Iist format:
1. Leagues in a game format where victory is decided by coverage
2. Account bound WXP
3. Commander improvements
4. New Maps
5. New PVP formats outside of WvW
6. New traps or player built structures.
I’ll start. A nice opportunity indeed this is and I thank Chris and other ANET guys for taking time to do this.
I’ll follow that list you gave first. Of things I want to see talked about:
1. Leagues: When the game format of WvW is largely decided by a server’s WvW population more than anything else the leagues don’t make sense. They essentially reward the efforts of server guild recruiters more than actually playing in wvw.
2. Rewards and Progression: I’d like to see some consideration for swaying towards the realm of Account bound WvW XP and levels. It’s not to say that character bound isn’t fun. Its that I think that those who want to see account bound WXP see their account as their presence and not their character. They want to advance their account like in sPVP or Guildwars 1.
3. Commander functionality: I think there is room for improvement. Getting the tag is fine as it is. I wouldn’t mind the tag being account bound too. The /supplyinfo command needs to have a range of at least 600. I want 1200 for it. The problem is I need to stack everyone to get a head count and supply count and maybe 70% of people pay attention. Multi color tags would be an easy feature and would only help. I’d also like to be able to see the positions of allies on the minimap while I have the tag on. This can be either individual dots or markers for locations with more than 5 allied players in a spot.
4. New maps: IMO there needs to be a new map. Anything you can come up with works. I want new lands to conquer. Even if you end up making each borderland unique it would go a long way to making WvW more fun.
5. Format changes inside and out of wvw: I like the gvg arena that you’re coming out with. You can do some more with sPvP (bring back random arenas!).
6. Deployable walls and new traps: It would be fun if we could sculpt the landscape. Say like building a wall across the dredge tunnel or setting fire traps in forests. These traps need to be potent enough to be a threat. I’m talking about unblockable effects that ignore condition reduction effects when they’re used right. Fire trap in a forest is unblockable, spike trap in a grassy area is unblockable. Ice trap in a snow field… Water trap near a body of water.
List format:
1. Reasoning behind leagues given the WvW score format
2. Talking about account bound WXP
3. Commander functionality expansions
4. New maps
5. PVP outside of WvW (random arenas)
6. Player built walls and new traps
Little red Lioka