Too frustrating, Too many Rage quitters.
If this is a problem for you, be party leader yourself.
The Fifth Column [FCol]
Henge of Denravi
I will give you another alternative:
Make your own pug, kick ppl who don’t fit your group description, make sure you enter 1st.
Now there is also a slight chance that the issue might be yourself, but that’s for you to analyze.
It’ll solve nothing. I was party leader, and all that changes is that people will just leave on their own when they rage quit, meaning you need to stop to find others. In addition to that, when I tried merging our party of 4 with a party of one, we ended up being booted out anyways, despite no one leaving at that time. On top of that, it seems that the level of coordination required for this path is utterly PUG-unfriendly.
With few small preparations at start you can make sure you have a decent group: put an AP restriction, ask ppl for their overall build orientation and gear, kick those who don’t fit the profile (make sure you got 1-2 soldiers who are sturdy enough, few condition removals and max 1 condition build..oh and NO “BEARBOWS” :P ).
Good pugs start with a good party leader (unfortunately sometime that means you have to be mean, and set some rules that exclude certain players).
(edited by Moderator)
The issue is certainly not with myself, I’m doing the correct tactics required, and when people seems confused, we pull back out of combat and explain to them.
Even when I am the leader, people keep leaving after every 2nd or 3rd attempt at something.. so we have to wait for someone else to join, and even then when two party’s merge sometimes we get kicked and out and have to start all over again…
It’s just a complete mess right now..
also I don’t like the whole AP restriction thing, it reminds me of the whole gear score fascism that WoW provoked.
also I don’t like the whole AP restriction thing, it reminds me of the whole gear score fascism that WoW provoked.
I hate myself for doing it, but I hate the alternative more.
With few small preparations at start you can make sure you have a decent group: put an AP restriction, ask ppl for their overall build orientation and gear, kick those who don’t fit the profile (make sure you got 1-2 soldiers who are sturdy enough, few condition removals and max 1 condition build..oh and NO RANGERS :P ).
Good pugs start with a good party leader (unfortunately sometime that means you have to be an @ssh@le, and set some rules that exclude certain players).
I don’t like doing any of that. That’s another reason to not like this path..it brings out the worst in all of us. We have to be utter jerks when it comes to all these little things.
It’s not fun..
. We have to be utter jerks when it comes to all these little things.
I agree.
yeah, i had someone leave the party on our first run. he got quite upset over the ooze part too. the best thing to do with these people is kick them from the party from the start. i was able to find a great pug group dedicated and nice enough to attempt the ooze part several times before we got it right. we ended up beating the dungeon after several attempts for the ooze, the mid boss battle, and the end boss battle.
it was a great experience overall.
~ I taught cows how to Moo! ~
With dungeons I try to see for myself some good tactics on how to beat the boss, without making my group need to do a lot of hard work.
For the first boss it was very simple: Tell your four random guys to stack on the oil shooting guy (forgot his name), DPS the kitten out of him and tell them you are going to cleanse the oil with that ooze and the ooze buff.
To use this tactic I had to go through ragequitters and trolls, but in the end I found a good way, because the four randoms, all they need to do is fight for themselves and I did the kiting and cleansing.
When the oil shooting guy is down, you focus the ooze and they focus the other guy. GG EASY
Second boss, GG EASY
Last boss, I have no single idea how you can effectively carry your group?
Has anyone tried stacking on him in melee range, going full DPS and you lure ghosts to him to bring his armor down?
Or what do you guys do? I DC’ed and we could not end it, because me as party leader couldnt find a descent solution.
So yes, failing a Dungeon as party leader is 100% your own fault. I had a brilliant idea for the first boss, but because I could not figure out how to kill the last boss, we failed.
on the last boss, besides the massive 5x aoe stomp that he does in the beginning and towards the duration of the battle. he’s pretty easy to kill. he gets stacks of armor or gear or whatever he gets stacks of. i really advise everyone to go range towards this battle. bring the holograms and blow it up close to him to get the stacks of armor the he gets from time to time.
- make everyone go range
- if you don’t go range then it’s a little harder because he tends to grab you and throw
you in the middle filled with electricity.
