CDI Topic: Rewards in PvP
Rank is a good system, dont know about the new system if it’s going to be better or worse….
Anyway, I wouldnt mind to see rank replaced with a better system but please dont make me play for 10 years to get a new finisher or new skin….
Ranks are Nice , xp leveling to get new ranks are screwed… In 10 years i hope to be playing GW3 , 4, 5 instead of farming for a phoenix/dragon finisher….
ranks are for casuals, ladders are for the dedicated. both need respective reward systems that cater to both.
keep rank system with its current rewards. future rank system rewards should be oriented to casual players. regarding finishers, ladder system should have its own unique finishers instead of taking away those from the casuals that have been working towards them for a long time.
i like the idea of pvp gear going into pve & vice versa, but there should be unique skins to each gametype. i think the biggest thing is that players don’t like wearing R1 armor in PvP when they’ve been PvEing for a very long time already. So long as they can bring their gear that shows the experience they’ve had in their chosen gametype, I think they will be happy.
They would also be more willing to work towards the PvP-specific rewards while wearing their PvE gear, knowing that they will be able to take those PvP skins back into dungeons to show off to friends & guildmates.
Gear skins which overlap all game types will be seen as fairly generic & will not distinguish a player’s experience at all.
http://www.youtube.com/channel/UCfhikZxZ-rtr_knUtXZNJMw
http://twitch.tv/cutsu
Regarding new skills, PvP will continue to have all existing skills unlocked for players. Only new skills will require unlocks. The number of skills currently in the game can be intimidating for new players. We would like to allow them some time to learn the base set while they work towards unlocking the new skills.
Please don’t do this. This may help the 0.1% of brand new players, who’ve never played GW2 before, and decides to start with sPvP. But it will also kill any incentive to create alts and experiment with different professions and builds. So, in catering to those 10 brand new players (who apparently can’t read skill-descriptions and haven’t set foot in PvE), you’re destroying a vital part of what makes sPvP in GW2 a unique experience compared to other games – the totally equal playing field.
I honestly see absolutely no benefit to this change, at all.
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
WvW Beast!
Regarding new skills, PvP will continue to have all existing skills unlocked for players. Only new skills will require unlocks. The number of skills currently in the game can be intimidating for new players. We would like to allow them some time to learn the base set while they work towards unlocking the new skills.
Please don’t do this. This may help the 0.1% of brand new players, who’ve never played GW2 before, and decides to start with sPvP. But it will also kill any incentive to create alts and experiment with different professions and builds. So, in catering to those 10 brand new players (who apparently can’t read skill-descriptions and haven’t set foot in PvE), you’re destroying a vital part of what makes sPvP in GW2 a unique experience compared to other games – the totally equal playing field.
I honestly see absolutely no benefit to this change, at all.
I agree, please keep PvP fully unlocked so that it’s all about skill, competition, and aesthetic rewards.
Please reconsider.
“First off, on Dec. 10th we are adding a new vendor that sells items for both glory and gold. Players will not be able to simply buy all the rewards with gold but will also need to use glory which amounts to time spent in PvP. T”
So new vendor with new items on 10th?
So John, I hope You, and Team are aware of the fact if im a PvPer only, I have close to NOTHING gold? I got 700k glory after over year of pvp, but I simply don’t have gold. So if there are nice new items, they are still unobtainable for me, although I got glory to buy them. But no gold. So it would be gr8 if on 10th a reward for time spent in pvp also came. Coz I got 2ooo + tournaments won, and got nothing “material” from it. So I waon’t be able to buy new things, altho I’m pvping since a year, while some pve boy who farmed hot joins for few days WILL can. That’s a nonsense.
Also, pls, add a possibility to display /rank during pvp match. You know what i felt once when I was in RA, when opposing team all made Phoenix emote at the start of the match…
Also about rank system – I would remake it. Reward ppl with rank points ONLY for win in tournaments. Yes, I would decrease everybody’s rank. I know, ppl would loose their finihsers. But rank would be a measurment of tournament wins (read GW1). I’m ok with the fact ranking up for phoenix would take me 2 more years. But it would be a phoenix consisting only from wins. And that would be gr8. Coz now ppl say rank means nothing, rank farmed and other bullkitten. It would eliminate it.
