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CDI Topic: Rewards in PvP
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Removing ranks from the game is a terrible idea. I know myself included with many friends are considering leaving the game if this change is implemented. We have been playing pvp since launch and are proud of all our ranks, and now we will no longer be able to work on it, and all we have to show is a finisher? Jokes. On top of that you’re making the gear we earned through high ranks available to everyone from pve who did nothing in pvp. Great job on destroying the gw2 pvp community or what was left of it
^THIS
what anet doing is alienating one community in exchange of another…Guess what…In the end this game gonna lose both…
I have talked about this before too. We have been putting hundreds and some people thousands of hours into trying to get the dragon finisher. We knew it would take years. We have already put forth a year and a half’s worth of effort and now we have no way of getting to it ever? For a lot of us it’s the rank that matters. For others we were working on the rank emote.
I will repeat what I said earlier for emphasis: I am at my Tiger Emote. I am working toward at least my Phoenix. Many people are MUCH further along than me but I have invested hundreds of hours into PvP just to try and get that Phoenix emote.
This is akin to you guys saying you are going to remove Legendaries except for the people that already have them. That’s what this is to the PvP community. It’s like some guy doing map completion, getting all his gifts and precursor and being some T6 mats short and then you take away the ability to make Legendaries. The only part that is different is that the time investment for sPvP emotes and ranks is on a MUCH larger scale. Please reconsider locking the rank emotes. In my opinion it is a terrible waste of so many people’s efforts and time.
Agreed. We don’t need finisher removal. It’s a kick in the teeth to anyone who ever dares try for long term goals.
And no, exclusivity is no reward or excuse. Exclusivity in games is a sickness we tend to fall into to feed our ego, while shutting out players, and diminishing available content.
ADD to the system! It seems like now you are deleting one set of progression for another while BOTH forms are valid. Casuals LOVE to see rank and progress, while the hardcore LOVE ladders. Why not both?
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
I’d keep the rank system in place, but no longer have rewards reliant on ranks (ie. armor/weapons). Basically, it would remain as a way of tracking your personal long-term progression but would no longer be necessary in attaining certain armors and weapons. It would be a sort of personal background feature.
However, having a way of obtaining permanent finishers (ie. phoenix/dragon) is still important, and I’d still keep that tied to rank. I know plenty of people that play PvP (myself included), and have been for a while, in large part due to the long-term goal of attaining those final two finishers. The implication that they are/were being removed was the primary part of this preview that stood out negatively for me. I’ve read an ANet post from another topic saying that finishers aren’t going away, but they will no longer be “earned”. Do not give us limited finishers as a substitute. I’ve invested in nearly 50 ranks with the near sole purpose of attaining a dragon finisher in the future, and there’s no way I’m going to be able to get those last 30 or so ranks before these changes are implemented. Being given the poor substitute that is a limited finisher for all that effort would be a slap in the face. I’ve spent more time on this than I have my legendary.
Yes. This is my main concern. This, and making sure we keep those glory vendor rewards rewarding, without having to add time limited exclusives to the pool.
(edited by Miflett.3472)
If not, what would you do to improve rank acquisition?
I think the rate of rank acquisition should be accelerated. It took me 7 months of semi-hardcore play to reach rank 51 (564,000 points). To reach the coveted dragon rank I would need nearly 9,000,000 points (and as high as 15,000,000 to attain the Legendary Champion title). If I maintain my rather unhealthy rate of play, it would take a total of 9.5 years (I assume we’d be well into GW3 by that point)… Neither hardcore nor casual players have any hope of achieving this absurd goal. Therefore, my thought is to keep the ranking system, but to rapidly increase the amount of rank points awarded.
For example, I would favor the following formula:
- Hotjoin: win = 800 points / loss = 300 points.
- Solo Queue: win = 1,600 points / loss = 600 points.
- Team Queue: win = 2,000 points / loss = 900 points.
At the same time, I think top stats should have their values increased: say, from 5 to 50 points per top stat.
If a scheme of this nature were ever implemented, it would be nice to see a rollback for a player’s previous accomplishments (it simply wouldn’t fair to older players). For example, you could take the top stats for all players and multiply it by a factor of 10, adjusting their ranks accordingly. Rolling back a player’s hotjoin, solo queue and tournament wins shouldn’t be much harder to execute, as these numbers are already in your database. So, if a player has 1,000 team arena wins, they’d at least be compensated in light of the new system. Likewise, with hotjoin and solo queue.
[snip]
I like this idea, it’s similar to what happened in WvW a while after WXP was introduced. There was an increase in WXP gained for doing anything across the board. It’s a lot more satisfying now seeing “+1,000 WXP” after capturing a keep, rather than whatever the lower number was before. It makes ranks seem a little less grindy and more accessible than they used to be. I would imagine it would have the same effect on PVP.
However, if this was implemented, it would be extremely important to have some sort of retroactive rewards, or else many older players would feel like they’re being treated unfairly.
