(edited by Lopez.7369)
Devs try to stream temples, and they bug.
Waaaaaaait for it…. Moderator BOOM!!! :P
Wow. I watched a bit farther into it, and three ArenaNet tags have to give up on the event and find something else to do after they’re unable to fix it.
(edited by Lopez.7369)
I was there…. the Grenth temple event bugged out as well.
We had to move to Dwayna which finally worked. It was kinda sad.
That is rough. So funny.
For those not familiar with the issue: The temple events regularly bug at different spots. At Balthazar, one of the events leading up to the final event fails to spawn or gets stuck. At Lyssa, the cannon regularly locks up. At Dwayna, sometimes the Malchor escorting event doesn’t trigger. At Melandru, the escort event sometimes doesn’t spawn. At Grenth, the escort randomly stops moving and the event fails to progress.
(edited by Lopez.7369)
They should have just done what we all do and guest to a server with a functioning temple lol.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
And this is exactly why I think they should give it a rest and get to work on the bugs. Nobody will want to play if nothing is working.
Grenth didn’t look bugged. It looked like it just failed (prior to their arrival), the cannon defense event went up, which if failed, would have reset the chain, but since it didn’t, the guy went back to sleep in his camp.
Would have been way more fun if he did Grenth.
(edited by Healix.5819)
It’s really unlikely that it actually failed. It’s more likely that Jonez got stuck, which sometimes happens. (Although Temple of Grenth is probably the temple chain that bugs the least.)
Either way, at best stream viewers witnessed one of the major boss events in the game bugging in the same way it has bugged since launch more than one year ago.
(edited by Lopez.7369)
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
In the case of Dwayna rather than bug fixes being pushed off it might have been directly caused by the toxic pollen. That bug had been gone for a long time.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Bug fixes were on a todo list?
smack..Wut?…smack…smack…
Two of those temple events have been bugged for nearly a week on my server. You’d think they would have reset or fixed them or something before streaming.
They were probably there to see what makes them bug out so they can fix it. Back in GW1 I had teamed with a couple of devs a few times to try to work out what was glitching out. It probably means the bugs are high up on the list to be fixed.
HA HA (â„¢Nelson Muntz)
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
I keep hearing this, but [citation needed].
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
I keep hearing this, but [citation needed].
Well, I won’t provide one.
Devs said there are like 4 separate teams working on Living Story.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
I keep hearing this, but [citation needed].
Well, I won’t provide one.
Devs said there are like 4 separate teams working on Living Story.
This statement can be made over and over, but regardless many teams share programmers, graphic artists, and other various support staff (game optimization, QA, etc).
If management wanted to put majority of the focus on strictly fixing bugs, then they could have set up the teams to do that. Instead their focus is on releasing a continuous stream of updates (not saying this is right or wrong), but do have team(s) working alongside fixing bugs.
Regardless though, most of the priorities are not centered around fixing bugs, though it’s not forgotten either.
As far as both chains bugging though, that’s unfortunate and extremely embarassing. That’s on the same level as me trying to give a presentation to hundreds of clients/potential clients, but the projector is broken in all my conferences rooms, so I had to go to another office to give the presentation.
(edited by Antara.3189)
They were probably there to see what makes them bug out so they can fix it. Back in GW1 I had teamed with a couple of devs a few times to try to work out what was glitching out. It probably means the bugs are high up on the list to be fixed.
This could be the case of course. Sounds like the logical choice here.
They were probably there to see what makes them bug out so they can fix it. Back in GW1 I had teamed with a couple of devs a few times to try to work out what was glitching out. It probably means the bugs are high up on the list to be fixed.
This could be the case of course. Sounds like the logical choice here.
I can’t watch the stream because Twitch is bugging out for me, but bug-testing seems like a very strange thing to stream.
Seems about right. They are so focused on patches every 2 weeks that they don’t have any time to fix bugs that are 1+ year old.
Wow. I watched a bit farther into it, and three ArenaNet tags have to give up on the event and find something else to do after they’re unable to fix it.
There is always living story to go play.
But yeah, I agree with what someone said in this thread. They are so focused on living story updates every two weeks that they abandon every other corner of the game. If I dare venture out of the living story zone of the week, it is depressing.
Most of their resources are allocated to generating revenue and retaining players. Bug fixing and polish isn’t their priority.
It’s unfortunate, but at least they’re actually streaming themselves playing.
Need some Anet WvW and Spvp streams.
I feel bad for the devs because GW2 event code must be extraordinarily complex.
I know after 1 year of playing that these events WERE functional perfectly every other time I played them, so something added only recently probably broke the code.
