Vertical Progression and level cap:
Ascended gear and crafting is good, and should stay as it is (though it is still kinda harsh on Alts), but what worries me is if the level cap is increased. If ascended gear is going to be as hard as it is, when the level cap increases (if ever), make sure that those who already have ascended gear can upgrade their armor/weapon to the new level cap in an easier fashion than remaking it. (However don’t just bump it up to the new level either, make people work for it just not as hard as remaking the armor or weapon…..or maybe even make the armor level as you do in some way…..) It would be a shame to see such hard work go into armor/weapons just to have it phased out by a new level cap. (The same kinda worry about a new tier of gear, which would be very bad for people and go against the gw2 ideals).
Horizontal Progression:
—I think luck was a good step forward to make lower tier drops meaningful, and maybe you should improve on that.
—To me it sounds like the best way to get more progress that doesn’t involve stats (well at least not as much) would be a new system altogether. I like the idea of player housing or mini pets fighting for you (or against other mini pets) or even sub classes. There are so many new crazy ways you could make progression, you just may have to be bold about it.
Ideas on progression:
—Minipets: Imagine if every time you opened champ loot, you got something like “+1 power mini pet food”, which you then used to increase the stats of your mini pet, and that each minipet had its own special skill so each mini pet is special in its own way beyond looks. That gives a lot of room to progress your mini pets giving people something to work for. (Or maybe each class gets their own type of AI assist that isn’t even a minipet that can be upgraded in a similar fashion. Though this may interfere with ranger pets….)
—Housing: Imagine if every time you scraped a blue or green, a house scrap dropped, and if you get enough of these scraps it could help you make your housing, or furniture for your house, or even upgrade your house. That gives people something to work for and to show off to the community. (If Housing happens, please don’t make it instance based where others can’t see your house.)
—Subclass: A lot of people already talked about this but it could be a good idea to make classes feel a bit more special and maybe even help progress your character in certain ways. Though this seems risky, and may even go against the original idea of gw2, it could work out in a positive way.
Conclusion:
Ascended gear good, level cap increase could be bad, but if handled well enough, could work.
Progression needs something new that isn’t stat related, something that doesn’t exist yet, that makes every loot that you get in this game feel worth it in one way or another.