(edited by alenaoreo.5206)
Skill points for gold isn’t such a bad idea as long as we earn enough gold to pay for skill points at a competetive ratio with PVE
It takes about an hour~ to get one skill point through just exp in pve from what I remember, Plus you get Skill scrolls if you’re farming champions which are somewhat common…
So; What needs to happen is we should be able to get enough gold to buy a skill point within around 45-60 minutes with soloque as the base line ie:
~5 matches in an hour, Skills cost 5 gold
50 silver per hotjoin.
1 gold per YoloQue match
2 gold per TeamQue match
Skill points for gold isn’t such a bad idea as long as we earn enough gold to pay for skill points at a competetive ratio with PVE
It takes about an hour~ to get one skill point through just exp in pve from what I remember, Plus you get Skill scrolls if you’re farming champions which are somewhat common…
So; What needs to happen is we should be able to get enough gold to buy a skill point within around 45-60 minutes with soloque as the base line ie:
~5 matches in an hour, Skills cost 5 gold
50 silver per hotjoin.
1 gold per YoloQue match
2 gold per TeamQue match
play at off-peek and u get maybe 2 match per hour.
Couple questions here that I bet a few people would want to know.
What would be the cost in gold and/or glory of these tomes? Would the cost go up once glory is removed?
At least give some speculation numbers if you can. I’m personally thinking 1 gold and some glory isn’t bad. 80 gold = level 80 providing you had the glory. However, if gold became the sole currency, someone could walk into pvp and just clean house with rewards. However, that might be absurd if the matches are giving 1 silver a win. But you certainly can’t let a level 2 walk into pvp and get 30 silver. What is going to be done about this?
There really won’t be the addition of some sort of little token we can trade in? WoW style perhaps?
You guys are way overshooting it, by the way there were putting it lightly, I’m betting it’ll be like 20s per win in 5v5 team que.
Warlord Sikari (80 Scrapper)
You guys are way overshooting it, by the way there were putting it lightly, I’m betting it’ll be like 20s per win in 5v5 team que.
that would really, really sad.
20 silvers for winning team arena?
anyway, i wanna post this here too.
https://forum-en.gw2archive.eu/forum/pvp/pvp/I-Hope-Team-Que-Takes-Higher-Priority/3316145
actually, i came up with an excellent method to determine the “end of match participation gold reward” formula.
use team points. really. it is that simple.
for example,
if end of match participation gold reward for team arena is 1 gold
winning team scores 500
losing team scores 300
winning team gets 500 / 500 × 1.00 gold = 1.00 gold
losing team gets 300 / 500 × 1.00 gold = 0.60 gold
winning team then gets additional 2 gold for winning the match
losing team gets 0.60 gold for their effort of 300 team pointsthen we look at another scenario where one team destroys the other team
winning team scores 649
losing team scores 100winning team gets 649 / 500 × 1.00 gold = 1.298 gold
losing team gets 100 / 500 × 1.00 gold = 0.20 goldin this system, if people wanna farm in team arena, they need to put in some effort to score some team points or else they do not get much at all.
for hotjoin, make it so that it tracks the amount of time a player has been in the team that wins or loses.
i want the finishers that are in the game now…that’s what i want
the phoenix, the dragon…casual players shud be able to get them too
John Corpening.9847:
If not, what would you do to improve rank acquisition?
I think the rate of rank acquisition should be accelerated. It took me 7 months of semi-hardcore play to reach rank 51 (564,000 points). To reach the coveted dragon rank I would need nearly 9,000,000 points (and as high as 15,000,000 to attain the Legendary Champion title). If I maintain my rather unhealthy rate of play, it would take a total of 9.5 years (I assume we’d be well into GW3 by that point)… Neither hardcore nor casual players have any hope of achieving this absurd goal. Therefore, my thought is to keep the ranking system, but to rapidly increase the amount of rank points awarded.
For example, I would favor the following formula:
Hotjoin: win = 800 points / loss = 300 points.
Solo Queue: win = 1,600 points / loss = 600 points.
Team Queue: win = 2,000 points / loss = 900 points.
At the same time, I think top stats should have their values increased: say, from 5 to 50 points per top stat.
If a scheme of this nature were ever implemented, it would be nice to see a rollback for a player’s previous accomplishments (it simply wouldn’t fair to older players). For example, you could take the top stats for all players and multiply it by a factor of 10, adjusting their ranks accordingly. Rolling back a player’s hotjoin, solo queue and tournament wins shouldn’t be much harder to execute, as these numbers are already in your database. So, if a player has 1,000 team arena wins, they’d at least be compensated in light of the new system. Likewise, with hotjoin and solo queue.
[snip]
So much this, the amount of rank required for each rank is staggering, and all other major achievements in the game(legendaries, 250k wvw kills, ect.) don’t hold a candle to the amount of time needed to rank up. 200 rank for a hotjoin win, 250 for a solo queue win, these amounts are pretty pathetic when you get up past rank 50 and need 1 mil + to get through the next 10 ranks.
