I am pretty close to spot on. It is easy to tell from some posts how they feel about the subject at hand.
Designer
Hey everyone. I know there’s some folks upset by the decision to make this new level 80 path in Twilight Arbor take the place of the Forward Up path. I hear the complaints directed toward that fact. That said, there’s several reasons why we came to the conclusion we did.
From a lore perspective, the story of Twilight Arbor repeatable is a lot like a “what if?” situation. Who gets to the Nightmare Tree first? Scarlet is now present in the arbor, and that presence has a very tangible effect on how the Nightmare Court can pull off their race to the tree. Because of that presence, the possibilities are narrowed, and Fyonna will not be able to make it to the tree in time.
From a design standpoint, we want the Living World updates to change and have an impact on the world. Earlier in the year, Colin gave the example of blowing up a dungeon and replacing it. This is very much that example in action. Because the explorable paths of Twilight Arbor were very similar from a content perspective, we made the decision to create a new path to revitalize one of the existing ones. Forward Up was one of the least played dungeon paths in the game, and was the best candidate for doing something like this.
I know my explanation won’t make everyone happy, but I hope it at least gives you some insight into the decision we made. Everyone on the team is really proud of how the new path has come together, so I’m hoping you give it a try on Tuesday and let us know what you think.
Why didn’t you just make it a fourth path like you did with Arah (giving it four paths versus other dungeons with three)?
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Sooo you flatout lied to us when you said youd be giving us new permanent content in the form of an additional dungeon path. This is replacement content. Not what we wanted, go back to the drawing board. TAFU merely needed the boss to be reverted to the way he was to be one of the more played paths again, no need to delete it =/ Myself and other players still ran this path for some extra challenge.. This is not what you have been promising us, at all.
I was really looking forward to this patch, now im debating wether to log on for it at all -.-
(edited by Nakashima.7560)
Will we still be able to get dungeon master? If not, I need to run this path by 1 pm tomorrow.
It is not about “I have no idea why any MMO company would be “weary” of giving their players too much to do.” It is about adding too many dungeons and diluting the world further. Those aren’t my thoughts, that is what arena net is conveying in their interviews.
" To your last point, this is content being removed for the sake of removing content. I don’t think it’s so technically difficult to add another path, this is their way of “revamping” the path."
I didn’t say it was difficult to add another path and infact suggested that this is their revamp. They took a path and made it longer and supposedly tougher. Sadly some of the previous path is lost in translation. Some players are really unhappy with it.
“You have zero idea why people are “up in arms” about the issue, beyond what they say.”
I am going by what they say, so I do have an idea as to why they are up in arms. Seems pretty clear to me. Doesn’t mean I agree with them. On a separate but related note, a lot of forum posters complain just to complain.
You seem to have a certain amount of distain for my comments. You are entitled to your opinion. I am expressing myself as the other posters are.
edit:
“Not what we wanted, go back to the drawing board.”
Not what YOU wanted.
From a design standpoint, we want the Living World updates to change and have an impact on the world. Earlier in the year, Colin gave the example of blowing up a dungeon and replacing it. This is very much that example in action. Because the explorable paths of Twilight Arbor were very similar from a content perspective, we made the decision to create a new path to revitalize one of the existing ones. Forward Up was one of the least played dungeon paths in the game, and was the best candidate for doing something like this.
Ugh. This kind of design is why I quit playing WoW.
My whole guild is angry about your decision.
Removing content is not the answer. TAFU was the least played because it was more challenging and not rewarding enough. Something that should of been looked at when gold rewards were added. TAFU however is one of the best designed paths in the game and one of my favourites. Im really dissapointed by this decision. I dont see why it couldnt of just been added as an extra path.
Guys – path they are removing was bugged (dumb).
Spiders on last boss were not despawning. If new players go there and wipe 3 times, they need to repeat dungeon. It is plain broken, no matter what you say. It is like bosses would not loose stacks of their buffs after wipe etc, it is not normal and anti-player thing.
What I think has happened is just they weren’t able to fix it, so they remove it with a better thought-out path that all can complete, where mechanics can be learned WITHOUT having to repeat dungeon after few wipes.
Of course, you can say you can watch videos, learn, be good etc – YES, you can learn it, but the way this boss was working was simply wrong.
And no I wouldnt say they will remove an other path from the game, as none other path/ boss fight in the game is broken in a way it needs a serious fix.