Also, rollback skyhammer farmers.
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Sounds awesome, thank you so much for clarifying those details in your original post! I think this will work out for all types of players while encouraging everyone to try out pvp along with not forcing them to as well if they elect not to. Also sounds like great ground work for the future pvp modes in production.
Regarding your questions; this is a tough one. Obviously it is a good idea/must to carry over the title, finisher, etc if ranks were to be retired. I guess it all just depends how you’re rolling out the new rewards system. In other words, if the rewards (titles/finishers/armor/weapons/legendaries/etc) are all derived off not utilizing the rank system, than there really is no point to continue having said ‘rank’ system and a legacy mode honoring it would be well received i think. Consequently my vote would be leaning towards retiring it.
Personally the grind for rank is an extremely long one in PvP and even the most dedicated PvP’ers are barely in the 60’s. I think you guys are doing a good thing by lowering the bar a bit here and opening up more of the cosmetics, but potentially saving the very high end ones for the longer-term play style; this is the right approach! Things like legendaries, exclusive/unique armors, amazing finishers, should be reserved for the long-haul approach and/or tough to achieve titles (such as achieving a certain high-rank pvp bracket). The remaining mid-level and below items should be obtainable in a manner that is somewhat comparable to the pace in PvE.
Take for example; the pacing to gear yourself out in PvE is extremely rewarding, while still leaving a very desireable goal over a given period of time. Players can access really amazing rewards (like 90-95% of the game’s cosmetics) through: certain cash shop items, unique living story pieces, and/or grinding pve, in a fairly quick manner and these items also provide a sense of accomplishment and pride. From there, there are really unique, easy-to-point-to goals that players can then set out to accomplish over a long period of time. Whether it’s ‘work towards my cultural gear’ or ‘work towards a piece of my legendary’, ‘earn this achievement’, etc – players are not left with a ton that feels empty or out of place when it comes to their skins and remaining vanities. It’s only a small portion of available cosmetics that are very difficult to achieve and take time that allow players to essentially have a ‘complete character’ yet still feel that sense of progression and achievement. If you can capture that correctly in pvp and deliver on the potential game modes (this is pretty huge to it all succeeding as well), ladder system, etc… Then wow, this game would absolutely be back on track regarding spvp. Just to caveat; I’m a big PvX player, and I’m sure most would agree that sPvP is lacking when compared to PvE/WvW.
Good luck and thanks again!
Maybe a small medal next to one’s nameplate, like the 100% world completion. Or atleast show it when you target them.
The medal becomes more awesomer of your average score in each ladder season (like, each time it resets). You start with a bronze medal, and if you become better, it adds colors and decorations to it, and eventually it gets a glow and goes to silver/gold/platinum/orichalcum ;D.
So if you target someone and see an orichalum medal with all kinds of decorations and an aura in the shape of a dragon, you know that person is a badkitten, and he will kitten your kitten if you kitten with him.
It doesnt have to be big, just a small thing you could notice if you look at their health bar/name/whatever.
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
Would you keep rank acquisition the same as it is now? Yes, at times it seems a little slow but you remind yourself that the journey to the top is more of a marathon. Suggestions: Account wide rank point bonus linked to achi’s.
Convert glory boosters to rank boosters.
sPvP weekend, +25% bonus rank from all games played.
If not, what would you do to improve rank acquisition?
Thinking about this over the last few days I wouldn’t want to change it, I see rank/finishers as the long-term goals for sPvP, with cosmetics being short term and champion titles as an intermediate goal.
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Thanks again!
John
My 2 cents would be, keep the rank acquisition as it is. If you are a rank 71 and working towards your dragon finisher,that would render all your effort meaningless if the dragon rank is removed.
How to improve rank acquisition? Make a separate one that is only progressed through winning in Solo/Team arenas. New skin/finishers unlocked after certain amount of wins in arenas. Also, unique finishers/skins for class specific wins.
E.G 500 TPVP wins using a Necro will unlock a unique finisher in which the earth around the downed person becomes a grave and zombified hands will break out from the grounds,grabbing the downed person and pulling it into the grave.
1000 TPVP wins using a Necro will unlock a unique finisher which continues further upon the 500 TPVP win version, in which after the body is pulled into the grave,Grenth himself appears and extracts the soul from the grave of the downed enemy and completely destroy the soul in a beautiful yet tragic way.