There is an achievement track for winning un-ranked games as a class. Any chance of assigning the titles to that? For example Genius, while Champion Genius remains on ranked matches?
to combat gold farming in hotjoin, solo arena, team arena, maybe can consider introducing “first win of the day” bonus rewards?
same like the “one dungeon path per day” bonus gold reward for PvE dungeons.
so, truly casual sPvP players can just play one mode or one of each and call it a day.
x1 hotjoin “first hotjoin win of the day” bonus gold
x1 solo arena “first solo arena win of the day” bonus gold
x1 team arena “first team arena win of the day” bonus gold
then the repeatable “end of match rewards” must be at a certain amount such that it discourages A F K or botting farming methods.
I dont know how to feel for these new changes. I’ve put in a lot of time into pvp and its hard to see my rank go to waste. My goal for a shark finisher is now over so im not very happy. I am happy that I do have some time spent into pve so that I can allow my sylvari ele to strut its plant stuff instead of wearing non-plant like armor. I do hope that removing glory will get us recompensated for the time and effort into doing pvp. The rewards currently earned shouldnt go to waste as well as lots of us have spent a lot of time winning chests to further our pvp collections. Thanks anet for allowing us to present our ideas as a community to give us the gaming experience we deserve. I hope you take everyones opinion into consideration.
My demands of rewards.
I want a mini golem that can transform into a HOLOGRAPHIC BOX in my Screen (not those ranks/glory) and a 2sec ANIMATED REPLAY on how i stomp them down , so he/she can hunt that image for the rest of his MMORPG as a finisher
and one last thing a GOLDEN DRAGON TROPHY and MY team ea. in The International League and all those TEAM out-there. a GOLDEN DOLYAK SPRINKLED with DIAMONDS for the CHAMP.
shud i input a billion dollar gf so i can play longer? come on for my christmas,as gift? i wish santa is REAL.
Between a master and apprentice, i would love to see the differences.
I would like to use previosly earned finishers with the /rank command! Like in gw 1 with the additional commands… /rank 1, /rank 2,…
Any chance you can add this?
I like my Wolf finisher
AAAAAAAAAAAWWWWWWWUUUUUUUUUUUUUUUUUUUUU
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Really liking the ideas for the proposed changes to the PvP rewards system, especially making gold the universal currency in PvP as well. I think it would go a good ways to make people consider jumping into this mode without feeling like they are losing out by not doing dungeons, farming ect in PvE. The only thing I’m bummed about, like some others, is the removing of the finishers. They’re one of the reasons I looked forward to jumping into PvP, and are a sick aesthetic reward for the time played in there. Please reconsider keeping those as a reward to be earned somehow!
I would like to use previosly earned finishers with the /rank command! Like in gw 1 with the additional commands… /rank 1, /rank 2,…
Any chance you can add this?
I like my Wolf finisher
AAAAAAAAAAAWWWWWWWUUUUUUUUUUUUUUUUUUUUU
NO WAY! leave them be on my CHARACTER SELECTION SCREEN those filthy animal heads medal (mine shud be Lion not a Tiger, you’ve fail on this one) ROARRRRR!
does that mean i am BETTER than YOU? i don’t think so, i know you are far better than me.
So why don’t we just put this game on a next RANK COMPETITIVE LEVEL where competition it is
Between a master and apprentice, i would love to see the differences.
re: Rank acquisition
Glad to see you guys are considering keeping ranks in the game.
In terms of acquisition rate, I think there should be a noticeable difference between doing hotjoins, solo queue and team queue. There should also be a significant difference between winning and losing. However the rank 80 emote should be difficult to obtain. In gw1 after 7 years there were maybe 10-15 people who managed to get the dragon emote. That shows real dedication and experience, especially since you were only awarded points for wins. Perhaps a little extreme, but it should be something that not everyone can achieve.
Also, if possible please remove all rank/glory acquired by sky hammer farmers.
Bonus: Add a king of the hill format for team queues, a-la heroes ascent, where rank gain increases progressively the more you win. That would be awesome!
Spirit of Faith [HOPE] – RIP
actually, i came up with an excellent method to determine the “end of match participation gold reward” formula.
use team points. really. it is that simple.
for example,
if end of match participation gold reward for team arena is 1 gold
winning team scores 500
losing team scores 300
winning team gets 500 / 500 × 1.00 gold = 1.00 gold
losing team gets 300 / 500 × 1.00 gold = 0.60 gold
winning team then gets additional 2 gold for winning the match
losing team gets 0.60 gold for their effort of 300 team pointsthen we look at another scenario where one team destroys the other team
winning team scores 649
losing team scores 100winning team gets 649 / 500 × 1.00 gold = 1.298 gold
losing team gets 100 / 500 × 1.00 gold = 0.20 goldin this system, if people wanna farm in team arena, they need to put in some effort to score some team points or else they do not get much at all.
for hotjoin, make it so that it tracks the amount of time a player has been in the team that wins or loses.
Why pay people for loosing a game? in PvP you dont have to repair your equipment, why not only pay the winning team, so that noone can say, “i stay AFK, I will get my gold anyways”. They have to fight for it.
Ok this would have a downside too, cause you will see all those OP builds, but you see them today anyways…..