Why do you defend broken dungeon? Cause you can’t laugh at nabs anymore?
sorry to burst your bubble, but it was a fixable problem, there was an update that made the spiders not despawn upon wipe. before that update this path was perfectly fine.
From a lore perspective, the story of Twilight Arbor repeatable is a lot like a “what if?” situation. Who gets to the Nightmare Tree first? Scarlet is now present in the arbor, and that presence has a very tangible effect on how the Nightmare Court can pull off their race to the tree. Because of that presence, the possibilities are narrowed, and Fyonna will not be able to make it to the tree in time.
This entire explanation makes no sense to me. Ok so if it is a “what if?” type of thing (which I agree completely on), then these dungeons do not effect each other in any way shape or form and are not canon…so then calling Living Story content an explorable mode dungeon makes no sense because Living Story is canon and therefore should leave the explorable modes alone because by definition the two are never at odds. I see this as nothing but throwing away content.
“From a lore perspective, the story of Twilight Arbor repeatable is a lot like a “what if?” situation. Who gets to the Nightmare Tree first? Scarlet is now present in the arbor, and that presence has a very tangible effect on how the Nightmare Court can pull off their race to the tree. Because of that presence, the possibilities are narrowed, and Fyonna will not be able to make it to the tree in time.”
No offense but this sounds like a bad excuse. Why was she removed? I hope the dungeon path explains this. I’ll reserve judgment until I play through the path and the story, but I hope there is a tie in there.
“From a design standpoint, we want the Living World updates to change and have an impact on the world. Earlier in the year, Colin gave the example of blowing up a dungeon and replacing it. This is very much that example in action.”
Again as I said above, I hope the story conveys this.
“Everyone on the team is really proud of how the new path has come together, so I’m hoping you give it a try on Tuesday and let us know what you think.”
You can be sure posters will let you know.
Wouldn’t a decision that made more people happy be better? The only complaint if they had just added a path would have been about the new path. This is just confirms my fears that when other dungeons get touched or a new path, they’ll simply remove one of the paths. Great when they remove arah 4, but for the rest of the dungeons, not so much.
“This is just confirms my fears that when other dungeons get touched or a new path, they’ll simply remove one of the paths. Great when they remove arah 4, but for the rest of the dungeons, not so much.”
You are probably correct. If the quote from colin is any indication about blowing dungeon paths up. Seems like this won’t be the last time. Best thing to do is let them know in a constructive way that the community doesn’t prefer this decision. For the most part I’d say that message is getting across.
Even though I almost never ever ran that path, I still can’t help but feel a little bothered by them simply removing a path for another, when Arah has four paths compared to the three that all the others had. Couldn’t you have just added it on to the other three, or made it have it’s own instance at the same entrance? Now Twilight Arbor feels..incomplete.
So, we have had months of people complaining about F-U, now they do something to address that issue.
And now people suddenly seems to think that F-U was the most awesome and perfect path ever.ArenaNet really can’t win.
If they don’t change stuff people complain that the world is not changing and stuff is bad, boring and don’t get fixed.
If they do change stuff people complain that they fix stuff and that the bad, boring and unfixed stuff was good as it was.
They really just needed to adjust the spider spawns at the end to make it more friendly.
1) making the tree animation that spawns them more obvious
2) making spiders despawn (or at least clearable) when the party fails the boss fight
@KOPPER. I feel the only constructive way of saying it would be, don’t get rid of an existing path for a new one, but they outright don’t seem to want to do that so, i’m out of other ideas.
Forward Up was one of the least played dungeon paths in the game, and was the best candidate for doing something like this.
Very likely it was least played simply because of the final boss issues. Which means you killed it not because people didn’t like it, but because you didn’t bother to fix the bugs.
As long as we can help the Nightmare Court COMPLETELY KILL SCARLET…
https://twitter.com/TalathionEQ2
and this really terrifies me about Crucible of Eternity, as I think that dungeon is perfectly balanced, you can nearly run it with anything you want and, with experience, everything is down to just timing. but the first half is all the same for all paths, and then 2 and 3 are the same except for the nightmare husk/destroyer boss. That dungeon sounds like it’ll be next to be nuked.
Sometimes that is all you can do. Arena net made is clear months ago that they are trying new things. Sometimes those will work out and be awesome. Sometimes they won’t. If the community feels this impassioned about it they I hope that comes across clear to the developers and find an alternate way the next time.
edit “As long as we can help the Nightmare Court COMPLETELY KILL SCARLET”
The short story released today leads you to believe she isn’t there. At least not yet.
