Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King
Collaborative Development- Request for Topics
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King
PvP
1. Rewards…PvP is the least rewarding part of GW2, essentially there really is zero reward atm.
2. More build diversity options.
3. New game types other than conquest by standing in a circle.
1: Pvp rewards and progression.
2: More game modes that arent capping points.
3: More tournaments and tournaments options (plus players be able to create torunaments – with a UI that facilitate it and promove it).
For sPvP:
1) Game Modes!
2) Rewards and Incentive to sPvP!
3) Balance gameplay and roles!
1/ Competitive infrastructure
2/ Pace of the game
3/ Learning curve
1. Rewarding of skillful/thoughtful play (passive effects, AI, skill-spamming, dodge-spamming are not skillful…)
2. Rewards and reasons to actually play PvP.
3. More resources and faster development.
4. Build diversity and balance.
(edited by PsyOnic.3108)
1) PvP rewards and progression
2) Give oppurtinity to level up pve in PvP ( earning exp )
3) Tournament leagues increase !
1. More game modes
2. Rewards at more or less the same level of pve/wvw
3. More official tournaments
1. Game modes
2. Very rigid stat spreads in sPvP
3. New stat spreads, runes and sigils from PvE not in sPvP
1. rewards and progression
2. new game modes
3. new maps
Great initiative, looking forward to a good discussion.
1. Balance Philosophy (how to keep PvP enjoyable for high-tier players)
2. Reward System (how to make PvP more appealing for newer players)
3. New Game Modes (freshen up the PvP experience)
First, can I make a plea NOT to talk about balance? It’s unending. There’s no objective goal, there’s no end point, there’s no time where you stop and say, “there, we’re done with balance.” To talk about it here and explain philosophy would give some players the very wrong idea that there is a reachable goal with balance, and let’s be honest. As long as anyone ever loses a fight in PvP, they’re going to bring up balance.
That said:
1. Growing the PvP community, by:
2. Making PvP more accessible and appealing, and:
3. Combating toxic levels of negativity within the community.
It really hit me the other day when I was in Mad King’s Clocktower and virtually every player I saw in there was wearing default PvP gear. There’s so many people to reach that for whatever reason just haven’t even tried sPvP. We could be doing more to reach those people. We being both the community and the developers.
Priorities, what to do?
Spend hours with dye
1. Balance Philosophy (Including “Skill in” vs “Power out”)
2. Balance
3. Rewards
“Maybe I was the illusion all along!”
(edited by Daishi.6027)
1- Balance
2. Leaderboards
3- Rewards
1- Balance
2- Rewards
3- Game Mode
1. Rewards/Progression
2. Balance
3. Game Modes
Give a man a fire and he’s warm for a day, but set a man on fire . . .
1.) Rewards/progression
2.) Game modes
3.) Balance
1. Balance
2. Gamemodes
3. Removing the wall between Pve/WvW and SPvP.
- modes
- gvg + guild halls
- rewards
1. Counter play. i’m not referring to balance, though it may influence it— but there is a lack of counter play in things in this game that makes it not fun. Whether it’s strong or not it just plain sucks to not be able to counter play things. people shouldn’t have to randomly dodge against some things to prevent them there needs to be a tell or a way to outplay them (marks are a good example, nades in melee range, new hammer 4 for warrior, DS fear, shield4 engi, etc etc) i understand things need their niche, and that’s fine i can accept things like updraft because it has a long cooldown for being instant cast
2. rewards, like seriously.
3. lets have some like amateur/pro tournaments etc where both echelons of play can see some enjoyment, with in-game rewards maybe once a week for some gems for the top 2 teams or whatever, something for players to look forwards to every week.
honestly though unless you incorporate more counter play i don’t see the game going anywhere but down. i honestly feel it’s the most important thing for any game.
also, stop buffing ai builds please we dont want minions/turrets/phantasms in pvp period. they are never fun to play against unless you seriously make pet micro management a thing
1. Lack of practical and usable rewards in rest of the game, PvE and WvW.
That is my only gripe which has turned me off from the current pvp mode in its entirety.
1) PvE rewards for PvP
2) Balance
3) Other game modes
1) Structured competitive game modes.
2) Class/role philosophies
3) Map structures
1. Balance(fix OP builds + build diversity)
2.Game Modes
3. Rewards/ Progression
Balance.
Balance.
Game modes.
1. Incentives/Rewards. There currently is no reason to log-in and play Guild Wars 2. I could log in and pretend that the leader board matters but it doesn’t.
2. Matchmaking/Leaderboard. As I said the currently leaderboard is not working effectively mainly because there is a lack of players, and mostly because it feels there is no decay. Could it simply be there is no decay, or does there just need to be more active players, and reasons to play ranked games?
