I don’t think I have anything left to add, being by and large a casual player who used to raid before raids really took off in WoW and other games. I’ve pretty much said everything I could think of on how to handle things (without going into detail just setting up the whole framework) and it’s apparently not in the direction people want to take things so . . .
I don’t think raids, however they are added, are going to be of either use or interest to me. And I don’t think those who would do raids are going to see me as being of use, or interested in allowing me to join in.
Have fun, everyone.
What “scares” me away from “raids” is basically their tendency to be exclusive, rather than inclusive. To me GW2 is about inclusion and freedom-exclusion should be reserved for Guild activities (“we do things this way/prefer you are this type of player”). Indeed what so-called hardcore players sometimes have against GW2 is that their “exclusionary rights” are often “breached”, because it’s for the most part an inclusive game-and I don’t wish that to ever change.
There’s nothing wrong with “hardcoreness”, but it’s not right to push it on players who are not geared that way. Thus making raid content solely for “hardcore play” would be, in my humble view, a mistake.
(Also, never confuse “casual” as “lacking in skill”, because you would be surprised. They can like their games just as much but approach them differently-the “carebear” pejorative attacks and insinuations about their skill are honestly rather preposterous and most likely exaggerations and non-factual.)
If anything, my only word would be for people to be able to select difficulty levels, and for ONLY titles (or things of extreme inconsequence) to be awarded for those who complete successfully the most difficult iterations of these planned instances. Not every “hardcore” player plays only for the challenge, IMHO; many do just because of the carrot. Players who truly love challenges will want to test the hardest instances for the titles alone, not for better drops, etc. (though I admit there’s a possible risk of too much development time/resources for “hard” content designed around a 2%-a number I pulled out of thin air-of people who will do it just for a title.)
(Much like I don’t love JPs, and don’t do them regardless possible AP and titles.-if I felt there were a significant item to be solely obtained from JPs, I would feel cheated, because that’s simply content I don’t particularly enjoy. That said, JP lovers do them all the time, and often not to obtain any unique rewards, but because they are fun to them.)
I have played many “difficult” modes in other games just for fun and the challenge (sometimes just a silly, non-consequential title at most), and I doubt I will be the only one in that respect.
I mean no offense to “hardcore” players. I just believe exclusionary practices should be very limited on GW2, given it’s one of the most (if not THE most) inclusive MMO out there right now. You are entitled to care about your online gaming “social status”, as much as I am entitled to totally ignore it, much like I do in real life as well-we are no different or better from each other just because some are successful doctors, other low-income artists; “just dailies” players, or “hardcore” Dungeon “runners”.
I hope that if they (instanced “raids”) are ever implemented, they are not done in such fashion that we will never be able to fully enjoy them, as you so fear, Mr. Trueflight. May they not provide for a thriving toxic environment.
Feel free to agree disagree; I care not about arguments of this type (“casual” vs “hardcore”) anymore.