Since there is a spawn timer after death,might as well let the dead enemies enjoy the sweet and long animation of the awesome finisher!
All of the changes sound amazing John, really looking forward to it.
Regarding new skills, PvP will continue to have all existing skills unlocked for players. Only new skills will require unlocks. The number of skills currently in the game can be intimidating for new players. We would like to allow them some time to learn the base set while they work towards unlocking the new skills.
Please don’t do this. This may help the 0.1% of brand new players, who’ve never played GW2 before, and decides to start with sPvP. But it will also kill any incentive to create alts and experiment with different professions and builds. So, in catering to those 10 brand new players (who apparently can’t read skill-descriptions and haven’t set foot in PvE), you’re destroying a vital part of what makes sPvP in GW2 a unique experience compared to other games – the totally equal playing field.
I honestly see absolutely no benefit to this change, at all.
I agree with this as well. I don’t really think it is fair to put new people at a disadvantage by not having access the same skills as everyone else.
They are already at a disadvantage from being new…..
The number of skills currently in the game is really not intimidating at all.
However: Having to go into pvp, knowing that you will not have access to the same skills as players that are more experienced. Knowing that this will put you at a disadvantage. Knowing that even if you learn quickly you won’t get a fair fight: THAT would be intimidating.
No thank you. Please reconsider. Don’t destroy one of the best things spvp has going for it.
Does PvP-PvE skins ‘unification’ apply to all existing PvP items – earned in PvP and converted into PvP from PvE versions? Or is it only for newly coming rewards? How does it apply to upcoming PvP Legendary items?
So here are some questions for you.
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Thanks again!
John
1) Leave rank
2) Change glory boosters to rank boosters.
3) Remove all pvp rewards from rank progression add them in your new system as intended except for finishers.
This, exactly.
“First off, on Dec. 10th we are adding a new vendor that sells items for both glory and gold. Players will not be able to simply buy all the rewards with gold but will also need to use glory which amounts to time spent in PvP. T”
So new vendor with new items on 10th?
So John, I hope You, and Team are aware of the fact if im a PvPer only, I have close to NOTHING gold? I got 700k glory after over year of pvp, but I simply don’t have gold. So if there are nice new items, they are still unobtainable for me, although I got glory to buy them. But no gold. So it would be gr8 if on 10th a reward for time spent in pvp also came. Coz I got 2ooo + tournaments won, and got nothing “material” from it. So I waon’t be able to buy new things, altho I’m pvping since a year, while some pve boy who farmed hot joins for few days WILL can. That’s a nonsense.Also, pls, add a possibility to display /rank during pvp match. You know what i felt once when I was in RA, when opposing team all made Phoenix emote at the start of the match…
Also about rank system – I would remake it. Reward ppl with rank points ONLY for win in tournaments. Yes, I would decrease everybody’s rank. I know, ppl would loose their finihsers. But rank would be a measurment of tournament wins (read GW1). I’m ok with the fact ranking up for phoenix would take me 2 more years. But it would be a phoenix consisting only from wins. And that would be gr8. Coz now ppl say rank means nothing, rank farmed and other bullkitten. It would eliminate it.
Also, rollback skyhammer farmers.
This!!!
Rank should be a signal of skill and prestige.
Spvp should be a place where people go to compete each other and prove to be the best and rank system must rappresent that.
I really want new skin animation as rewards!! more stunning effect, different color!
Would you keep rank acquisition the same as it is now?
leave it, nothing wrong. adding more ranks in between for apoints is fine. feels more progress n reward.
If not, what would you do to improve rank acquisition?
add more rewards in spvp overall feels lacking.
The problem still is…Merge of pve gear to pvp will destroy the sense of acquisition we have when we get to higher rank in pvp….Because our armor will be the same as every joe that enter the game an do a speed run in a dungeon.
OR add some retroactive bonus/armor to the people that play pvp, different from whatever stuff that exist in pve.
Keep the rank as it already is…And add more stuff to encourage new players to play pvp.
Please, NO skill to open in pvp…you guys are going against your own philosophy/manifesto…AGAIN.
Put a friggin Bank and TP in the mist, please!
Kick/punish afk players.
