Devs try to stream temples, and they bug.

Devs try to stream temples, and they bug.

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Posted by: Lopez.7369

Lopez.7369

http://www.twitch.tv/guildwars2/b/480007149

Group of developers try to stream Temple of Lyssa, and it bugs 8 minutes in. After 5 minutes of trying to un-break it, they give up. They then try to do Temple of Grenth, and it bugs too.

Pretty embarrassing, but hopefully it gets them to fix these events after a year. All of the temple events still regularly bug.

(edited by Lopez.7369)

Devs try to stream temples, and they bug.

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Posted by: Immensus.9732

Immensus.9732

Waaaaaaait for it…. Moderator BOOM!!! :P

Mesmers Shall Rule Tyria!

Devs try to stream temples, and they bug.

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Posted by: Lopez.7369

Lopez.7369

Wow. I watched a bit farther into it, and three ArenaNet tags have to give up on the event and find something else to do after they’re unable to fix it.

(edited by Lopez.7369)

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Posted by: Phoenixfudge.5290

Phoenixfudge.5290

I was there…. the Grenth temple event bugged out as well.

We had to move to Dwayna which finally worked. It was kinda sad.

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Posted by: Lopez.7369

Lopez.7369

That is rough. So funny.

For those not familiar with the issue: The temple events regularly bug at different spots. At Balthazar, one of the events leading up to the final event fails to spawn or gets stuck. At Lyssa, the cannon regularly locks up. At Dwayna, sometimes the Malchor escorting event doesn’t trigger. At Melandru, the escort event sometimes doesn’t spawn. At Grenth, the escort randomly stops moving and the event fails to progress.

(edited by Lopez.7369)

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Posted by: Substance E.4852

Substance E.4852

They should have just done what we all do and guest to a server with a functioning temple lol.

Connection error(s) detected. Retrying…

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Posted by: Charak.9761

Charak.9761

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Devs try to stream temples, and they bug.

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Posted by: Anymras.5729

Anymras.5729

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

And this is exactly why I think they should give it a rest and get to work on the bugs. Nobody will want to play if nothing is working.

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Posted by: Healix.5819

Healix.5819

Grenth didn’t look bugged. It looked like it just failed (prior to their arrival), the cannon defense event went up, which if failed, would have reset the chain, but since it didn’t, the guy went back to sleep in his camp.

Would have been way more fun if he did Grenth.

(edited by Healix.5819)

Devs try to stream temples, and they bug.

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Posted by: Lopez.7369

Lopez.7369

It’s really unlikely that it actually failed. It’s more likely that Jonez got stuck, which sometimes happens. (Although Temple of Grenth is probably the temple chain that bugs the least.)

Either way, at best stream viewers witnessed one of the major boss events in the game bugging in the same way it has bugged since launch more than one year ago.

(edited by Lopez.7369)

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Posted by: Khisanth.2948

Khisanth.2948

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

In the case of Dwayna rather than bug fixes being pushed off it might have been directly caused by the toxic pollen. That bug had been gone for a long time.

Devs try to stream temples, and they bug.

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Posted by: GOSU.9574

GOSU.9574

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Bug fixes were on a todo list?

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Cole Eyre.8471

Cole Eyre.8471

Two of those temple events have been bugged for nearly a week on my server. You’d think they would have reset or fixed them or something before streaming.

Devs try to stream temples, and they bug.

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Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

They were probably there to see what makes them bug out so they can fix it. Back in GW1 I had teamed with a couple of devs a few times to try to work out what was glitching out. It probably means the bugs are high up on the list to be fixed.

Guild Leader of DVDF www.dvdf.org.uk since 2005

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Posted by: Zanshin.5379

Zanshin.5379

HA HA (â„¢Nelson Muntz)

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Posted by: AntiGw.9367

AntiGw.9367

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Temporary content is done by entirely different teams than bug fixing.

Devs try to stream temples, and they bug.

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Posted by: Funset.7893

Funset.7893

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Temporary content is done by entirely different teams than bug fixing.

I keep hearing this, but [citation needed].

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Posted by: AntiGw.9367

AntiGw.9367

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Temporary content is done by entirely different teams than bug fixing.

I keep hearing this, but [citation needed].

