And John Smith already deemed your argument invalid in his first post in this topic.
I think I may have hijacked the topic a bit -imo it certainly should be renamed after all these pages – I don’t mean to argue that traders influence the market in a bad way nor that they should be stopped. I agree there’s too much movement for a small-ish group to influence it. Nor do I believe TP trading should be stop. For that matter, it cannot be stopped, as you pointed out. It’s just a feature of the market.
I was merely agreeing with phys and trying to make the case that players ought to have more than one “most efficient” opportunity and that if the “best” one – as seems to be the opinion of a lot of people – is one that is outside of the core gameplay, it is not a good thing and basically discourages players to… actually play the game if they want to save up money for that darn precursor and rather try their hand at trading instead.
And there are more than one way to reach your goals. Basically the profits to be gained on the tp are blown way out of proportion by some people here. Basically the best way to obtain gold is to buy it with gems. If I put my account wealth into proportion of hours played, i made about 1$ per hour. Your arguement might be valid, i this game was pay to play but as long as it is financed by micro transactions and you pay for free after the purchase fee, your argument is simply invalid.
my TP profits are not exageratted, they are estimated and approximate, but im actually lowballing here. You guys seem to forget i have done this. I have used the TP and various other hardcore farming mechanics to make money in the past. I’m not some guy who is incapable of making TP money. I just recognize, its bad for the game.
how much do you think someone makes in a day of a normal planned playthrough by arena net? lets say spending 2 hours completing a map. well lets say they have 15 hearts, they may find 2 or 3 chests (most chests arent near hearts) Well i just did it the other day on my engineer, i made probably 30 silver in gold, maybe 60 silver in materials. thats 90 silver in an hour for core gameplay.
I have also played the merchant, not even trying to be hyper effecient, my goal was turning over items with ineffeciencies fast and often. In that same time frame i made probably around 16-22 gold. farming the champ train was tedious and boring, but including materials i was making around 10-15 gold in two hours. Now if i had more money, i would have been able to make even more on the TP, there were some markets i didnt have enough initial investment to ride out on. I had to do more risky or slower selling markets because while with 100 gold on hand i could only make 8-11 gold and hour or about 10% of my capital, with 1000 gold i could take safer and more consistent markets that pay out more consistently, doing things that only get me like 5% gains per hour. but 5% of 1000 is 50 gold an hour. I also couldnt jump into risky but highly profitable markets like precursor creation like i could if i had 5000 gold (making on average 20% of my initial investment back.
Point is, it makes the game suck, any second i am not doing the most effecient activity is a waste of time. Jump puzzles? All of the content they should be trying to get me to go back and do, mini dungeons, open world fights, are not worth it. Harder and more interesting dungeons? 1.7 gold in about 35 minutes if played as the devs said they wanted it to be played.