(edited by Eilanzer.7523)
Only new skills will require unlocks.
That’s the problem we are noting. We knew that old skills would not need to be unlocked. PvP players should have these new skills unlocked by default. If these new skills turn out to be the new meta, new players would be at several skillpoints worth of a disadvantage. This goes against the nature of sPvP as it was originally marketed. I do not consider this a good thing. PvP players should be at equal footing, always, even if 100 new skills are added in the next 6 months, PvPers should have access to all of them so as to be able to compete with all of the necessary tools.
This is but a step behind “these new Runes we added require gold to unlock”. sPvP is the only place in the game where everyone is equal off the bat and requires no grinding. Let’s keep it that way. Don’t mistake the previous example for a slippery slope concern – I am using it to illustrate the feeling some players are getting when they hear “hey guys you get to grind some points to unlock PvP stuff”.
The number of skills currently in the game can be intimidating for new players.
Citation needed. How is a new player going to feel when he logs in 3 years from now and sees 100 new skills that he has to grind to unlock?
We would like to allow them some time to learn the base set while they work towards unlocking the new skills.
This is fine in PvE but has no place in a competitive setting. If you guys give Elementalists a new Elite skill with 30s cooldown everyone would use it just for Lyssa runes – and every new Ele that didn’t have it would be at a disadvantage and be a lesser threat than an older Ele player for no discernibly good reason.
I don’t think sPvP is the place for this kind of business. WvW already has these inter-player discrepancies and you know there are people who don’t like it on principle.
I’m a very casual PvP player, i mainly fill my gaming time with WvW but I feel like i need to leave some feedback here on the planned changes and say what I don’t like.
First of, gold as only currency. How will this work will people that gained gold in PvE be able to farm their gold there come to PvP and spend it on rewards there? If so I seriously urge you to keep glory in the game and make it so you have to spend both glory and gold on the rewards.
Second, ranks being removed. As stated above I’m not a hardcore PvPer I’ve only reached the Deer rank as of now and I’d like it if the ranks stayed. I know there’s issues with it because of farming in custom arenas but I like seeing that bar go up after every match I played and I like having a longterm goal for PvP (seeing there’s stated in the blog post that’ll we’ll get titles if these changes do happen, just in case this change doesn’t happen I’d like to say that I’d very much like titles alongside ranks.
Current rank system should stay the same. Ladder sohuld be an addition. PvP should have unique items PvP obtain-only, which can be shown in PvE
TEAM ARENA should be old paid tournament format 8 teams!!!!!!!!!!!!
(edited by Urejt.5648)
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
I wouldn’t keep same rank acquisition cause of glory/rank farm arenas keep going. Right now mostly all high rank players farmed their rank, not achieved by winning tPvP or something. ( Current rank system after skyhammer introduced mostly is for finishers, armorskins and who farms the longer. Tho before rank/glory farm arenas started it didn’t felt wrong to have such unreachable goal. )
I rather feel getting somewhere by getting skill based achievements such as champion titles, winning tPvP matches. Rank acquisition should be related to tpvp, maybe even excluded from hot join. It have to be something related to winning, exclusive achievements and tournament pvp.
PS: I forgot mention I play structured PvP only, I don’t have gold or anything valuable either. The idea is that I see many people supports rank-farm arenas, but it seems they play sPvP rarely. I think its common that all WvWvW-PvE players who farmed (Not PvPed for ) their rank in some hot join will want no changes.
(edited by REGGADO.1237)
I do think if you keep ranks, they should be a little faster to get since rewards are streamline, maybe doubling glory needed every 10 instead of tripling would be good? Can’t farm Hotjoins (as effectively) nor abuse skyhammer anymore, so I think it should be a little faster on the numbers side of things since people can’t exploit the glory gain anymore. Just my opinion though, see how long it takes in high ranks causes it to be pushed to the back of the mind, which isn’t really fun. Goals shouldn’t be pushed to the back of the mind, or they’re hardly goals, just stuff that eventually happens.
Warlord Sikari (80 Scrapper)
Perhaps certain items can be only accessed via pvp meta achievements. Perhaps a player would unlock “items” for having 100 team que wins, 150 solo que wins, and 1000 total top score earned. This would be a great way to please allot of veteran pvp players, who have already acquired wins, and set goals for new pvp players.