- going range makes it easier to avoid those cogs that he throws out and tickle your
feet until your player passes out
~ I taught cows how to Moo! ~
(edited by Klonex.4562)
Well I’m not complaining about leavers because I managed to run the dungeon 5 times thanks to them, the first time with my guild and the 4 next by joining groups stuck on the last boss.
Didn’t get any new skin but I had the time to figure out the best way to clear the 5 bonus events in time.
With few small preparations at start you can make sure you have a decent group: put an AP restriction, ask ppl for their overall build orientation and gear, kick those who don’t fit the profile (make sure you got 1-2 soldiers who are sturdy enough, few condition removals and max 1 condition build..oh and NO “BEARBOWS” :P ).
Good pugs start with a good party leader (unfortunately sometime that means you have to be an @ssh@le, and set some rules that exclude certain players).
I usually just roll with “Don’t be stupid” or “Be able to follow instructions.” Sometimes works, and shows that you’re not trying to be an elitist prick like the people I see posting achievement score requirements or demanding specific classes, just asking for people to use common sense (which is still a rare find with this community, but you get the idea).
Using “No blind zerkers” also gets the braindead skippers off your back sometimes.
Would be nice if, when adding content that they intend to be elite, they gate it with some small bit of instanced solo content that A) trains people in any new mechanics, and weeds out people who are going to be a problem for groups.
With few small preparations at start you can make sure you have a decent group: put an AP restriction, ask ppl for their overall build orientation and gear, kick those who don’t fit the profile (make sure you got 1-2 soldiers who are sturdy enough, few condition removals and max 1 condition build..oh and NO “BEARBOWS” :P ).
Good pugs start with a good party leader (unfortunately sometime that means you have to be an @ssh@le, and set some rules that exclude certain players).
I would rather not run the dungeon at all than resort to that. This is coming from some one with 11K AP.
It’s just another botched content by Anet that is further killing off the fun in this game.
With few small preparations at start you can make sure you have a decent group: put an AP restriction, ask ppl for their overall build orientation and gear, kick those who don’t fit the profile (make sure you got 1-2 soldiers who are sturdy enough, few condition removals and max 1 condition build..oh and NO “BEARBOWS” :P ).
Good pugs start with a good party leader (unfortunately sometime that means you have to be an @ssh@le, and set some rules that exclude certain players).
I would rather not run the dungeon at all than resort to that. This is coming from some one with 11K AP.
It’s just another botched content by Anet that is further killing off the fun in this game.
That’s funny because I went through the dungeon just fine without doing a single one of those exlusionary elitist things.
The Fifth Column [FCol]
Henge of Denravi
I have seen everything today. Rage quitting. People kicking each other out.
The TA community is poison.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
I think it’s fantastic content. I did it in my first PUG without a problem.
The GW2 community is poison.
Fixed that for you, bro.
The Random Story is poison.
This.
With dungeons I try to see for myself some good tactics on how to beat the boss, without making my group need to do a lot of hard work.
For the first boss it was very simple: Tell your four random guys to stack on the oil shooting guy (forgot his name), DPS the kitten out of him and tell them you are going to cleanse the oil with that ooze and the ooze buff.
To use this tactic I had to go through ragequitters and trolls, but in the end I found a good way, because the four randoms, all they need to do is fight for themselves and I did the kiting and cleansing.
When the oil shooting guy is down, you focus the ooze and they focus the other guy. GG EASYSecond boss, GG EASY
Last boss, I have no single idea how you can effectively carry your group?
Has anyone tried stacking on him in melee range, going full DPS and you lure ghosts to him to bring his armor down?
Or what do you guys do? I DC’ed and we could not end it, because me as party leader couldnt find a descent solution.So yes, failing a Dungeon as party leader is 100% your own fault. I had a brilliant idea for the first boss, but because I could not figure out how to kill the last boss, we failed.
I carried 2 fairly dimwitted people in my very first run. If your members can auto attack you can beat it (mine did no more than that).
