Adventuring and a free market don’t go together. In a free market, using wealth to create more wealth on the trading post is always going to be more rewarding than generating wealth through other means.
If you don’t want to play TradingPostWars 2, you will always have a lower income than if you did.
And the question then becomes: So what?
It’s something people need to realize so they can make a choice. Participate in trading, or accept that you will never make as much gold for time spent doing other parts of the game.
There’s an assumption that an MMORPG needs a functional economy to be a good MMORPG. MMORPGs in general would benefit from more conversation between players and designers about whether this assumption is true.
It boils down to what a fantasy MMORPG is ultimately about, and whether an open economy benefits that more than detracts. There are legitimate arguments to be made for both sides.
For example, one of the things that a free market economy brings to the game is a discussion about what are “luxury” items and which are “necessities”, and whether dividing items in a game about saving the world with swords and fireballs can sustain that kind of division and remain fun for the majority of the player base. Do people play fantasy MMORPGs to enter a world where they need to learn to be satisfied with being middle-class unless they are willing to spend time trading?
Clearly, some don’t, which is what generates threads like these.
No one from either side of the argumentshould be portraying this as a simple question and dismissing those from the other side.
To what extent should a fantasy game simulate real life and require “hard work” and “sound investment” for the best rewards?
No one thinks it should be a perfect simulator, because no one here would be willing to put in the kind of work and dedication to perform at the peak of human capability, or we wouldn’t be playing video games. We’d be training to be olympic athletes, concert pianists, and investing in real stock markets.
Conversely, no one wants to log on and have a legendary handed to them for doing so, or they would be playing a different game.
So how real should it be? Does the quest for a healthy, functioning economy make it too real, and burst the fantasy bubble for which we play games like this, or does it support the fantasy we want to roleplay?