Goodjob ANet you finally implemented something I told you to implement a month after release. Dedicated healer, please?!
sounds like you and i both jumped the gun. by new heal skills he meant new slot #6 options… so no actual changes, except perhaps a slight stirring of a boring and uncomplicated meta.
Would you keep rank acquisition the same as it is now?
No, remove it as you planned originaly. At the moment it serves no purpose tbh. You can’t tell anything about the person. Rank point farming how should I put it… killed the value of rank. Like you can get r40+ players who have no idea how to win games or what they should be doing in a 5v5 match, cuz they have done nothing but farmed points on 1 map.
If not, what would you do to improve rank acquisition?
Rank should show your placement on the ladder. That way it would have some meaning at least. Even the finishers obtained before the update should get remove or disabled aswell. Give them titles so they can show they have been farming their kitten off.
I really think there is no middle ground here. If you want to give rank a meaning then you have to remove the current rank acqusition and the rewards (in this case rank finishers) tied with it. Sure it will make alot of farmers sad, but it would benefit spvp side of the game so much…
Would you keep rank acquisition the same as it is now?
No, remove it as you planned originaly. At the moment it serves no purpose tbh. You can’t tell anything about the person. Rank point farming how should I put it… killed the value of rank. Like you can get r40+ players who have no idea how to win games or what they should be doing in a 5v5 match, cuz they have done nothing but farmed points on 1 map.
If not, what would you do to improve rank acquisition?
Rank should show your placement on the ladder. That way it would have some meaning at least. Even the finishers obtained before the update should get remove or disabled aswell. Give them titles so they can show they have been farming their kitten off.
I really think there is no middle ground here. If you want to give rank a meaning then you have to remove the current rank acqusition and the rewards (in this case rank finishers) tied with it. Sure it will make alot of farmers sad, but it would benefit spvp side of the game so much…
There is no benefit to removing the current rank grind system and finishers. Why not have them AND the ladder finishers when ladder is implemented? Sure, rank is not indicative of skill, and many players Skyhammer farmed, but what about the players who still want those finishers and played legit?
When the ladder finishers are released, I have a feeling the original rank finishers won’t be as special, which is fine. That’s not a reason to remove their acquisition. Players are sure to be more impressed by a top ladder rank finisher than the current shark/Phoenix finisher, because everyone will know that the ladder finisher was obtained more with skill than with time played.
They can even use the same finishers for ladder that are in for rank currently, like they said they would. Just make them a different color, maybe based on ladder season or something. Or, if it’s possible, give players a color slider function so they can personalize their ladder finishers.
I haven’t seen a really good reason to get rid of the current rank system. I think losing it will hurt more than it helps. I’m sure I could get my special bear and shark finisher through ladder play, but why can’t I also get the bear and shark finisher through time played? Just my thoughts.
Turbo Seksophonic – Ele / Guitar Wolfe – Mesmer
Isle of Janthir
Would you keep rank acquisition the same as it is now?
If not, what would you do to improve rank acquisition?
I personally don’t care if they keep or remove ranks. At least, I’m currently undecided.
What people are worried about (and rightly so) is that their only way to show off their dedication to PvP (which is through their rank and finishers) might be removed.
To clarify, a dedicated PvP player isn’t necessarily a hardcore or a great player nor does it mean that they necessarily have a good standing in the leaderboards, but they are those who likes PvP and spends a lot of time playing this content.
The game currently rewards our dedication through ranks, PvP exclusive finishers and better looking gear in PvP.
With the new system, PvEers can also have good looking gear in PvP and ranks will be gone. That leaves us with finishers. There are a couple of issues here:
1. You’ll be stuck with whatever rank you had before the new system is released and there will be no way to show off your further “dedication”.
2. Finishers will be tied to the ladder and thus will only show your standing in the current season’s ladder rather than your total time dedicated to PvP in general. Showing off your ladder rank in the game is cool, but then how accurate are the ladders anyway? I’m more impressed by people who have >1500 tournament wins than those who have 20 wins and are placed on the top 100 of the leaderboards! Even if the future ladder is accurate, most people still want to be able to show off both their standing in the ladders as well as their dedication time! And if ANet can provide some means for the latter (through finishers or otherwise), I’m sure most of the players who are concerned with the removal of ranks will be satisfied.
(edited by Burjis.3087)
to combat gold farming in hotjoin, solo arena, team arena, maybe can consider introducing “first win of the day” bonus rewards?
same like the “one dungeon path per day” bonus gold reward for PvE dungeons.
so, truly casual sPvP players can just play one mode or one of each and call it a day.
x1 hotjoin “first hotjoin win of the day” bonus gold
x1 solo arena “first solo arena win of the day” bonus gold
x1 team arena “first team arena win of the day” bonus goldthen the repeatable “end of match rewards” must be at a certain amount such that it discourages A F K or botting farming methods.
I like this idea, it might be enough to tie it into dailies. Some people already come to pvp for dailies with very minimal rewards, and requiring a tournament win vs participation is a reasonable way to keep total newbs out of team queue.
Mostly I’m just worried about hot join becoming Botwars 2.