Imagine being the guy who has to check so many variables to make sure the Toxic Seedlings don’t break Orr? I bet it’s harder than it sounds!
Is the problem in the Duo source or the scripting done in Duo…. Always tricky to track down those bugs.
Would this be considered “delightful irony?” It has been over one year and yet there are still dungeon and temple bugs that haven’t been addressed save for the occasional path exploit that is “fixed.” Hopefully, this livestream will act as a wake up call for bug fixes to commence.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
So the guys that fix the mistakes aren’t the ones that created them? That’s one of the worst ways to do things, and most industries have abandoned that grossly ineffective system long ago, but if you’re right it makes it obvious why so few bugs actually get fixed in a timely manner.
Stormbluff Isle [AoD]
The bright side to this is maybe with the little bit of red face embarassment the devs felt after bugging the temples, some serious attention will go into looking at and fixing them finally.
They got to experience what the average player has been experiencing for over a year now.
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
So the guys that fix the mistakes aren’t the ones that created them? That’s one of the worst ways to do things, and most industries have abandoned that grossly ineffective system long ago, but if you’re right it makes it obvious why so few bugs actually get fixed in a timely manner.
That’s not what any of the quotes is talking about.
The first on implies that Arena.net somehow fixes less bugs because they prioritize temporary content.
The response says that temporary content department basically works independantly from the other ones, and allocating more resources to one does not mean that the other works less efficiently.
This is when a Management representative needs to stand up, apologize, and then make a promise to fix the problems that their own people can’t avoid. I got the impression they were trying to show people how to do the event, and they fell flat on their faces.
I have pointed out how unprofessional the Management team seems to operate in the past. This one video, actually released by Anet team members shows one important fact.
There is no team at Anet, and the lack of cohesive management is devastating the Brand of Guild Wars.
This video was really sad to watch. Any businessman would be appalled that this was actually broadcast on a public forum.
(edited by Sligh.2789)
Waaaaaaait for it…. Moderator BOOM!!! :P
Took 19 hours lol
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
So the guys that fix the mistakes aren’t the ones that created them? That’s one of the worst ways to do things, and most industries have abandoned that grossly ineffective system long ago, but if you’re right it makes it obvious why so few bugs actually get fixed in a timely manner.
That’s not what any of the quotes is talking about.
The first on implies that Arena.net somehow fixes less bugs because they prioritize temporary content.
The response says that temporary content department basically works independantly from the other ones, and allocating more resources to one does not mean that the other works less efficiently.
You are pretty much saying that there is a bug fixing department that is separate from the content departments, and if so, that’s a disaster. No modern organization in any industry works that way any more, and it’s the idea of having them separate that is inefficient … independent of what kind or how many resources are in the bug fixing department (if there indeed is one).
Stormbluff Isle [AoD]
I just made a post to a forum post about the Anet team trying to do Temples in Orr, but they bugged out on them while they transmitted on Twitch.
The original post was moved to “Linksville” because the link to the twitch broadcast was in the OP message.That the original post was moved, speaks even more clearly to the topic I discussed in my post.
I understand why they had to move it, but the fact that no management member is even aware of it is devastating to the brand that Guild Wars built up.
I rarely disagree with moderator actions, but in this case I think they are making the damage even worse.
This message was infracted immediately after posting. Sorry about that
(edited by Sligh.2789)
Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.
Temporary content is done by entirely different teams than bug fixing.
So the guys that fix the mistakes aren’t the ones that created them? That’s one of the worst ways to do things, and most industries have abandoned that grossly ineffective system long ago, but if you’re right it makes it obvious why so few bugs actually get fixed in a timely manner.
That’s not what any of the quotes is talking about.
The first on implies that Arena.net somehow fixes less bugs because they prioritize temporary content.
The response says that temporary content department basically works independantly from the other ones, and allocating more resources to one does not mean that the other works less efficiently.
You are pretty much saying that there is a bug fixing department that is separate from the content departments, and if so, that’s a disaster. No modern organization in any industry works that way any more, and it’s the idea of having them separate that is inefficient … independent of what kind or how many resources are in the bug fixing department (if there indeed is one).
No, I’m saying that the temporary content department is not responsible for causing or fixing temple bugs.
I told you so!
I told you ALL.
I did everything I could to get these issues the attention they deserved. Especially the massive imbalance of Vet Subjugators instant-casting 6-8 Wells at once. I tried my hardest, I took videos of these bugs, I tried to educate the players as well on how to cope with it all. In the end, it was all for naught. Our feedback is all for naught, especially when it’s just to try and save them from themselves. This is the proof of that.
Haha even the Dwayna event had that crazy new graphics bug.