Well, I won’t provide one.

Devs said there are like 4 separate teams working on Living Story.

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Posted by: Antara.3189

Antara.3189

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Temporary content is done by entirely different teams than bug fixing.

I keep hearing this, but [citation needed].

Well, I won’t provide one.

Devs said there are like 4 separate teams working on Living Story.

This statement can be made over and over, but regardless many teams share programmers, graphic artists, and other various support staff (game optimization, QA, etc).

If management wanted to put majority of the focus on strictly fixing bugs, then they could have set up the teams to do that. Instead their focus is on releasing a continuous stream of updates (not saying this is right or wrong), but do have team(s) working alongside fixing bugs.

Regardless though, most of the priorities are not centered around fixing bugs, though it’s not forgotten either.

As far as both chains bugging though, that’s unfortunate and extremely embarassing. That’s on the same level as me trying to give a presentation to hundreds of clients/potential clients, but the projector is broken in all my conferences rooms, so I had to go to another office to give the presentation.

(edited by Antara.3189)

Devs try to stream temples, and they bug.

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Posted by: aspirine.6852

aspirine.6852

They were probably there to see what makes them bug out so they can fix it. Back in GW1 I had teamed with a couple of devs a few times to try to work out what was glitching out. It probably means the bugs are high up on the list to be fixed.

This could be the case of course. Sounds like the logical choice here.

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Posted by: Smith.1826

Smith.1826

They were probably there to see what makes them bug out so they can fix it. Back in GW1 I had teamed with a couple of devs a few times to try to work out what was glitching out. It probably means the bugs are high up on the list to be fixed.

This could be the case of course. Sounds like the logical choice here.

I can’t watch the stream because Twitch is bugging out for me, but bug-testing seems like a very strange thing to stream.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Seems about right. They are so focused on patches every 2 weeks that they don’t have any time to fix bugs that are 1+ year old.

Devs try to stream temples, and they bug.

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Posted by: cesmode.4257

cesmode.4257

Wow. I watched a bit farther into it, and three ArenaNet tags have to give up on the event and find something else to do after they’re unable to fix it.

There is always living story to go play.

But yeah, I agree with what someone said in this thread. They are so focused on living story updates every two weeks that they abandon every other corner of the game. If I dare venture out of the living story zone of the week, it is depressing.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Calae.1738

Calae.1738

Most of their resources are allocated to generating revenue and retaining players. Bug fixing and polish isn’t their priority.

Devs try to stream temples, and they bug.

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Posted by: Doggie.3184

Doggie.3184

It’s unfortunate, but at least they’re actually streaming themselves playing.

Need some Anet WvW and Spvp streams.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Devs try to stream temples, and they bug.

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Posted by: Kain Francois.4328

Kain Francois.4328

I feel bad for the devs because GW2 event code must be extraordinarily complex.

I know after 1 year of playing that these events WERE functional perfectly every other time I played them, so something added only recently probably broke the code.

Imagine being the guy who has to check so many variables to make sure the Toxic Seedlings don’t break Orr? I bet it’s harder than it sounds!

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

Is the problem in the Duo source or the scripting done in Duo…. Always tricky to track down those bugs.

SBI

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Posted by: DanteZero.9736

DanteZero.9736

Would this be considered “delightful irony?” It has been over one year and yet there are still dungeon and temple bugs that haven’t been addressed save for the occasional path exploit that is “fixed.” Hopefully, this livestream will act as a wake up call for bug fixes to commence.

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Posted by: Cactus.2710

Cactus.2710

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Temporary content is done by entirely different teams than bug fixing.

So the guys that fix the mistakes aren’t the ones that created them? That’s one of the worst ways to do things, and most industries have abandoned that grossly ineffective system long ago, but if you’re right it makes it obvious why so few bugs actually get fixed in a timely manner.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

The bright side to this is maybe with the little bit of red face embarassment the devs felt after bugging the temples, some serious attention will go into looking at and fixing them finally.

They got to experience what the average player has been experiencing for over a year now.

Devs try to stream temples, and they bug.

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Posted by: AntiGw.9367

AntiGw.9367

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Temporary content is done by entirely different teams than bug fixing.