What about the tons of glory boosters I have? I’ve got like 190 or so of them and the more I use them the more of them I keep getting. I don’t foresee being able to burn through them before the changes, so what happens to them then?
Aspiring Brotherhood [PACT]
Fort Aspenwood
This!!!
Rank should be a signal of skill and prestige.
Spvp should be a place where people go to compete each other and prove to be the best and rank system must rappresent that.
My take on this sentiment is akin to what I’ve read in this and other threads: “Players need skill-based rewards, not farm-based ones.” So my question is still… What’s wrong with both?
Currently rank finishers/emotes are basically achieved via grind where grind duration CAN BE reduced by individual skill (or farming/cheating). IMO, current rank reward feels like the best long term goal for casual PvP’er, you put your time in & eventually get your shiney that can be displayed in other venues of the game (ignoring the ability to display one of many titles that almost nobody reads). If PvP community doesn’t like the word “RANK” assosicated with grind based reward, call it something else (like “PvP grind based reward title finisher”)
THE REAL QUESTIONS ARE
1) what criteria is used to measure “skill”?
2) How to prevent/police abuse of these “skill” measurements"?
Again, IMO PvP Skill based “recognition” can only really be assessed via tournaments/seasons/ladders (but even these CAN BE manipulatd).
Off topic suggestion: skill based rewards might be “gold” ghost finishers instead of the current “silver” ghost finishers which are awarded by the current rank system.
This!!!
Rank should be a signal of skill and prestige.
Spvp should be a place where people go to compete each other and prove to be the best and rank system must rappresent that.My take on this sentiment is akin to what I’ve read in this and other threads: “Players need skill-based rewards, not farm-based ones.” So my question is still… What’s wrong with both?
Currently rank finishers/emotes are basically achieved via grind where grind duration CAN BE reduced by individual skill (or farming/cheating). IMO, current rank reward feels like the best long term goal for casual PvP’er, you put your time in & eventually get your shiney that can be displayed in other venues of the game (ignoring the ability to display one of many titles that almost nobody reads). If PvP community doesn’t like the word “RANK” assosicated with grind based reward, call it something else (like “PvP grind based reward title finisher”)
THE REAL QUESTIONS ARE
1) what criteria is used to measure “skill”?
2) How to prevent/police abuse of these “skill” measurements"?
Again, IMO PvP Skill based “recognition” can only really be assessed via tournaments/seasons/ladders (but even these CAN BE manipulatd).Off topic suggestion: skill based rewards might be “gold” ghost finishers instead of the current “silver” ghost finishers which are awarded by the current rank system.
The post you’re quoting is forgetting that we are getting a ladder system with an additional reward and finisher system that’s tied to your skill.
In GW1 a hero rank was also somehow “grindy” to achieve. But when ppl got to r15, all knew they r good and very exp. ALtho it took em yrs to get/“grind” it, since it was based on wins. I propose same here – count everybodys wins, do some rank points for each win, and give ppl rank based only based on their tournament wins. It’s fair. It worked with all pvp titles in GW1 and every1 respected it.
BTW, ladder is still broken now, may be broken in the future. Most ppl even don;t care about ladder and don’t search ur name on ladder. With ranks its much easier to track, especially if they were measurment of tournament wins. It worked 7+ yrs in GW1, don’t even try to argue with that.
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|
(edited by Michael.7382)
Personally I’m not working towards the finishers, but I can see that a lot of people are for quite a while now, to obtain a specific one. I would find it unfair to remove that in the future.
Why not simply keep it? Keep ranks for that purpose only, it’s nice to have one thing that shows how much time a player has spent playing the gamemode. Alternatively you could tie rank-finishers to sPvP achievement tiers while removing ranks.
I am totally for this, removing these from the game and potentially taking them away from new players. Their removal is the only thing I am really against with these updates.
Please A-net find a way to keep them in for new players and those who have not quite achieved it yet and linking them to the achievements would be a great idea.
I mean I never knew how cool they were until the tower of nightmares when I saw a shark finisher being performed. My mind was blown by how cool it was and motivated me to look into the pvp section. But now that I know they are going away that motivation is kinda gone.
Please reward players who have been dedicated to pvp all along by making the gold rewards at least partially retro active. Give us 1% every day so that the economy does not get flooded.
John,
Im fine with removing ranks and all other patch updates, but isnt it possible to run some Kind of program which filters out all bug using/exploiting Players which used your skyhammer map to gain more rank/glory/finisher on that easier way?
Skilled Thiefs are dangerous
i want the finishers that are in the game now…that’s what i want
the phoenix, the dragon…casual players shud be able to get them too
Personal achievement should never be time gated. I don’t accept substitutions as equal.
Once you put in a lifetime goal, you better mean it. Why can’t they coexist?
Perhaps have daily and monthly pvp achievements count towards a set amount of points to obtain the finishers would be a better way?
