Now, let’s swing this back to GW2. If I’m a player who has no interest in a legendary, and enjoys parts of the game that are providing me with a reasonable income stream compared to my wants, I think this economy is fantastic. Let’s use my D/D ele as an example (pretending that I’m not working for Incinerator). The dyes I want for my character are blue rarity dyes. The stats I want for my character’s armor (other than the runes) are available via one of karma, badges (of which I have a large stockpile), or dungeon tokens. I am part of a fractals group that’s up in the 30s, so my rings and backpiece could be purchased without any real additional effort. I do my dailies every day, and I do my guild events every week, so the amulet and accessories I want are fairly easily attained there. What expenses do I really have? I paid around 7g total for my weapons. I need 50 ectos (so around 10g) for one of the earrings and 5g for the other. The runes/sigils I wanted were middle of the road price, so the outfitting there ran me maybe 20g. I’ve attained all my function goals for around 40g-45g. Just regular play to attain those tokens/badges/karma is more than enough for that amount of money (assuming I’m smart with selling it and not wasteful, which is the case) and that’s the content I was doing anyway. To get the style I wanted, now I decide I want the Mystic Spike (around 3.5g crafted) and the Inquest Dagger (tokens). Toss in the T3 cultural top (30g), HoM gloves (free), Acolyte legs (a few copper), and the boots/shoulders/helm that I bought for the stats (karma/badges/tokens) and the entire, effectively endgame of outfitting my character cost me 75g-80g. With regular play (when I was actually building this char, I’m a bit busier now and not playing near as much) that’s 2-4 weeks of regular play. That’s all it took for that person to fully satisfy all their wants and needs in this GW2 economy.
How do you think they view this economy? Do they think the things they want to buy are too expensive, or the things they’re selling are too cheap? They think this is absolutely fantastic, best MMO economy ever. If those were your personal preferences, you’d be saying “I know an optimal economy when I see one, and this is absolutely it!” You, like almost every person, look at the economy from a selfish perspective. When something costs more than you’re willing to pay, you generally think “that’s too expensive” when the more accurate description is likely “my personal demand for that is lower than the current equilibrium price.” But when things are priced far below what you’re willing to pay, you say “oh wow, that’s really cheap!” The more accurate thing to say about that might be "my personal position along the demand curve means I receive significant consumer surplus from the purchase of this item. As an economist, when I go to the store, I do the same thing. “Who would pay that much for that?” “Wow look how cheap these are!” That’s how people are wired to think. But when I’m evaluating an economy, I step back and look at quantitative metrics. What sort of income distribution does this lead to? How efficient is production? How stable are prices? What sort of barriers are there to trade? How much overall production is there? How does that compare to the size of the money supply? What sort of growth is happening? There’s a thousand quantifiable different things I might look at, but “is this product overpriced” is never really directly asked (in a virtual economy) because it’s not really relevant.
As I said at the start of this, virtual and real world economies face this same issue constantly. The metrics they’re judged by, and ultimately (in many cases with other, less expertly monitored games, as well as the real world) people who don’t really understand economics make decisions based on personal preferences and declare those preferences as proof positive of a good or bad economy. People think they know a good economy when they see one, but they really don’t.