Just ask people to stick together and follow you, while you constantly move towards a holo. Now, I know that sometimes it’s difficult to even get people to follow you, but you just need to let them die repeatedly and they’ll learn eventually. Whenever the boss puts his shield up, use a pull skill to pull the holo right on top of the boss, it should die quickly to the auto attacks. From then on it’s just rinse repeat.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
The rage quitting kittens are so annoying. When you lose half your party on the first wipe i just wonder why even try. I mean its the first day for kittens sake. There seems to be such a sense of entitlement in the community that if you can’t faceroll content you should just be a little kitten about it till Anet nerfs it into the ground. This attitude didn’t seem to be there during MF and AR. If this is the direction the community if headed i don’t know if its worth being a part of.
Rant over.
it seems that the level of coordination required for this path is utterly PUG-unfriendly.
…just like the Path it replaced.
Hey, atleast they’re consistent, right?
it seems that the level of coordination required for this path is utterly PUG-unfriendly.
…just like the Path it replaced.
Hey, atleast they’re consistent, right?
No. They replaced it with something even worse.
With few small preparations at start you can make sure you have a decent group: put an AP restriction, ask ppl for their overall build orientation and gear, kick those who don’t fit the profile (make sure you got 1-2 soldiers who are sturdy enough, few condition removals and max 1 condition build..oh and NO “BEARBOWS” :P ).
Good pugs start with a good party leader (unfortunately sometime that means you have to be mean, and set some rules that exclude certain players).
That is the most stupid thing i ever heard, AP restriction?, like achievement points says anything about what skill people have.
So far i’ve done 10+ PUG’s with different people with different professions, if you explain stuff just slightly it’s not hard, being an “azzhole” as you say is never the way to go, excluding is never the answer either, again i’ve done this with people in rare/exotics who weren’t the best players but as long as they got an explanation they were fine.
So to summarize, don’t kittening ever exclude people just because you feel superior, when you probably are one of those that thinks guardians are “oh so needed for everything”.
Also, soldiers gear is bad, anything with 2 defensive stats on it is bad in dungeons, 2 offensive and 1 defensive will always be superior, soldiers gear, clerics gear all those are so freaking bad to have in dungeons.
(edited by Moderator)
I think it’s fantastic content. I did it in my first PUG without a problem.
Same, a mirror opposite of my god awful luck with Tequatl lol
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
What we are seeing is what is sometimes called PEBKAC.
Problem Exists Between Keyboard And Chair.
The problem with the new TA path is pretty much entirely a player-side problem. Whiny little twerps who want to be able to clear everything their first time through in less than 10 minutes, and get their chest with exotics and ascended crap (who will then ironically whine on the forums about how there is nothing to do in the game).
Learning how the puzzles work is for suckas. Learning boss mechanics? Lame. Just gimme mah lootz.
(edited by chemiclord.3978)
Alright tried it with guildmates and we got it done in first try. There were a few wipes but for the most part it was a walk in the park. That twins weren’t that hard after a few trials.
This isn’t a hard dungeon tbh. Once you tried Arah and FoTM nothing is that hard. But I just don’t respect people rage quitting and kick players out for “failing”.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
Anet own staff can’t even pass their event. Tells you much about how stupid this whole thing is.
the new dungeon is there sinds not even a day and everybody is raging and blaming anet to make the dungeon to difficult. I remember when I started to do dungeon runs I would die a lot, even in AC… You need patient, trial and error to make it work in a new dungeon. If you don’t want a bit of a challenge in the new contents go play runescape… I agree the dungeon is hard to do if you don’t have a coordinated groupe and a balanced groupe… but all of this will become better when people learn to do the dungeon. You also need to communicate with your groupe. Try to organize yourself before you enter a area and if you fail don’t rush in it over and over again, it wouldn’t change a kitten thing about the succes of your team.
My friends and I spend 3 hours last night to do the dungeon not becaused we failed a lot but we took our time to discuss our tactics and what we saw during battle and try to adapt our way to play. It takes time but It makes it more enjoyable fot everybody.
Ragequitting and kicking player means only one thing, you don’t have the teamspirit to play this game… this game needs patience and team-communication even with team chat. I did many dungeons with people who told from the start that they were new to a dungeon and I communicated with them. I told them what to do, you are going slower in the dungeon but everybody enjoyes it.
Come on people stop raging about a new dungeon that is brand new, learin to play the dungeon and i will be easier.
