Hi Chris!
First and foremost I want to thank you for your time in initiating and speaking with us all on this CDI. Character progression is something I’m relatively passionate about in games, and I’ve truly enjoyed reading everyone’s ideas and your responses.
You wanted to move the conversation now to one more focused on Horizontal progression, and this is the topic I came here to discuss. I will not mention ascended gear at all in this post (except for this little snippit) because it has been covered quite thoroughly already (and quite frankly, I personally take little issue with it).
Now on to Horizontal progression:
There are two topics I’d like to talk about that I think are the best ways to expand upon horizontal progression and really toss things up in the meta.
Topic 1: Horizontal Progression in the form of Sub-Classes/Jobs
You’ve stated a few times in a couple different ways that the Anet team has been discussing Horizontal progression in the form of a type of job system or “sub-classes” if you will.
This in my opinion is an excellent idea, and I would love to see something like this implemented in GW2. I think this is one of the best possible ways to expand upon horizontal progression. This is one of the reasons to why I have now participated in this CDI. I want to weigh in on this topic a bit more with my expectations/ideas for a system such as this.
1: Furthar fleshing out the roles of “Control, Damage, Support” for each of the classes
In a lot of interviews with devs before this game came out, it was stated that GW2 wanted to do away with the original holy trinity of MMOs, and replace it with a trinity of Control, Damage, and Support. I feel like in the current meta of the game, this is new trinity is barely existent. Most content is easier the faster you burn something down, so there is a very heavy reliance on DPS (even Tequatle is literally just a 15 minute DPS check with other mechanics thrown in). This is something I would LOVE to see expanded upon in the form of a Sub-class system. New traits, new skills, new passive bonuses that the player has the choice to have active/slotted that can buff one of the three roles. This sort of leads into my second point.
2: New exclusive skills to each job (both weapon, utility, and passive).
This is touched a bit more on the next section, but new exclusive skills would really mix the meta up, and make it feel like No two Warriors/Thieves/Mesmers/etc are the same (which again, makes the game so much more engaging in my opinion)
3: Sub-Class development shouldn’t end with selecting a sub-class
This portion of my opinion might come under fire a bit because a lot of the GW2 community has lot of people don’t want things to feel too grindy (which is a completely fair and valid point). I still think there should be ways developing a sub-class furthar upon selection. A skill tree that uses your skill points would probably not be the way to go on this considering that makes it ALL about grind. Instead, perhaps, your sub-class or job could earn sub-class or job exp based on activities that the job performs well.
For the sake of example, suppose a thief has the Sub-Class “Nightshade” — a support based subclass that focuses on stealthing, healing, and buffing itself and its allies with the sacrifice of some DPS. This player should earn “Nightshade” exp by Stealthing, healing, and buffing it’s allies.
As the Sub-Class/Job increases in level, new passive and slot-able skills become available.
Topic 2: Horizontal Progression in the form of new weapon skills (not new weapons)
Some have mentioned new weapons, which is great and I’d still like to see, but I’m talking about multiple sets of skills for each 1 – 5 slot on each weapon. New sills for each weapon would increase build diversity exponentially, and it would make creating a build so much more engaging. There would be new combos to figure out, more diversity in combat — I’m sure there would be new animations etc. Generally speaking I think this another item for Horizontal progression that would be extremely healthy for the game, and the game’s meta. This can even tie back to sub-classes — certain sub-classes could have some exclusive weapon skills. The mixing and matching of weapon skills would be very engaging.
In Closing
Simply thinking about these sort of things being implemented into GW2 gets me excited — it would certainly make me want to play a lot more.
Also, for all those that took the time to read I want to emphasize that all of this is just my opinion — you may disagree, and I’m perfectly okay with that. If you’d like to expand upon or discount any of my ideas, I will not be offended.
(edited by Mixchimmer.7230)