(edited by Miflett.3472)
actually, i came up with an excellent method to determine the “end of match participation gold reward” formula.
use team points. really. it is that simple.
for example,
if end of match participation gold reward for team arena is 1 gold
winning team scores 500
losing team scores 300
winning team gets 500 / 500 × 1.00 gold = 1.00 gold
losing team gets 300 / 500 × 1.00 gold = 0.60 gold
winning team then gets additional 2 gold for winning the match
losing team gets 0.60 gold for their effort of 300 team pointsthen we look at another scenario where one team destroys the other team
winning team scores 649
losing team scores 100winning team gets 649 / 500 × 1.00 gold = 1.298 gold
losing team gets 100 / 500 × 1.00 gold = 0.20 goldin this system, if people wanna farm in team arena, they need to put in some effort to score some team points or else they do not get much at all.
for hotjoin, make it so that it tracks the amount of time a player has been in the team that wins or loses.
Why pay people for loosing a game? in PvP you dont have to repair your equipment, why not only pay the winning team, so that noone can say, “i stay AFK, I will get my gold anyways”. They have to fight for it.
Ok this would have a downside too, cause you will see all those OP builds, but you see them today anyways…..
so you are telling me a team that tried their best (in team arena) but lost at 500 vs 499 should not get anything at all for their efforts?
glory will be removed.
gold will be the universal currency.
there should be a reasonable amount for end of match participation.
i want the finishers that are in the game now…that’s what i want
the phoenix, the dragon…casual players shud be able to get them too
Personal achievement should never be time gated. I don’t accept substitutions as equal.
Once you put in a lifetime goal, you better mean it. Why can’t they coexist?
Perhaps have daily and monthly pvp achievements count towards a set amount of points to obtain the finishers would be a better way?
I know I keep bringing this up (and it’s left of field of your topic) but this is why I want a cape to show off rewards rather than armor. Sooner or later all the armor sets become available to everyone and the worst part is stuff on the gem store will potentially look better than top tournament win armor. I don’t see the logic.
Does this also fix the problem with the reward chest when you won a match and you transfered from EU → NA and NA → EU?
Fluttershy #1 :)
Ranks will be removed imho because they are unnecessary considering what PVP is supposed to be.
There is no competitive game (afaik) out there where you are rewarded for how long you play. Rewards are based on how good you play.
Let’s take LoL as example, since it is the most played competitive game: you have an account level, from 1 to 30, which only purpose is to be an entry barrier to ranked matches. And that is exactly how it should be in GW2 imho.Players need skill-based rewards, not farm-based ones.
GW1 had a Rank Emote and i’ll be sad to see GW2’s go. No one is saying hey lets not do these other changes people are more interested in seeing the ability for current Rank (Timesink to get higher as was GW1’s) and the ladder one co-exist. It’ll be something on the side personally i loved the /rank command in GW1 and while I don’t pvp much consistently in GW2, to think that it won’t be there to be earned is a tad bit saddening.
Atm i’m playing pvp just to get phoenix again like in gw1…not playing because it’s fun for sure…always same teams, always same ppl around and always abusing cheap soldier hambow claiming to be soo good…pvp is NOT fun atm…i go pvp just because of gw1 memories and because killing mobs or zerg around with bads ganking ppl is even worse than tpvp..but for fun? Oh god no…
Please copy the consequent match win reward increase from GW1.
When a team wins in Solo Arena or Team Arena they should be queued up for the next match immediately (leaving queue at this time is allowed) so good teams will have a chance to fight together again as long as they win, multiplying the reward each time.
This would improve ( /create) PvP community , reward good players instead of farmers, also letting high end ranks faster to level up.
Please also add an AFK option to “report” so you won’t have to spend extra time finding out if those players were really botting or just simply AFK.
Please copy the consequent match win reward increase from GW1.
When a team wins in Solo Arena or Team Arena they should be queued up for the next match immediately (leaving queue at this time is allowed) so good teams will have a chance to fight together again as long as they win, multiplying the reward each time.
This was great, especially after getting matches against proper teams after 10 wins (I think it was). I guess there is a major concerning issue though of matching that winning team up with an evenly matched MMR team. Especially with the current population.
Pvp rank progression was ruined by hotjoins and skyhammer exploits.
Penalising the exploiters might be a huge undertaking as it will involve alot of investigation and effort.
Removing pvp rank progression entirely will just make all the efforts of the legit players go to waste.
I suggest we need to boost up the rank points of legit TPVP players effort so that whatever rank that was gained in hotjoin or the skyhammer,will seem trivial to TPVP players. How this is to be executed is via retroactive reward,similar in a sense to how achievement points reward was first implemented.
Since Data for our matches is already recorded,this would be easy to be executed with accuracy.
For every TPVP match played from 2012 up to 10 dec 2013 patch, a player will earn X Rank points per match. That player will earn a bonus Y Rank points per match won in TPVP. X and Y should be a huge number so as to render the hotjoin and skyhammer farming to be insignificant, for example 2000 rank points for X and 4000 rank points for Y. Taking my data for example,
I’ve played 1656 tournament matches and won 843 tournament matches as of today. Assuming i stop playing until 10 dec 2013 when the retroactive reward starts, base on the data above,i would gain 6684000 rank points on 10 Dec 2013.