This is a game, where not everyone spend their entire life in front of a screen trying to figure out how to pass a dungeon that’s bugged – thus, never properly tested by the development team. It doesn’t even give you a sizeable reward – the reward is pathetic. You could spend time doing other dungeons, and you’d earn far more. So how do they intend to sell out this dungeon? For the miniature Scarlet thing? She’s the ugliest sylvari in game bloody hell.
Guys stop raging over this place… grab a grp of friends… or guildies and work as a team. Its about time they added some good challenging content in this game. Props to you Anet very good dungeon fun fights and I liked the puzzles for variety very challenging.
Illusions Of The Abyss [DARK] GM
I’am far from spending my entire life behind my screen. I played this dungeon because I like the challenge of a new dungeon and not because I expect a big fat reward. If you want fat rewards go farm CoF p1 in 10 min but with no challenge.
Made it to the first boss 2 times within like 5 groups…. only get a few attempts before the whole group falls to kitten. Good thing we spent all that time on the oozes… o wait. So frustrating.
do not fear…..
This path will be “easy” in few weeks with the usual 3war/mesmer or thief/guardian….
Then will be forgot like cof3…unless the part after boss has some meaning…i ve still to explore the dungeon after Killing boss, i killed some stuff got some achievements…but didn t explore.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
The oozes part is raging I agree, that part can be make a bit easier by changing the oozes to friendly but that is not a reason to delete the whole dungeon like a lot of people are saying
The oozes part is easier if:
1) you see that CC (pull push etc…conditions will still affect both) affects elemental but not oozes
2) you have one or more mesmers in party
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
The oozes part is easier if:
1) you see that CC (pull push etc…conditions will still affect both) affects elemental but not oozes
2) you have one or more mesmers in party
people need first to understand that they need a balanced team before entering a dungeon. People like to play one class but need to adapt to the need of the team
With few small preparations at start you can make sure you have a decent group: put an AP restriction, ask ppl for their overall build orientation and gear, kick those who don’t fit the profile (make sure you got 1-2 soldiers who are sturdy enough, few condition removals and max 1 condition build..oh and NO “BEARBOWS” :P ).
Good pugs start with a good party leader (unfortunately sometime that means you have to be an @ssh@le, and set some rules that exclude certain players).
That is the most stupid thing i ever heard, AP restriction?, like achievement points says anything about what skill people have.
Indeed, I have 9k+ AP and before yesterday I never went anywhere near TA. In fact, dungeons and fractals aren’t my thing at all. With some good direction and a person that’s keen to listen and observe, and most importantly learn what’s going on with a patient team, anything is possible. Thus this is how myself and my team got through first time last night, after a number of hours of trial and error.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
The oozes part is easier if:
1) you see that CC (pull push etc…conditions will still affect both) affects elemental but not oozes
2) you have one or more mesmers in partypeople need first to understand that they need a balanced team before entering a dungeon. People like to play one class but need to adapt to the need of the team
Yeah, I don’t think mesmers are needed either. Plenty other classes can aoe push/pull. And for classes that don’t have aoe pulls, they have long range single target pulls that will become handy at the last boss. What you need is players who actually play to their class’s strengths, instead of just spam 1.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
7 out of 7 attempts, the party leader has left while attempting this new dungeon path.
Does the party still get kicked if the leader leaves? I hope that didn’t happen with my group…we got right to the end and I was both the group starter and the last to leave since the original group (no “quitters”, just time constraints).
yeah, i had someone leave the party on our first run. he got quite upset over the ooze part too.
For the ooze part, we had a ranger go in first and round up the elementals. Then he kited them back near the entrance and kept them busy with [Entangle] and some light babysitting skills. Was a cakewalk to escort the oozes after that. In fact, he’s inspired me to use my net turret next time (which has the same range).
Does the party still get kicked if the leader leaves?
Yep! That what I had after my first run. Party leader rage quit (as in: offline), after waiting a while we kicked him… and… boom! Thing is this guy quit on the 4th attempt and we did it on the 5th (with 4 people, not noticing he was gone – go figure).
I had my guildie open the dungeon after that, reliable connection AND doesn’t give up. 7 hours later we were forced to stop playing because of IRL commitments. We must have been through 40 or so (not kidding) PUGs because most just kept rage quitting during Slick and Sparki.
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working.
