All this map needs is a world boss event and it will be the perfect location to farm for my new legendary backpack! Oh wait, this is a WvW map?
Pretty awful experience overall
1. Downloading the client took forever, not to mention I had to do it twice. The first time the download was capped at 4 kbs for some reason
2. Once opened the maps were instantly queued and I had to wait an hour before I could even start playing
3. The game was horribly laggy. With all lowest possible graphic settings my fps was crap. I disconnected 3 times in 3 hours.
Now lets move on to the map
1. its too big. It takes forever to travel across the map. Even once we memorize all of the paths throughout the map its still at least as big as EBG if not larger. How will outnumbered defenders have any chance of protecting their land?
2. Too many npcs and random pve crap. The map is filled with choke points and drops to your death. I can’t wait to siege hump these areas (sarcasm). any places which are open and relatively flat are filled with npc rally bots and random debris.
3. Buffs are not necessary. There are random shrines around the keeps and if you control them you can get a 5 minute 10% damage boost from them. This is really not necessary. You removed Guard stacks because you did not want 1 side being buffed unfairly. Now you add an even stronger buff?
3. We all know that GW movement mechanics don’t play nicely with vertical terrain. at least 75% of this map is either a incline or decline.
The positives:
1. The map is really pretty and impressive looking
2. I like hunting dinosaurs in the center
About 20 people from my WvW guild were able to play together. We are from a low tier server (Fergusons Crossing) and I guarantee you that we will struggle to fill 1 of these borderlands maps during primetime. Having 3 people defending against an enemy zerg of 10-15 people (yes we call that a zerg) in such large and impressive keeps will seem utterly ridiculous.
As a whole my guild did not really enjoy the experience or the new map.