3. Game Modes. There needs to ways to have fun in GW2. Currently a big complaint is boredom, in hotm, and if there was just generally more things to do, I think game modes could be the start of that.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
1. Rewards and progression
2. Game modes
3. Matchmaking
(4. Remove Skyhammer!)
Automated Tournaments!
(edited by Tranassa.4968)
1. Classes Balance.
2. Game Modes.
3. Rewards.
necrofearcondimancer,i hate who gives in their hands the burning,really i hate him/her/them.
fear damage(1k per tick) is too much.
http://i44.tinypic.com/14uxukn.jpg
conditions damage should be increased for PVE and should be nerfed a bit for PVP.
when i’m in pvp,why when i cleanse 3 conditions,for example i cure cripple-chill-confusion, why i can’t be IMMUNE for theese conditions for 5 sec when i cleanse them,why?
WE can’t play against a necro that nukes US with a tons of conditions,WE tried to cleanse them and then again all the tons of conditions came back,it’s so unfair.
Why don’t you put a sort of conditions immunity for X seconds in this game?(ye,i know that the only one that has this is the warrior)
Why there are no way to put a Conditions Remove Priority,for expample i hate immobilize+chill and i want to cleanse them for first and not at the last when i’m died.
Warrlockstunningcomboopdmgopregensuperpr0skilledthebestonebuttontowin ,i know that warrior is the most class played bla bla bla…but really atm is too strong….
when a warrior trys to land a stun(ye i know that sigil of parablabla is fixed) should lose all of his adrenaline and can’t be regenered until 15-20secs so it will stop the stuns train and cc train.
Signet of healing is too strong,all in this forum said that over the 4 months where weren’t no balancing patchs.
Why don’t you put hundred blade to the F1 skill?
evadethiefs i know that the thiefs is one the weakest class(defense) and should evade the damage instead of take it,but guys,this is too much.
why don’t you nerf a bit Feline Grace?
Signet of Agility should give(when i click on it) to the user only 1 bar of endurance and should cure 3 conditions to him and his allies in radius X.
Put a limit on skill spam,for example when someone uses 3 times heartseeker,increase the initiative cost from 3 to 5/6 so it will be less spamming.
Same with the setup S/D with Flanking Strike and Larcenous Strike.
Ele,weakest classblabla
There are some trait that should be revamped:
Strength of Stone why i should do 10%more damage when i’m in earth?earth is defense not damage.
why won’t you put instead of this trait a new trait that should reduce the damage taken from 20-30% when attuned into earth(as a protection)?
Piercing Shards for water is the same(heal trait should not deal damage).why don’t u put a new trait that “IF you cure a condition on your allies you got healed/or you got protection by X”?
Lingering attunements, you know what i’m talking about(bug),if you are not able to fix a trait,please…change it or put another trait.
Zephyr’s Speed is useless,why won’t you replace it with Renewing Stamina?(mesmer and guardian have got the same with 5 points(Critical Infusion-Vigorous Precision))
Blasting Staff should increase the radius and the durations of the staff’s skills for example unsteady ground should increase from 3 secs to 5 secs same for static fieldlava tomb,ecc.and increases the toughtness of 150-200.
Mist Form 75 secs,why? the engi(Elixir S) has got the invulnerability for 60 secs,please explain it to me.
Arcane shield recharge should be reduced to 60sec,it should reflect all projectiles,
Armor of earth 60-70secs.
lightning flash stunbreakers again,maybe with a less damage.
Rtl should break immobilize or daze for 1 sec when hits someone.
One with Air the new air trait should be 3-4secs and should blinds nearby foes,you know that 1,5s is SO useless….
When i have in the tree line of arcana Arcane Mastery and Final Shielding,the Arcana Mastery should reduce the cooldown of Final shielding(75—>60).
Same thing with Cantrips Mastery and Earth’s Embrace(90—>75).
Mesmer,I think it’s fine atm after theese buffs to mantra and stability.
Mesmer QQ a lot because they had no stability,no condiremoval and now someone is starting to complains about phantasmal build because they don’t oneshoot ppl.
Anyway now it’s a nice class to play and doing tpvp but i also think that the condition build is really strong,sometime is impossible to deal with it in 1vs1,i think that it should be nerfed a bit.
Ranger i don’t play this class very much because i really don’t like so i can’t comment.
Engi,i started play engi 5 months ago,i think dps build/condition/support/bunker are really fine,ye i think it’s a fine class atm.
Guardian is fine but i think that the retaliation is strong enough to kill a burst ele or a thief with S/P,i think it should be nerfed a bit,maybe 70-100 points.
Maybe i lost my time writing here but i always hope to help some devs to balancing the classes.
