Temples ALWAYS active?

Temples ALWAYS active?

in API Development

Posted by: vitl.2306

vitl.2306

Hey Guys,

I’m currently programming a website for giving the players information about the running events. Last time, a friend told me, that the temples are always shown as active.

I wanted to solve the problem, but when I looked into the API, the temples where shown as active, too. Here are some examples of my world Millers’ Sound (or what it is in English).

97E55382-0CB5-4564-BDDF-3BE4DADE6A20: Kill the veteran Risen Acolyte of Dwayna.

{"world_id":2206,map_id,“event_id”:“97E55382-0CB5-4564-BDDF-3BE4DADE6A20”,“state”:"Active"}

29DA1A21-887F-49F4-9999-DCB1FC9A35AA: Kill the veteran Risen Acolyte of Balthazar.

{"world_id":2206,map_id,“event_id”:“29DA1A21-887F-49F4-9999-DCB1FC9A35AA”,“state”:"Active"}

I don’t know, where it comes from. Is the event always active or what’s the reason for this ‘fault’?

Thanks for helping and sorry for my bad english.

Greetings
Vitus

Temples ALWAYS active?

in API Development

Posted by: Rasman.7812

Rasman.7812

Those are simply the wrong events.
the balthazar temple event is: 2555EFCB-2927-4589-AB61-1957D9CC70C8
and Dwayna is: 6A6FD312-E75C-4ABF-8EA1-7AE31E469ABA

Temples ALWAYS active?

in API Development

Posted by: vitl.2306

vitl.2306

Thank you – That was my fault.