(edited by RusShiro.9241)
Would you keep rank acquisition the same as it is now?
ABSOLUTELY NOT!!!!!
The current rank acquisition in one of the major reason for the current critical situation in spvp.
Give players a rank based on SKILL not on FARMING. If a player want to increase his rank he need to increase his ability in gaming and not play like a mindless robot for 5 or 6 hours.
If not, what would you do to improve rank acquisition?
A rank system that reflect player victory in ta or sa . I think the idea
behind competitive mode and rank should be “playing for winning” and not “lets go farm same point”
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Remove the rank system, replace it with a stat tracking system that tracks the players performance in many aspects of spvp.
Total points captured
Longest time holding a point
Total killing blows
Total killing assists
Total heals
Average killing blow per match
Average killing assist per match
Total/average number of team revivals
The stats should track performance in hot join, soloq and team q. Individually, not together because how someone plays in hot join doesn’t mean this will translate over to team q or solo q.
Windows 10
Regarding rank
Ranks as they are now are awful. You require thousands of hours dedicated solely to sPvP to get to the last levels. It’s ridiculous.
Should ranks show dedication? Yes. Does requiring thousands of hours to level help show this dedication? No. Someone 1/10 of level 65 doesn’t have the same dedication as someone 9/10 of level 65. Also, the changes to rank points make it only worse, since now you can’t know how much you’re winning each game.
First of all, the ranks need a nerf. Higher levels shouldn’t require as much dedication. Titles and finishers should remain, but be easier to achieve.
Then ranks should be reworked to something more like WvW. Instead of 80 ranks, give us 400, for example. Make the levelling more horizontal and less tedious.
But what about those who have put more dedication? They get no reward? Well, they are a minority, and a part of them got it farming Skyhammer. They could get nothing in exchange, like Fractals of the Mist players, get some glory compensation, or just leave levels infinite so you can keep levelling up ad infinitum even if you don’t get anything in exchange.
Armor and weapons
I think the way to go for this is transforming it into some kind of “trading card game boosters”, in that you get a box, open it and get random skins. Then, you can TP those skins to change it for new ones. There would be different series, each one requiring more level, but the pieces would be available for anyone at the TP. This can be monetized easily and without punishing the community with stuff like guild arenas, which should be purchasable with influence aside from gems.
Of course, if it’s to be merged with PvE I’m not sure this “TCG boost” idea would work.
Another IMPORTANT thing regarding armor and weapons. Please, for the love of Dwayna, sit in a table and give each armor and weapon set a name. A single name. Which isn’t repeated in other different skins. PvE skin names are chaotic, but then PvP makes it even worse by using names that don’t even appear in PvE.
Check this: http://wiki.guildwars2.com/wiki/List_of_weapon_sets and this: http://wiki.guildwars2.com/wiki/List_of_armor_sets
Those names should be used for PvP, if they’re right of course (in which case give the PvE team a call and tell them you’re going to change some PvE names instead). Armor in particular needs better names on most sets.
If you really feel this is a problem, I can write you a list of the names in the wiki. I really feel like each skin in the game should have its unique name we can use to identify it properly. I can make a list of icons that need fixing, too.
Also, sort the armors and weapons in the locker a bit better. For example:
- Separate armor weights, weapons and crafting materials in 5 different tabs. Navigating such a long list is a pain.
- 12 elements each row, so each armorset is in the same row. Respect Head→Boots order in all of them, and leave non-set pieces in different sections, not mixed with the armor sets.
- Sort by set inside the weapon tab, so you can see all the krait weapons in a single section, for example. Want to see axes? Sort by weapon type. Want to see all krait weapons? Sort by weapon set.
Other rewards
Portraits could get a custom portrait circle. Champions have a gold circle, legendaries a purple one, etc. A similar system could be added to reward players by, for example, their league. You’re gold league? Golden circle. This lets players show their league easily, and then feel competitive to improve and show they’re in a better league.
And that’s all from me for now.