These would render all the efforts of the skyhammer exploiter and the hotjoin farmers to be meaningless. This can also serve as an incentive for top tpvp players who have since quit gw2,to return,as the amount of games they have played and won,would have catapulted them high into the ranks.
After which, spvp rank would really separate the hotjoin heroes/skyhammer exploiters from the legit tpvp players.
From here onwards, the rank points for tpvp should remain significantly higher so as to render any form of hotjoin farming to be futile.
Leave the finishers as they are, divorce them from the upcoming ladder or whatever you have to do, but let us casual PVPers still have something to work towards.
The finishers are a sort of lifetime achievement award. I will never play anything ladder related and it feels like you’re stealing away the things I’m working for.
compared to Romek’s version of improving the rank system to WvW-Format, I think my version of this is better, I’ll copy it from my postign I did somewhere elsehere:
Ranks and their special Finishers unlocked through a WvW Rank like System
PvP Ranks earned like WvW Ranks, each PvP Rank requiring like 5000 Badges of Honour. Badges of Honor become rewards that you could receive with Glory either, or also receive as Match Rewards… you know it .. GLORY & HONOR (they belong together!)
If you change the PvP Rank system to a system, that works like the WvW Rank Systwem, you can use the WvW Rank-System to integrate all of the currently existing Rank Finishers and even have more than enough space left for higher regions to implement into the future new Rank Finishers.
At the moment we have these:
Rabbit, Deer, Dolyak, Wolf, Tiger, Bear, Shark, Phoenix, Dragon
Why don’t make it like this:
SPvP Rank 0-50 = Frog
SPvP Rank 51-150 = Rabbit
SPvP Rank 151-250 = Deer
SPvP Rank 251-500 = Dolyak
SPvP Rank 501-750 = Wolf
SPvP Rank 751-1000 = Bear
SPvP Rank 1001-1250 = Tiger
SPvP Rank 1251-1500 = Falcon
SPvP Rank 1501-1750 = Cobra Snake
SPvP Rank 1751-2000 = Dolphin
SPvP Rank 2001-2500 = Scorpion
SPvP Rank 2501-3000 = Owl
SPvP Rank 3001-3500 = Manta Ray
SPvP Rank 3501-4000 = Gorilla
SPvP Rank 4001-4500 = Hornet
SPvP Rank 4501-5000 = Tarantula
SPvP Rank 5001-6000 = Orca
SPvP Rank 6001-7000 = Gryphon
SPvP Rank 7001-8000 = Unicorn
SPvP Rank 8001-9000 = Ninetailed Fox
SPvP Rank 9001-9998 = Phoenix
SPvP Rank 9999 = Dragon
I think its alot bette,r because it is more rewarding, its 1:1 similar to the WvW system and thus easier to make for SPvP the same, than to make for SPvP extra a complete new system, when the game already has with WvW a very rewardign rank system that needs to be adapted only PLUS, the WvW system offers alot more space to add to the game some new awesome rank finishers adding alot of new interesting ones, what would again make PvP more rewarding, if it has more Finishers to unlock, than currently now.
And with the wvw system you can rank up basically quicker, because of every rank requiring the same amount of Glory.
Using Badges of Honor could be a way like for WvW to receive for SPvp also a quick instant rank up, paying Gold and a few Badges.
otherwise i support the idea of changing the Glory Boosters to Rank Boosters, that every Rank Booster beign used instantly gives you one Rank UP.
So if you would have for example 50 Rank Boosters and use them all, then youd be Rank 50 of 9999 with the WvW System.
PS. ANet has then only to convert over the amount of Wins/Top Stats a player has made so far in Rank Points, so that old players will feel not being left out with that system change
(edited by Orpheal.8263)
SPvP Rank 0-50 = Frog
SPvP Rank 51-150 = Rabbit
SPvP Rank 151-250 = Deer
SPvP Rank 251-500 = Dolyak
SPvP Rank 501-750 = Wolf
SPvP Rank 751-1000 = Bear
SPvP Rank 1001-1250 = Tiger
SPvP Rank 1251-1500 = Falcon
SPvP Rank 1501-1750 = Cobra Snake
SPvP Rank 1751-2000 = Dolphin
SPvP Rank 2001-2500 = Scorpion
SPvP Rank 2501-3000 = Owl
SPvP Rank 3001-3500 = Manta Ray
SPvP Rank 3501-4000 = Gorilla
SPvP Rank 4001-4500 = Hornet
SPvP Rank 4501-5000 = Tarantula
SPvP Rank 5001-6000 = Orca
SPvP Rank 6001-7000 = Gryphon
SPvP Rank 7001-8000 = Unicorn
SPvP Rank 8001-9000 = Ninetailed Fox
SPvP Rank 9001-9998 = Phoenix
SPvP Rank 9999 = Dragon
Really? You want the whole zoo?
actually, i came up with an excellent method to determine the “end of match participation gold reward” formula.
use team points. really. it is that simple.
for example,
if end of match participation gold reward for team arena is 1 gold
winning team scores 500
losing team scores 300
winning team gets 500 / 500 × 1.00 gold = 1.00 gold
losing team gets 300 / 500 × 1.00 gold = 0.60 gold
winning team then gets additional 2 gold for winning the match
losing team gets 0.60 gold for their effort of 300 team pointsthen we look at another scenario where one team destroys the other team
winning team scores 649
losing team scores 100winning team gets 649 / 500 × 1.00 gold = 1.298 gold
losing team gets 100 / 500 × 1.00 gold = 0.20 goldin this system, if people wanna farm in team arena, they need to put in some effort to score some team points or else they do not get much at all.
for hotjoin, make it so that it tracks the amount of time a player has been in the team that wins or loses.