From a design standpoint, we want the Living World updates to change and have an impact on the world. Earlier in the year, Colin gave the example of blowing up a dungeon and replacing it. This is very much that example in action. Because the explorable paths of Twilight Arbor were very similar from a content perspective, we made the decision to create a new path to revitalize one of the existing ones. Forward Up was one of the least played dungeon paths in the game, and was the best candidate for doing something like this.
While the explanation is appreciated, the revelation is worrisome.
There are a number of potential problems raised by this strategy that people have been going over. It creates a zero-sum game where we don’t gain anything, thus creating the possibility of having exactly the same amount of dungeon content two years from now as we did at launch. It takes a zone of natural beauty and arboreal horror and injects it full of gears and clockwork. It removes the focus on the Nightmare Court and shines yet another spotlight on Scarlet and her band of sky-pirating, gear-grinding, holographic-erotica-loving Aetherblades. Your explanation raises one big, massive question in particular…
Is this going to be the modus operandi for the majority of upcoming dungeon revamps, or can we expect new permanent content that does not replace existing material and the refining of old material to meet current standards of quality?
Not concerning myself about the story, TA F/U was too easy, too exploity. It can rot for all I care. The big fight with fyonna is trivial even when done legit. The last boss, even in it’s current glitched form is a joke and can be done with some zerks and reflects.
Having them dump the entire path isn’t going to ruffle my feathers any day, as long they put in something fun and worthwhile like AC path 2. I know most people barely ran that path anyway. In a way they could probably keep it around somehow and let the few who bother able to do it, because most would probably not care all that much.
>Because of that presence, the possibilities are narrowed, and Fyonna will not be able to make it to the tree in time.
Nawww, I was going to write a fanfic and everything! Oh well, Scarlet and Fyonna being best friends would’ve been cute. I really hope Fyonna is around somehow anyway.
Best of luck anet, I’m pretty well hyped about this OwO, don’t let me down!!!111~~~~~~~~
Hey everyone. I know there’s some folks upset by the decision to make this new level 80 path in Twilight Arbor take the place of the Forward Up path. I hear the complaints directed toward that fact. That said, there’s several reasons why we came to the conclusion we did.
From a lore perspective, the story of Twilight Arbor repeatable is a lot like a “what if?” situation. Who gets to the Nightmare Tree first? Scarlet is now present in the arbor, and that presence has a very tangible effect on how the Nightmare Court can pull off their race to the tree. Because of that presence, the possibilities are narrowed, and Fyonna will not be able to make it to the tree in time.
From a design standpoint, we want the Living World updates to change and have an impact on the world. Earlier in the year, Colin gave the example of blowing up a dungeon and replacing it. This is very much that example in action. Because the explorable paths of Twilight Arbor were very similar from a content perspective, we made the decision to create a new path to revitalize one of the existing ones. Forward Up was one of the least played dungeon paths in the game, and was the best candidate for doing something like this.
I know my explanation won’t make everyone happy, but I hope it at least gives you some insight into the decision we made. Everyone on the team is really proud of how the new path has come together, so I’m hoping you give it a try on Tuesday and let us know what you think.
blowing up a dungeon and replacing it, what a waste of time. why not just make a new dungeon so theres more things to do in the game? of course you guys dont use logic when coming up with these ideas so just ignore this post.
[KICK] You’re out of the Guild
#beastgate
From a design standpoint, we want the Living World updates to change and have an impact on the world. Earlier in the year, Colin gave the example of blowing up a dungeon and replacing it. This is very much that example in action. Because the explorable paths of Twilight Arbor were very similar from a content perspective, we made the decision to create a new path to revitalize one of the existing ones. Forward Up was one of the least played dungeon paths in the game, and was the best candidate for doing something like this.
Ugh. This kind of design is why I quit playing WoW.
Funny, I only remember Cataclysm being the only content changer in WoW. Everything else was content added to content added to content, added to content. It was so much saturation that no matter how many people you had on your server, getting a group for something specific that was ‘old’ was nearly impossible. And even then with Cataclysm, it was 6 or 7 years AFTER the game’s initial launch; so there was a very long time of staleness to the older content that got changed.
I appreciate A.Net’s attempt to do something completely different than static additions that other games do. It’s very refreshing and interesting, enjoyable as well. I do very much hope that Achievements get changed to reflect major content changes if/when they come. Just imagining Ebonhawke being taken over completely by rebells [or Kralkatorrik’s Branded]; the city could become a whole new chain of dynamic events or become it’s own dungeon.