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
also, if glory is absolutely must be removed, please. let us use our stock piled glory booster to exchange for other boosters of equivalent value.
http://wiki.guildwars2.com/wiki/PvP_Glory_Booster
pvp glory booster costs 75gems for 1 or 275 gems for 5lets look at boosters of similar value
http://wiki.guildwars2.com/wiki/Gem_Store#Boostserrr only.
swim speed booster, karma boosterthe rest are more expensive. in terms of gems.
maybe1 pvp glory booster to 1 exchange:
swim speed booster (who buys this anyway ???)
karma booster2 pvp glory booster to 1 exchange:
gathering booster
crafting booster
experience booster
WXP booster
magic find booster (aaaawwwwyiiis)errr that should be it i guess.
regarding the part about glory being removed.
i will talk about rewards in my next post.
This would be nice…currently sitting on over 250 boosters.
Spirit of Faith [HOPE] – RIP
Leav ranks like they are just lower them a bit so that it doesn’t take a year for a lvl up on 60+ and make them more accessible to the community
So here are some questions for you.
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Thanks again!
John
1) Leave rank
2) Change glory boosters to rank boosters.
3) Remove all pvp rewards from rank progression add them in your new system as intended except for finishers.
Please do this.
So here are some questions for you.
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Thanks again!
John
1) Leave rank
2) Change glory boosters to rank boosters.
3) Remove all pvp rewards from rank progression add them in your new system as intended except for finishers.Please do this.
I can get on board with this.
So here are some questions for you.
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Thanks again!
John
1) Leave rank
2) Change glory boosters to rank boosters.
3) Remove all pvp rewards from rank progression add them in your new system as intended except for finishers.
This suggestion has my vote as well.
As mentioned before: As long as the dragon finisher needs 9 years+ to be reached, i would like to see the required amount of rank points to be sacaled down a little bit! It should be achivable within 2 years for the hardcore players and maybe in 3-4 years for the active players, 9 years is okay for casuals
Automated Tournaments!
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Thanks again!
John
I made for this here a suggestion, some postings before that. if you’ve ready already all postings up to this point, I’m sure you must have read my posting about it.
But to make it brief and to stay near on your question know.
No, I don’t want the Rank System, like it is nowe, but I also don’t want it to be removed.
I want it to be improved, thats a difference. Adapt the WvW Rank System to the PvP Rank System.
It makes automatically PvP more rewarding, as it enables you to give PvP Players with each rank up rewards, the same way like WvW players receive with every rank up a Reward Chest.
With 9999 accountbound SPvP Ranks, it also increases alot the potential space to implement in future more interesting rank based Finishing Moves also as rewards, thats why i made up for that an example list in my last postings to express better that way, how such an imprved SPvÜ Rank List could look like, in which it is also easier to rank up, than it is currently with the system, thats used now, where you need from Rank to rank more and more Glory, thus feels like a proportional increasing boring grind, what should be something, you want to go away from ANet.
I’d die for having a Ninetailed Fox Finishing Move
With the WvW Rank System being adapted into SPvP, players can receive Gold Rewards in SPvP and Experience to gain Skill Points.
However, I think to unlock new Skills, should be taken Glory, a new form of Glory, that should be merged with Karma The concept of Glory and Karma is basically the same, so why don’t merge both of these currencies, instead of making Gold the universal curreny for everythign in this Game, what I think would be VERY BAD for the game economy, if Gold gets through this change even more important, than it is already now for nearly everything in this game.
It was your concept to have besides Gold a strong secondary currency – in my opinion this is and should always be the with Karma merged Glory.
This way we could earn Glory with any Gameplay mode and the border between PvP and PvE would melt a bit. Rank Finishers shouldn’t be a PvP only feature, they are something in the end, that you can use against the current finishable PvE monsters too, if you’ve activated them for you to be the Finsher.
This means, Glory should be a game mode independent currency and that again is only possible when Glory gets merged with Karma and you gain new SPvP Ranks with Badges of Honor, which become buyable through Glory.
This way gets Glory truly be connected with all of the Game Modes.. PvE as like WvW.
“First off, on Dec. 10th we are adding a new vendor that sells items for both glory and gold. Players will not be able to simply buy all the rewards with gold but will also need to use glory which amounts to time spent in PvP. T”
So new vendor with new items on 10th?