So the guys that fix the mistakes aren’t the ones that created them? That’s one of the worst ways to do things, and most industries have abandoned that grossly ineffective system long ago, but if you’re right it makes it obvious why so few bugs actually get fixed in a timely manner.

That’s not what any of the quotes is talking about.

The first on implies that Arena.net somehow fixes less bugs because they prioritize temporary content.

The response says that temporary content department basically works independantly from the other ones, and allocating more resources to one does not mean that the other works less efficiently.

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Posted by: Sligh.2789

Sligh.2789

This is when a Management representative needs to stand up, apologize, and then make a promise to fix the problems that their own people can’t avoid. I got the impression they were trying to show people how to do the event, and they fell flat on their faces.
I have pointed out how unprofessional the Management team seems to operate in the past. This one video, actually released by Anet team members shows one important fact.

There is no team at Anet, and the lack of cohesive management is devastating the Brand of Guild Wars.

This video was really sad to watch. Any businessman would be appalled that this was actually broadcast on a public forum.

(edited by Sligh.2789)

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Posted by: Substance E.4852

Substance E.4852

Waaaaaaait for it…. Moderator BOOM!!! :P

Took 19 hours lol

Connection error(s) detected. Retrying…

Devs try to stream temples, and they bug.

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Posted by: Cactus.2710

Cactus.2710

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Temporary content is done by entirely different teams than bug fixing.

So the guys that fix the mistakes aren’t the ones that created them? That’s one of the worst ways to do things, and most industries have abandoned that grossly ineffective system long ago, but if you’re right it makes it obvious why so few bugs actually get fixed in a timely manner.

That’s not what any of the quotes is talking about.

The first on implies that Arena.net somehow fixes less bugs because they prioritize temporary content.

The response says that temporary content department basically works independantly from the other ones, and allocating more resources to one does not mean that the other works less efficiently.

You are pretty much saying that there is a bug fixing department that is separate from the content departments, and if so, that’s a disaster. No modern organization in any industry works that way any more, and it’s the idea of having them separate that is inefficient … independent of what kind or how many resources are in the bug fixing department (if there indeed is one).

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Devs try to stream temples, and they bug.

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Posted by: Sligh.2789

Sligh.2789

I just made a post to a forum post about the Anet team trying to do Temples in Orr, but they bugged out on them while they transmitted on Twitch.
The original post was moved to “Linksville” because the link to the twitch broadcast was in the OP message.

That the original post was moved, speaks even more clearly to the topic I discussed in my post.

I understand why they had to move it, but the fact that no management member is even aware of it is devastating to the brand that Guild Wars built up.

I rarely disagree with moderator actions, but in this case I think they are making the damage even worse.

This message was infracted immediately after posting. Sorry about that

(edited by Sligh.2789)

Devs try to stream temples, and they bug.

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Posted by: AntiGw.9367

AntiGw.9367

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Temporary content is done by entirely different teams than bug fixing.

So the guys that fix the mistakes aren’t the ones that created them? That’s one of the worst ways to do things, and most industries have abandoned that grossly ineffective system long ago, but if you’re right it makes it obvious why so few bugs actually get fixed in a timely manner.

That’s not what any of the quotes is talking about.

The first on implies that Arena.net somehow fixes less bugs because they prioritize temporary content.

The response says that temporary content department basically works independantly from the other ones, and allocating more resources to one does not mean that the other works less efficiently.

You are pretty much saying that there is a bug fixing department that is separate from the content departments, and if so, that’s a disaster. No modern organization in any industry works that way any more, and it’s the idea of having them separate that is inefficient … independent of what kind or how many resources are in the bug fixing department (if there indeed is one).

No, I’m saying that the temporary content department is not responsible for causing or fixing temple bugs.

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Posted by: ilr.9675

ilr.9675

I told you so!

I told you ALL.

I did everything I could to get these issues the attention they deserved. Especially the massive imbalance of Vet Subjugators instant-casting 6-8 Wells at once. I tried my hardest, I took videos of these bugs, I tried to educate the players as well on how to cope with it all. In the end, it was all for naught. Our feedback is all for naught, especially when it’s just to try and save them from themselves. This is the proof of that.

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Posted by: Lucky.9421

Lucky.9421

Haha even the Dwayna event had that crazy new graphics bug.