Very likely it was least played simply because of the final boss issues. Which means you killed it not because people didn’t like it, but because you didn’t bother to fix the bugs.
So instead of fixing a few bugs (probably wouldn’t take much time if someone was dedicated on only those bugs) they created a completely new path with new mechanics and new bosses and that is a bad thing?
People seem to imply that ArenaNet took the “lazy way out”, which really doesn’t make any sense at all, due to the fact that fixing the bugs would most likely take way less time than doing the new path.
Arah P4 is also bugged (in a way that made it impossible to even complete, unless they have fixed it), and yet that was apparently not the least played, so most likely the issue was more than just bugs.
Krall Peterson – Warrior
Piken Square
TA F/U was the least played because of the boss, not because of the path itself! I love the path, but hated the last boss (which I qualify as broken).
Replacing it is really making me angry. What if you replace all the content we love by another boring content? I don’t want to see the stuff I love being replaced one by one.
Please, just take our feedback and release it as a “new” path (like it is announced on the website).
(edited by GoddessOfTheWinds.2937)
Very likely it was least played simply because of the final boss issues. Which means you killed it not because people didn’t like it, but because you didn’t bother to fix the bugs.
So instead of fixing a few bugs (probably wouldn’t take much time if someone was dedicated on only those bugs) they created a completely new path with new mechanics and new bosses and that is a bad thing?
People seem to imply that ArenaNet took the “lazy way out”, which really doesn’t make any sense at all, due to the fact that fixing the bugs would most likely take way less time than doing the new path.
Arah P4 is also bugged (in a way that made it impossible to even complete, unless they have fixed it), and yet that was apparently not the least played, so most likely the issue was more than just bugs.
It’s lazy in that, all that was wrong with forward/up was that the boss was bugged pretty bad, and it would have been easy to repair, as it had been working fine before a certain update. I like how one person put it somewhere earlier in this thread, “they’re chopping the arm off because of a broken finger” they designed the new dungeon path anyways, the reason given for replacing the path instead of just adding it doesn’t seem good enough.
People seem to imply that ArenaNet took the “lazy way out”, which really doesn’t make any sense at all, due to the fact that fixing the bugs would most likely take way less time than doing the new path.
They need to make a new dungeon for advertising and publicity purposes (“XX new dungeons created after launch!”). If you look at it that way, then since the new dungeon is a given, not fixing the old one and deleting it instead is indeed the lazy way out.
1. Make the path undoable by most groups
2. Gather data about how this now the least played dungeon path
3. Remove the path
4. ????
5. Profit.
Seriously, why did you remove the path? You just had to fix the spider spawn / no reset issue and the path would have been back to be okay. (while you’re at it, can we have the old Ascalonian Catacombs back?)
Also, adding a new lvl 80 path in a lvl 55 dungeon? Isn’t it going to be confusing a couple of months from now when new players won’t have gotten the memo?
I really hope the new path is worth it.
Emmeline Ivardottir — Duelist (Sword & Focus Mesmer) — Sunrise / The Anomaly
It’s lazy in that, all that was wrong with forward/up was that the boss was bugged pretty bad, and it would have been easy to repair, as it had been working fine before a certain update. I like how one person put it somewhere earlier in this thread, “they’re chopping the arm off because of a broken finger” they designed the new dungeon path anyways, the reason given for replacing the path instead of just adding it doesn’t seem good enough.
So, doing MORE work is being lazy? I would say that sounds quite backwards.
Sure they could have fixed the bugs. But then people would have complained about something else in there.
Krall Peterson – Warrior
Piken Square
From a lore perspective, the story of Twilight Arbor repeatable is a lot like a “what if?” situation. Who gets to the Nightmare Tree first? Scarlet is now present in the arbor, and that presence has a very tangible effect on how the Nightmare Court can pull off their race to the tree. Because of that presence, the possibilities are narrowed, and Fyonna will not be able to make it to the tree in time.
I don’t understand this point fully and I won’t be able until I play the full dungeon path, but in one sense this seems like a recton. A year ago Scarlet had nothing to do with TA. All three paths occur at the same time (the ‘what if’ scenario you point out) but suddenly Scarlet is taking place during the events of all three paths. Given that both Up and F/F use the same part of the map at the same time (and all paths end at the same point) it seems strange that it would be necessary for any path to be removed. The separate paths always had continuity errors, adding a new continuity error seems like a non issue.