Anyway,i played all the classes(not the ranger atm) i liked ALL of them and my favourite are the ele,mesm,thief and engi,but i really hate the warrior and the necro(too easy to play),i really HOPE anet will do something about war and necro. cross fingers
(edited by Insanity.5174)
1. Templates
2. Rewards (make them also useable in pve, to get more players)
3. 1vs1 arena (with q)
http://metabattle.com/wiki/Guide:Guardian_-_Bunker Bunker guard guide
PvP:
1. Game Modes
2. Class-Balance (mainly spells/traits/skills but also base-stats!)
3. More rewarding gameplay in PvP
1) Rewards and Progression
2) Game Modes
3) Quality of Life improvments
1) REWARDS This is so important and should be the focus of the pvp team. A great example is the fact that only rewards are skins, and to get those most of the time pvpers have to go to pve.
2) Tournaments and matchmaking. Can we expect to see ATs and MATs like in gw1? Improvements to solo queue match making (such as not letting 5v4 games start).
3) Game modes. What game modes are currently being tested? A ptr for these before they get implemented.
Spirit of Faith [HOPE] – RIP
1) Rewards and progression (as we already received 1 balance patch recently, I think we should begin focusing on rewards and progression as soon as possible).
2) Balance/new traits & skills (this is just as important as #1, but given the numerous changes on October 15th, I think we should take more of a wait and see approach)
3) New game modes (these would be wonderful, but I don’t see them as essential at the current time)
Vovin, r65 Warrior
Guild: V A E V I C T I S [HEX]
(edited by Gesamtkunstwerk.6590)
1) Tournaments
2) Rewards
3) New Game Modes
1) New maps
2) New game modes
3) Tweak the settings so more than just glass cannon and bunker builds are viable
4) Finally get it to an e-sport level like you wanted (I know I cheated adding a 4th, sorry!)
Khan of The Burning Eden [TBE]
www.theburningeden.com
-New Modes. Spvp isn’t cutting it because of that simple fact: Conquest is bad. Period.
-Balance: aside any meta or quality of balance itself…stop with balance made only for tpvp. PvE/WvW ’ers are quite unhappy about balance changes not making sense cause driven by mechanics of pvp that are not even in place for those game mode. More splits please.
-Rewards: Gw1 had a MUCH better blending between pve and pvp on this topic (Zaishen chest and rewards, glory rewards, trading Zaishen Keys, tournaments/HA with final chest for winners with item usable either in pvp or pve, etc).
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
1) Class Balance
2) Game Modes and lack of alternatives to conquest
3) Rewards
1. PvP accessability
2. PvP incentives
3. -
I’d be interested in discussing ways to make the pve>wvw>spvp>tpvp>team tpvp path clearer and more accessible.
As far as incentives, despite the gameplay being quite hybridized, the game is regarded simply as an MMO. This means that your playerbase is made up of MMO players, who are, bluntly, skinner box addicts. If there are no dings, they don’t want to know about it. I wouldn’t mind brainstorming solutions to that which don’t actually require implementing even more farmville/wow style reward mechanics. If the game does need that crap to get more players interested in pvp, discussing ways to implement them without driving away people who pvp because they actually enjoy pvp would be nice.
1- Balance
This includes fixing class bugs so said balance can actually be done.
2- Match que system
Lopsided matches via unequal numbers is poor design.
3- Game modes
Need more types.
PvP:
1. Rewards
2. Game Modes
3. Balance
1. Rewards and Progression aka incentive to bring more players to spvp.
2. New Game Modes
3. Accurate Leader-boards / Point Rank Structure
S/D Condi Build Video – http://goo.gl/bYGs9n
Stronkhold Beta Gameplay – http://goo.gl/IMb8qb
1 balance
2 rework all classes
3 new skills and traits
[AVTR]
Isle of Kickaspenwood
1) Game modes
2) Game modes
3) Game modes
1) balance (again with a mind to player skill-not just class balance!)
2) game modes
3) rewards
Phaatonn, London UK
1) balance (again with a mind to player skill-not just class balance!)
Couldn’t agree more with this, there shouldn’t be any builds in this game which allow you to get by with minimal effort or skill. For example CC warrior or spirit ranger.
My list is:
1) Balance
2) Game modes
3) Rewards
Fêz – Elementalist – sPvP
[TUP] and [team]
1) Game modes.
2) Rewards. 224k glory currently. I dont know what to buy for it.
3) Legacy of the Foefire map. Different guards behaviour at Red and Blue lord.
sPvP
1. more sPvP achievements
https://forum-en.gw2archive.eu/forum/pvp/pvp/Survey-Do-you-want-more-PvP-achievements/2381610
2. do not remove public 8 vs 8 servers
3. better allocation of stats. instead of 2 combinations i.e. amulet + jewel, make it 6 + 6 = 12 combinations and even out the numbers
1. Balance
2. PvP Rewards
3. MMR Flaws
1. Balance
2. Balance Philosophy
3. Seriously balance is what’s holding this game back.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends
1: QOL (leaderboards fixes,brainless builds, not releasing broken crap, matchmaking fixes,rewards,etc)
2: balance
3: teaching new players how to play.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.