Well this actually makes me think this is why Anet didn’t bother with the LFG tool before. PuG’s will just frustrate each other.
The oozes part is easier if:
1) you see that CC (pull push etc…conditions will still affect both) affects elemental but not oozes
2) you have one or more mesmers in partypeople need first to understand that they need a balanced team before entering a dungeon. People like to play one class but need to adapt to the need of the team
NONONONONO
1 guard 3 wars 1 mesmer….
Same old song…Best party forever and everywhere….
Log mesmer only for oozes then get a 4th warrior maybe is better.
And don t forget full zerker….
Anet will realize someday they can t balance PVE with dungeons…
They have to balance SKILLS because stuff are still boring for OP professions and frustrating for balanced/weak professions.
P.S. mesmers aren t “needed…”
But iwarden+feedback+Gs5+temporal curtain+reflect healing etc etc …are something making life easier.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
people need first to understand that they need a balanced team before entering a dungeon. People like to play one class but need to adapt to the need of the team
Agreed. Here’s the problem, though. The LFG tool doesn’t allow you to pick your composition. It’s completely feasible to sit there kicking, say, necromancers from your party until you get the right composition – but what does that mean for necromancers? “No LS achievement chest for you”? Is this the type of community ANet worked so hard to create? As a player is party-kicking the type of thing you want to spend a good 30 minutes doing? Is that fun?
Content should punish bad play during the LS content if ANet wants it to be hard. It should not punish slip-ups caused by the inability to effectively communicate with pugs. I don’t know how many times I explained the Slick and Sparki room to pugs via party chat and we still had people saying we “should DPS the Ooze first.”
Again, the simplest solution is to dumb it down for the LS. When the LS ends make it elite content again. Dumbing down doesn’t necessarily means “easier”. It means adding predictability to the way things work in the dungeon: e.g. the pheremone plant during Slick and Sparki should actually work (remove the pheremone from all other players if someone uses the plant). e.g. the Clockwork Heart 30-stack smackdown should be 75% of your HP, that way individuals can still make a difference if the rest of their party is aimlessly dying. e.g. Clockwork Heart should have a reliable kite mechanic. After the LS the RNG death can be added back into the dungeon.
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working.
Agreed. Here’s the problem, though. The LFG tool doesn’t allow you to pick your composition. It’s completely feasible to sit there kicking, say, necromancers from your party until you get the right composition – but what does that mean for necromancers? “No LS achievement chest for you”? Is this the type of community ANet worked so hard to create?
Uhh…yeah actually that’s EXACTLY what they’re working really hard to create. Look at any of J-Sharps more longwinded schpeals on why they won’t do Skill Splits. They’re definitely working as hard as they can to put all their effort on eSports while classes like Ranger, Engi, and Necro constantly take back seats to War/Guard/Mes. ….A lot of it feels more like they’re only working on excuses, but there’ a lot of skill changes getting cranked out along side that too. So they’re obviously doing a lot of work to foster this community to specifically expect the Worst from these subpar classes joining them in Pugs.
I play Ranger, but I roll my eyes everytime I see another one join the dungeon group I’m in. There’s just almost no ways to play it better than the more stable classes and every one that joins presents a very good likelyhood that our overall DPS will tank and a 15 minute path will turn into 30 or even 45. Anet WANTS us to think this way. If they didn’t, then they’d never put so much effort into defending all of our PvE balance hinging on a completely different game mode.
(edited by ilr.9675)
what if the real issue is warrior dps and guardian support? rather than people kicking multiple rangers and necros?
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Does the party still get kicked if the leader leaves?
Yep! That what I had after my first run. Party leader rage quit (as in: offline), after waiting a while we kicked him… and… boom!
Drat. I wish they’d change that.
I had my guildie open the dungeon after that, reliable connection AND doesn’t give up. 7 hours later we were forced to stop playing because of IRL commitments. We must have been through 40 or so (not kidding) PUGs because most just kept rage quitting during Slick and Sparki.
That’s a real shame. My group layout was as random as they get when we were doing those two but everyone was willing to try (which is all I ever expect) and we just kept adapting to new ideas until we beat him (killing Slick before Sparki didn’t work for us like the wiki recommends, we were using dedicated runners and Sparki was just too much of a pest).