From a design standpoint, we want the Living World updates to change and have an impact on the world. Earlier in the year, Colin gave the example of blowing up a dungeon and replacing it. This is very much that example in action. Because the explorable paths of Twilight Arbor were very similar from a content perspective, we made the decision to create a new path to revitalize one of the existing ones.
This doesn’t feel like a change, it feels like a retcon. You didn’t change something, you replaced something. Nuking a dungeon as a result of a story event isn’t a straight up replacement, it’s an evolution and a consequence of an event that happens. That makes the world feel alive. This update makes it so that F/U path never took place. It’s also not a result of player actions – we didn’t have any action in this content, we didn’t create it or cause it to happen. It just happened. There doesn’t even feel like a world event that caused this to happen, it’s locked away in an area we haven’t been to so it doesn’t seem like the world is changing.
I’m not expressing this well, but it doesn’t seem like this is what I had in mind when Colin said the story would have an impact on the world. I guess my personal stance is that instanced content (for the most part) is not where permanent changes should take place. Instanced content has no reason to change unless it’s something huge (like the cleansing of Orr or the destruction of a landmass).
Forward Up was one of the least played dungeon paths in the game, and was the best candidate for doing something like this.
I dislike this kind of logic (and I’m confident the decision was more complex than that – not a criticism, I am giving the benefit of the doubt that the decision was more complex than what you reasonably would write in a forum post). The most run dungeon three months ago was CoF p1. Does that mean it’s the best dungeon?
Reasons players repeatedly run dungeons:
- For the cosmetic armour. You might really want that armour skin.
- For the armour stats. CoF awards one of the most desired stats in the game (berserker) so it was always going to be popular. Dungeons which don’t offer desired stat combinations will be run less (rabid comes from TA and is very popular though, not as popular as zerker imo).
- For the gold/time ratio.
- For the fun of it.
I suspect the primary reason why F/U path was one of the least run paths in the game is because of the final boss. It wasn’t an issue 12 months ago but it was tweaked and became much more difficult than most content. Fix the final encounter and I suspect a lot of people would start running the content again.
I know my explanation won’t make everyone happy, but I hope it at least gives you some insight into the decision we made. Everyone on the team is really proud of how the new path has come together, so I’m hoping you give it a try on Tuesday and let us know what you think.
As a person who did TA as their very first dungeon (I really wanted the armour) and I love the dungeon aesthetic (part of that is preserved in at least the first half of the dungeon you previewed) I look forward to the path. I enjoyed the Aetherblade Retreat and Molten Facility so I have high hopes for this content. I just wish it didn’t come at the expense of existing content.
(edited by Shiren.9532)
It’s lazy in that, all that was wrong with forward/up was that the boss was bugged pretty bad, and it would have been easy to repair, as it had been working fine before a certain update. I like how one person put it somewhere earlier in this thread, “they’re chopping the arm off because of a broken finger” they designed the new dungeon path anyways, the reason given for replacing the path instead of just adding it doesn’t seem good enough.
So, doing MORE work is being lazy? I would say that sounds quite backwards.
Sure they could have fixed the bugs. But then people would have complained about something else in there.
They were making this path anyways right? so what does that have to do with removing a path that just needed fixing. I don’t see what you’re not getting about that.
I don’t see it as removing content but more like an evolution of TA’s story. After so much racing to reach the Nightmare Tree and getting crushed under its fist, there’s bound to be a big loser and F/U just happened to be it. They’re not taking away your normal token rewards with this replacement path either.
I don’t see it as removing content but more like an evolution of TA’s story. After so much racing to reach the Nightmare Tree and getting crushed under its fist, there’s bound to be a big loser and F/U just happened to be it. They’re not taking away your normal token rewards with this replacement path either.
Except this IS NOT an evolution of the path being removed, this is a separate event that will take place so why should content A be replaced with content B, when there would be no harm in simply fixing the boss of content A and just adding in content B
So even the permanent content in this game is temporary.
So how will this affect the dungeon master and twilight idol achievements?
When they say they read the dungeon forums, they mean they scan the topic titles every few weeks. Unless they some how interpreted “The final boss needs some tweaking” to mean “this path has no worth and it needs to be removed from the game.”
And even if you aren’t willing to do something as simple as make the spider adds on the final boss despawn, who cares if its the least played path? Is the content so horrific that it needs to be deleted from the game? What in the world is so wrong with having 4 paths of TA?
