Temples ALWAYS active?
Those are simply the wrong events.
the balthazar temple event is: 2555EFCB-2927-4589-AB61-1957D9CC70C8
and Dwayna is: 6A6FD312-E75C-4ABF-8EA1-7AE31E469ABA
Thank you – That was my fault.
Hey Guys,
I’m currently programming a website for giving the players information about the running events. Last time, a friend told me, that the temples are always shown as active.
I wanted to solve the problem, but when I looked into the API, the temples where shown as active, too. Here are some examples of my world Millers’ Sound (or what it is in English).
97E55382-0CB5-4564-BDDF-3BE4DADE6A20: Kill the veteran Risen Acolyte of Dwayna.
{"world_id":2206,map_id,“event_id”:“97E55382-0CB5-4564-BDDF-3BE4DADE6A20”,“state”:"Active"}
29DA1A21-887F-49F4-9999-DCB1FC9A35AA: Kill the veteran Risen Acolyte of Balthazar.
{"world_id":2206,map_id,“event_id”:“29DA1A21-887F-49F4-9999-DCB1FC9A35AA”,“state”:"Active"}
I don’t know, where it comes from. Is the event always active or what’s the reason for this ‘fault’?
Thanks for helping and sorry for my bad english.
Greetings
Vitus
Those are simply the wrong events.
the balthazar temple event is: 2555EFCB-2927-4589-AB61-1957D9CC70C8
and Dwayna is: 6A6FD312-E75C-4ABF-8EA1-7AE31E469ABA
Thank you – That was my fault.
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