So John, I hope You, and Team are aware of the fact if im a PvPer only, I have close to NOTHING gold? I got 700k glory after over year of pvp, but I simply don’t have gold. So if there are nice new items, they are still unobtainable for me, although I got glory to buy them. But no gold. So it would be gr8 if on 10th a reward for time spent in pvp also came. Coz I got 2ooo + tournaments won, and got nothing “material” from it. So I waon’t be able to buy new things, altho I’m pvping since a year, while some pve boy who farmed hot joins for few days WILL can. That’s a nonsense.Also, pls, add a possibility to display /rank during pvp match. You know what i felt once when I was in RA, when opposing team all made Phoenix emote at the start of the match…
Also about rank system – I would remake it. Reward ppl with rank points ONLY for win in tournaments. Yes, I would decrease everybody’s rank. I know, ppl would loose their finihsers. But rank would be a measurment of tournament wins (read GW1). I’m ok with the fact ranking up for phoenix would take me 2 more years. But it would be a phoenix consisting only from wins. And that would be gr8. Coz now ppl say rank means nothing, rank farmed and other bullkitten. It would eliminate it.
Also, rollback skyhammer farmers.
You could have at least some gold by crafting dyes. You then open them and sell the expensive ones. That is an option. I have a feeling though that reward chests will contain gold after the update. Don’t open your win chests.
Admitt, that doin dyes and hoping for random drop for more expensive one is a joke in terms of rewards from pvp….
If i spent all glory on dyes, I’d have 0 now and would need to farm glory…
U know, after over a year, I doubt rlly they will give me something for my prev wins….
But I still hope they will be smart to give some rewards….. As I mentioned in another thread, 1g for each tourn win I got by now would be far less comapred to what i would have earned in pve this time. Coz if I spent such time in pve, I’d have at least 3 legendaries + much gold by now. They said they want pvp be gold rewarding as average pve. But when ppl play pve, they farm it. They farm ~30g/day if they know how to farm and go for example for legendary. I know coz I got friends who left pvp for pve. And they r rich. Very. A fair reward would be 2g/per tourn win. I don’t knwo what is wrong wiht their thinking, in GW1 pvper’s were rich, coz of exclusive rare skin drops + faction/zkey trade (a 250e Eblade or other stuff etc..). I could afford what I wanted without stepping into pve. Somehow this isn’t working here.
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|
Dont remove rank and change it more like the wvw wxp-progress
how i would change it?
atm we need 9000000 rankpoints for dragon finisher
would look like: (per level 10k rankpoints)
100 Rabbit finisher
200 Deer
300 Dolyak
400 Wolf
500 Tiger
600 Bear
700 Shark
800 Phoenix
900 Dragon
would be exact same system we have right now but changed to wvw format.
so you can give in spvp per level a chest like you do in wvw and people would FEEL they do some progress
you could easily calculate from the rankpoints a player have the new ranks
(edited by Romek.4201)
1) Leave rank
2) Change glory boosters to rank boosters.
3) Remove all pvp rewards from rank progression add them in your new system as intended except for finishers.
Yeeeeeeeeeeeeeees.
U want to make rabbit finisher req 1milion rank points? Rlly? XD
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|
no – its just a roadmap^^
they can change the points and ranks how ever it is needed cause the post is only to show the idea to have streamlined ranks from 10k
not hard to make the start ranks shorter^^
to be more accurate and numbers from wiki
1 rabbit
5 Deer (46500)
12 Dolyak (121500)
27 Wolf (271500)
72 Tiger (721500)
147 Bear (1471500)
297 Shark (2971500)
747 Phoenix (7471500)
897 Dragon (8971500)
edit not to make new post^^
i like the idea from glory booster to rank booster – make this happen please
(edited by Romek.4201)
I’m going to give a single, concrete answer on what I believe would be an awesome reward (yes mods, I’m serious):
- your own personal patsy
Yes, I’m serious. Yes I’m talking about the Patsy from the Holy Grail. Here’s what he would do:
- walk around you knocking together 2 coconuts where ever you went
- play a fanfare when you made certain gestures (such as /bow). I’d recommend he play the horn from the gem store
- instead of Arthur’s flag, fly 2 flags: the flag of your guild, and a flag representing your PVP achievement
So here are some questions for you.
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Thanks again!
John
1) Leave rank
2) Change glory boosters to rank boosters.
3) Remove all pvp rewards from rank progression add them in your new system as intended except for finishers.
+ significant higher rank points for soloq and teamq. atm the difference to hotjoin is a joke in my opinion.