This is the kind of stuff I wish they would be more transparent about. Having a cryptic message in the dungeon subforum a month ago from Colin about TAkittenbeing “high on the priority list for revamps”, and then the day before patch day finding out that revamp =nuke and replace is frustratting beyond belief. There is zero communication between the community and the people working on dungeons atm, and updates like this makes it clear why that is a very bad thing.
Please, please devs, read and post in the dungeon subforum once in a while.
Why is this not in the dungeon forum is beyond me.
From a design standpoint, we want the Living World updates to change and have an impact on the world. Earlier in the year, Colin gave the example of blowing up a dungeon and replacing it. This is very much that example in action. Because the explorable paths of Twilight Arbor were very similar from a content perspective, we made the decision to create a new path to revitalize one of the existing ones. Forward Up was one of the least played dungeon paths in the game, and was the best candidate for doing something like this.
Ugh. This kind of design is why I quit playing WoW.
Funny, I only remember Cataclysm being the only content changer in WoW. Everything else was content added to content added to content, added to content. It was so much saturation that no matter how many people you had on your server, getting a group for something specific that was ‘old’ was nearly impossible. And even then with Cataclysm, it was 6 or 7 years AFTER the game’s initial launch; so there was a very long time of staleness to the older content that got changed.
Yeah, and a month after Cataclysm’s launch was when I quit (started playing a few months after the Burning Crusade expansion’s release). I don’t know what they have been doing since then other than that panda expansion and the continual hemorrhaging of active subscriptions, which coincidentally started not long after Cata’s release, but in Cata’s expansion they made a lot of changes to some dungeons and zones that didn’t really need it, while others that were actually due for an overhaul were still left ignored for the most part. That was inexcusable considering they had a fully functional phasing system that had been in place over a year prior to Cataclysm’s launch that would have at least benefited the players a lot more. Knowing I couldn’t go on an alt and start back from the beginning and enjoy some of the original content outside of private servers crushed any interest I had in playing it ever again.
Anyway, back on topic, I’m hoping AN sees the folly in this and doesn’t remove/replace other dungeons that aren’t popular, because there’s always someone out there who DOES enjoy it and it’s short-sighted to do them a disservice such as this in the long run.
So, instead of fixing things, let’s just replace all together? The problem with living story is that you lot boast about all this added content, but in reality you also DELETE most of it. For every permanent thing Anet’s added, 3+ other things were removed in the process..Livng Story is a awesome concept, but it all supports that doing this every 2 weeks for all this temporary content is utter garbage. I’m amazed they didn’t replace Arah altogether because back in the day, you had to actually know what you were doing to complete the paths, much like F/U….the problem is this new path would almost certainly have to be removed as well because of this concept of “changing world”, it wouldn’t make sense to keep fighting Scarlet in TA long after this content release is over, it’s just all pretty dumb from a player perspective, while hard, TA F/U was still fun imo, because the lack of actual challenges in dungeons in this game is appauling. Nearly all paths are very much farmable, easily.
Hey everyone. I know there’s some folks upset by the decision to make this new level 80 path in Twilight Arbor take the place of the Forward Up path. I hear the complaints directed toward that fact. That said, there’s several reasons why we came to the conclusion we did.
From a lore perspective, the story of Twilight Arbor repeatable is a lot like a “what if?” situation. Who gets to the Nightmare Tree first? Scarlet is now present in the arbor, and that presence has a very tangible effect on how the Nightmare Court can pull off their race to the tree. Because of that presence, the possibilities are narrowed, and Fyonna will not be able to make it to the tree in time.
From a design standpoint, we want the Living World updates to change and have an impact on the world. Earlier in the year, Colin gave the example of blowing up a dungeon and replacing it. This is very much that example in action. Because the explorable paths of Twilight Arbor were very similar from a content perspective, we made the decision to create a new path to revitalize one of the existing ones. Forward Up was one of the least played dungeon paths in the game, and was the best candidate for doing something like this.
I know my explanation won’t make everyone happy, but I hope it at least gives you some insight into the decision we made. Everyone on the team is really proud of how the new path has come together, so I’m hoping you give it a try on Tuesday and let us know what you think.
this is a stupid decision
I heard they are removing Tequatl too.
I seriously think they are trying to kill this game before ESO comes out and crushes it.
I’ve been suspecting for a while now that the trend in content has been NCSoft forcing ANet’s hand towards killing their F2P game so people will be more likely to play NCSoft’s P2P game, Wildstar.
peasants had no bread and who responded: “Let them eat brioche.”