I miss the heroes from GW1 and I don’t play dungeons because I have to group with other people. Would it be possible to unlock heroes that could be used instead of living players to run dungeons. Perhaps scale rewards by the number of real players. I mostly just want to see the content… not necessarily for the rewards.
Also I like the idea of gaining dungeon tokens through some other means in the zone containing the dungeon. Perhaps certain quest chains or creature kills could have a chance to drop them.
Yes, a PvE skin locker would be grand. My vote is for utilizing the Hall of Monuments as a place to store such things. In general we need a way to collect and reuse the skins we acquire. I love being able to get skins out of the HoM. It’s a system that works well and should be expanded upon.
Soulbound should go away… yadda yadda yadda.
More weapons… specifically a way to unlock weapons that currently cannot be used by specific professions. Perhaps a personal story line that is profession specific to unlock the use of the other weapon types. Or perhaps a master of each weapon type that can be trained under to unlock the types.
Dedicated minipet ui where you can select any pet stored in the collection and has a hide option.
A menagerie to collect pets and wildlife (ambient creatures).
A slot outside of inventory to store each type of weapon. Say for an elementalist, a slot for staff, one for scepter, dagger main hand, dagger off hand, etc. Then you check which one you want active. For professions with weapon switching you’d check two sets. Haven’t thought it all the way through, but the point being to have a compete set up weapons not sitting in your inventory where they might be accidentally salvaged or sold. Also it’d give an excuse to collect all the available weapon types.
Elite skill capture a la GW1.
Vanquishing of some sort. Zones or instances where the blasted baddies don’t respawn. But do one better that GW1 and put something on the map showing the locations of the last few mobs. It should be about killing out the baddies not spending an hour hunting that last one hiding in a corner somewhere.
This isn’t about progression… but could you please make it so the PvE map shows where the other players in the zone are? I’d like to know where everyone is without having to be in a group first. Different color dots for guildies would be nice too.
Achievements related to non-playable races/groups. Say a friend of the skritt or hylek achievement. Maybe it gives you access to special areas with discounted vendors, skin sellers, or something.
Farming… as in your own area of farming nodes. Like once you collect say 250 of a certain type of cooking supply you can create a seed to plant a node in your own personal farm field. I don’t know, just a wild idea.
I like the idea of a book that you can fill with hearts completed in the PvE zones. I redo hearts on alts all the time, but it seems like it’d be neat to have a way to redo them on characters that have already completed them. Perhaps they could be turned in for a little bit of gold, experience, karma or the like.
Dyes should be account bound and provide a way to see which dyes are missing from the collection (and allow a way to preview the un-obtained dyes).
A monster model viewer, perhaps tied to the slayer achievement line.
I think that’s it. Anyone like these ideas?