I tried some flipping over the time, especially since I started to go for my ascended armor set.
So first let me tell you my little story so far.
Note that I’m not one of those gold-hoarders, the largest amount I ever had was something close to 300 when I sold my flame and frost dyes, other than that I just save up as much as I currently need.
So my flipping was still on a kinda small scale.
When the prices for silk skyrocketed with ascended crafting I started to stock up on large amounts of cabalist armor and salvaged the heck out of it.
At first I started to stock up on silk and couldn’t craft as much silk spool as I had silk for, for almost half the price I would’ve paid if I had bought silk scraps directly in the TP.
So I started to sell the silk I didn’t need for a daily spool-craft.
Sometimes I made around 6 to 8 Gold in ten minutes…granted for only one cycle of buying armor, salvaging it, substracting 300 scraps and selling the rest.
This system is still working, though it seems that either enough people found that method or my exploitation has impacted the market enough to raise the price of cabalist armor-pieces from around 3 silver to 3.5 silver.
I started to see patterns though. Some folks seem to have nothing better to do than to raise their buy-orders one copper above higher bidders all the day. I had kinda funny runs of changing an order multiple times in a row, until it was so high that I rather sold my cabalist armor to the player bidding against me.
To be honest, it depresses me. Sitting alone in front of the screen and flipping some key-products from time to time was more effective in order to get an ascended armor than actually playing pve or pvp.
My superficial step into tp-flipping brought more results than the actual game.
It was so easy, I wouldn’t even wonder if there are already flipping-bots at work.
So why do I think that flipping could be the bane of GW2?
Simply this: If you don’t put a lot of work into the game to keep track with the price-wars in the tp, your progression is enormously slow.
Say we got a casual player. Maybe doing his dailies and running some pvp, fractals or dungeons at the weekends. Last time I checked, 300 silk scraps cost approx 7.2 gold at the tp. 7.2 gold are quite some dungeons.
While our casual friend plays an hour to get just the ascended silk-spool, even an unexperienced flipper like me could raise twice the amount of gold in the same time with a budget of less than 10 gold.
Since I stared only at the tp and bought the cheap sell-orders, the price rose higher because people doing the same placed higher buy-orders.
Long story short: Flipping raised the prices and our casual friend is on the losing end.
I don’t even want to imagine what it’s like if you’re a new player, exploring and doing your story. When the game started I really enjoyed crafting. If I lacked some materials I could buy them at the tp easily with what I earned during my playtime.
Nowadays one wool-scrap costs more than 5 silver.
If you want to craft the matching armor for your level 30 char as a new player, you’re pretty much bankrupt.
Alternatively you could farm…I tried that too to know what I’m talking about: I know grindy j-rpg’s with a faster progression.
As lucrative as a little work and time on the tp might be for me, I think Anet should do something against it since it has far too much impact for that little work.
Maybe something like limited buy-orders per day for each account.
But I don’t see that coming anytime soon.
Until then I will end this post with a small song:
They call him Flipper, Flipper, trades rather than playing,
No-one you see, has more gold than he,
And we know Flipper, lives in a world full of trading,
Buying there-over, over the tp!
Everyones bugged by the despot of tp,
Ever so grabby and greedy is he,
Clicks he will do when bargains appear,
And how they vanish when he’s near!
They call him Flipper, Flipper, trades rather than playing,
No-one you see, has more gold than he,
And we know Flipper, lives in a world full of trading,
Buying there-over, over the tp!