Why pay people for loosing a game? in PvP you dont have to repair your equipment, why not only pay the winning team, so that noone can say, “i stay AFK, I will get my gold anyways”. They have to fight for it.
Ok this would have a downside too, cause you will see all those OP builds, but you see them today anyways…..
so you are telling me a team that tried their best (in team arena) but lost at 500 vs 499 should not get anything at all for their efforts?
glory will be removed.
gold will be the universal currency.there should be a reasonable amount for end of match participation.
That’s life, Not everything can be handled with “waldorf education” you win or you lose, … It’s like those soccer games where people don’t count the goals, because some one could lose …
If everyone will get gold, there will be a system, that will be abused by bots.
Put 10 bots in the same game, so no one else can join and let them run to the nearest point. They will win with 500 vs 499 → ~10g for doing nothing. And this every 10min. (→ 60g/h → 1440g/d). Even if only the winning team could get gold, you will be able to farm 700g per day with this method.
Scorpio n Snake – lovely idea to add them
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|
Verdelet Arconia.6987
Pvp rank progression was ruined by hotjoins and skyhammer exploits.
Penalising the exploiters might be a huge undertaking as it will involve alot of investigation and effort.
Removing pvp rank progression entirely will just make all the efforts of the legit players go to waste.
I suggest we need to boost up the rank points of legit TPVP players effort so that whatever rank that was gained in hotjoin or the skyhammer,will seem trivial to TPVP players. How this is to be executed is via retroactive reward,similar in a sense to how achievement points reward was first implemented.
Since Data for our matches is already recorded,this would be easy to be executed with accuracy.
For every TPVP match played from 2012 up to 10 dec 2013 patch, a player will earn X Rank points per match. That player will earn a bonus Y Rank points per match won in TPVP. X and Y should be a huge number so as to render the hotjoin and skyhammer farming to be insignificant, for example 2000 rank points for X and 4000 rank points for Y.
I actually really like this idea.
@ Kenshin.
You may call this list a zoo, I call it more VERSATILITY of tastes and definetely far more rewarding of a system, than the current rank system is at all.
Especially for the last ranks could be anet more creative around special fantasy creatures, other than only Phoenix and Dragon.
Thats why I added Gryphons, Unicorns and the Ninetailed Fox to the list, because they just would add something interesting to the ranks. Instead of Unicorn they could also take Kirins.
SPvP Rank 0-50 = Frog
SPvP Rank 51-150 = Rabbit
SPvP Rank 151-250 = Deer
SPvP Rank 251-500 = Dolyak
SPvP Rank 501-750 = Wolf
SPvP Rank 751-1000 = Bear
SPvP Rank 1001-1250 = Tiger
SPvP Rank 1251-1500 = Falcon
SPvP Rank 1501-1750 = Cobra Snake
SPvP Rank 1751-2000 = Dolphin
SPvP Rank 2001-2500 = Scorpion
SPvP Rank 2501-3000 = Owl
SPvP Rank 3001-3500 = Manta Ray
SPvP Rank 3501-4000 = Gorilla
SPvP Rank 4001-4500 = Hornet
SPvP Rank 4501-5000 = Tarantula
SPvP Rank 5001-6000 = Orca
SPvP Rank 6001-7000 = Gryphon
SPvP Rank 7001-8000 = Unicorn
SPvP Rank 8001-9000 = Ninetailed Fox
SPvP Rank 9001-9998 = Phoenix
SPvP Rank 9999 = Dragon
No turkeys…your argument is invalid.
Seriously…no…
Maybe it could be a good idea to push this thread into the General discussions for a day or two and get some input on what PvE-ers would want from PvP?
Since that does seem to be part of the goal?
Personally I would like some ascended gear (or materials) and some new PvP unique-skins to combine with my PvE sets.
What I personally would like to see:
~ Improved & reworked rank finishers to make them look more astonishing and incredible, with better animations and graphics (currently only shark is cool). Phoenix and tiger from gw1 are better than gw2 finishers.
~ Pvp only armors & weapons obtainable only by playing tournament pvp. Pvp only designed legendaries (obtainable by playing tpvp).
~ New & more advanced champion titles & titles overall skill/experienced based (with rewards attained to them) with new achievement system.
~ Ascended and exotic gear or precursors for pve & wvw so we can experience those game modes.
( I have one year only pvp and one of the reasons i dont pve or wvw is because i lack the gear)