Final score in Toypocalypse...?
Just flip the scoreboard upside down. Someone killing toys wasn’t building defenses and we all know thats how you win toypocalpse.
Yaks Bend
IMO the way the game is supposed to be played, good players will have sub 10 scores and the players who don’t know what they are doing and ran around with a pop gun will have high scores. I say sub 10 because you kind need to do some damage to toys at the start of a game and to toxx on occasion to bait her away from defences and you get a few points from that.
So two shotting toys isnt useful? If noone shoots at the toys they have more chances to destroy the defenses.
So two shotting toys isnt useful? If noone shoots at the toys they have more chances to destroy the defenses.
That’s exactly NOT what I’ve said. The point of this thread was about the logic behind the scoreboard and how it’s unfair for those who build.
If would be ok if kills from defenses count for player that built/upgraded them. But they are not and thats why final score is messed up.
Just flip the scoreboard upside down. Someone killing toys wasn’t building defenses and we all know thats how you win toypocalpse.
Bassicaly what he siad
Flip the scoreboard.
I usualy come out with a score betwen 4 and 10 myself since, during the 1st wave atleast, u need to, at minimum, stun and knockback toys from the dolyaks whilst your limited defense chip away at them.
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They should have made it so catapults/ballistas you built/upgraded gives you points when they kill things. That would encourage people to build defenses, AND show a more accurate scoreboard at the end.
Do you get something special if you score high?