+ multiplicator for waiting time in soloq and teamq.. 1 of the problem why it takes longer to rank up in soloq and teamq are the waittimes during off-peek.
Regarding new skills, PvP will continue to have all existing skills unlocked for players. Only new skills will require unlocks. The number of skills currently in the game can be intimidating for new players. We would like to allow them some time to learn the base set while they work towards unlocking the new skills.
This seems entirely backwards to me. The claim is made that the number of skills currently in the game is intimidating to new players, but leaving them unlocked and locking new skills out of PvP does nothing at all to address this supposed existing problem. Nor should this be something that needs addressed, in my opinion.
I thought that the entire point of PvP upleveling everyone to 80 and using separate PvP gear was to provide an even playing field for people to compete. Everyone has access to all of the same things, and they are able to get started and get playing without significant grinding just to be ready to compete. With the new skills requiring unlocking, this is no longer the case. Forget about experienced players rolling up a new profession to play, you will need to invest serious time into a character just to be competitive. And even worse, someone new to the game another year or two from now that wants to step in and play will be given an entire list of skills which must now be ground through and unlocked before they can actually start playing.
I understand that you are looking to make it easier for new players to get into PvP. But the task of preparing themselves for it should be on them. If the number of choices available seems overwhelming to them, then players should take some time and figure it out. So far as I can see, keeping the current skills unlocked and locking all future skills added does nothing to alleviate the problem that it is supposed to be fixing, and it does a great deal to erode the inherently fair nature of GW2’s PvP by adding a barrier to entry of time spent grinding for each character that you want to use in PvP.
Regarding new skills, PvP will continue to have all existing skills unlocked for players. Only new skills will require unlocks. The number of skills currently in the game can be intimidating for new players. We would like to allow them some time to learn the base set while they work towards unlocking the new skills.
Is the intent of the new healing skills to increase pvp build diversity among the player base, or only among a subset of the player base? Requiring unlocks implies the latter…
- Can we give any useful meaning to laurels for players that accumulate them but only focus on the pvp aspect of the game?
There is nothing pvp-worthy that can be done with them. Could there be a way to give meaning to do these pvp dailies and be a system that combines acquiring laurels and using them as a currency for pvp specific rewards?
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Thanks again!
John
I like the idea of Ranks being used as a long term goal for SPvP players. A big improvement in my opinion would be to smooth out the reward for rank curve.
Currently, you only get rewards for every 10 rank ups. Due to the nature of the ranking curve, this means the time between rewards grows exponentially. How about giving us a reward every two ranks? Not only would this lessen the dry spell between ranking up, but it would help differentiate between people in the same rank bracket.
For example, you could let us unlock different variation of finishers at different rank levels. Or perhaps break up the armor rewards between different rank levels.
- Can we give any useful meaning to laurels for players that accumulate them but only focus on the pvp aspect of the game?
There is nothing pvp-worthy that can be done with them. Could there be a way to give meaning to do these pvp dailies and be a system that combines acquiring laurels and using them as a currency for pvp specific rewards?
This is actually something I’d like to see as well, especially considering both Monthly and Daily give them. Could be many things in that regard since Glory is being removed.
“For example, you could let us unlock different variation of finishers at different rank levels. "
This is cool idea. Different animation on each rank. A r40 tiger like it is now, at 43 tiger walking around slowly, at r46 tiger running after a prey at r50 new finisher. Would be sooo nice.
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|
So here are some questions for you.
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
Thanks again!
John
1) Leave rank
2) Change glory boosters to rank boosters.
3) Remove all pvp rewards from rank progression add them in your new system as intended except for finishers.This, exactly.
Pretty much this!
i’m also against locked skills. this is half kitten attempt to cater to those who need progression. this are people who want progression in everything.
for example they want prestige – and that is something anet should give them in all possible disguises. if leaderboards are not enough, give them titles, appearance, spot on the balcony, whatever.
but they also want progression in power, which anet should NOT give them. they want where if you spend your live in game 24/7 you can 1shot the rest, where you create a closed circle, barrier to which is reinforced by those progression criteria. like honor/arena gear divide in wow. this situation i believe is a bad game and as far as i can imagine – bad business. locked skills are minor example of latter. bad.