Collaborative Development- Request for Topics
- I think server populations should be more balanced. In WvW, some servers have coverage gaps and population gaps, while others have such a heavy WvW population they can steamroll over lower-ranked servers. It makes those of us getting steamrolled not want to play. Ever.
- Less time-ganked crafting please. I will never get anything ascended if I have to wait 24 hours to craft one thing every single day. Keep your ascended gear. I’d rather not waste my time trying to craft it one ingot at a time.
- Why is the personal story all about Trahearne and his neverending quest? It should be about OUR character. It’s OUR personal story, NOT Trahearne’s. I don’t even bother with the personal story anymore because it feels fake, and makes me less-immersed in the game. Because it’s all about Trahearne and not our character.
My Ranger will Porcupine your faise. :o
1. Skill Lag
2. WvW Class Balance
3. population imbalance / night capping
1. Achievements/Titles
2. reward system
3. Being stuck in ram when building one (seems i’m the only one who hates it :p)
1. Skill Lag due to blobs
2. Saturated queues and Blobs now the only tactic to win in T1. Blobs require blobs which creates problem #1
3. Population imbalance / night capping and did I mention blobs?
1. Underwhelming Rewards for defense vs. zerg trains & PVE farming
…that’s all I got… Sorry
I’m a PvE expert, not a WvW expert. GL all!
1. Mechanisms to address population imbalance. It’s only getting worse and worse with time, and super-stacked servers prevent any matchmaking systems from working properly.
2. Incentive adjustments to reward defensive play/grunt work (sentry, running supply, walking yaks, operating trebs)
3. Discourage Blob-centric gameplay. The side with numbers should have an advantage, but running with everybody together in a lag-inducing mass should not be the best way to get it.
1. Population imbalance
2. Alt unfriendlyness (WXP ranks)
3. Better rewards
1. Population imbalance
2. Party interface > 5 (cmdr system doesn’t cut it)
3. Incentives for losing server to continue playing
- Population/world/server imbalance
- WXP being character bound/alt unfriendly system
- Reducing zerging (not more siege please or any more siege buffs)
1. Population – lets have server independent alliances to balance matchups pls
2. Get rid of char bound WXP and power creep in trait lines
3. Rewards (and being able to get everything PVE players get just as easily in WvWvW)
1) Leaderboard for Guild’s activity (like… that Guild is the most things get… killing ppl/take tower/keeps/etc)
2) Remove all puzzle’s/skrit/centaurs from BL
3) Acount Bound WvW Rank (So I can use more characters and not be restricted to just one.)
(i) Expanded commander functionality.
(ii) Rewards within WvW on par with PvE (and indeed, no need to PvE to get such rewards).
(iii) Option to log right in to WvW from the character select screen.
Guild Leader of Alpharius [Alph]: a PvX guild in Gandara
1. Account bound WXP Ranks – I want my account to move forward more than I want a single character to.
2. Skill lag in massive battles. – cant enjoy the fight if i can’t fight
3. Changes to zergs – reward organized groups differently then just a mindless blob of players.
[????] – HoD
1) Uneven matches (population, no incentive to 2v1 the top server etc.)
2) Commander functionality
3) Zerging
Piken Square
1. Lower WvW map population caps (would solve many of the population imbalance, zerg, outmanned buff & skill lag complaints in one fell swoop)
2. Skill Laaaaaaaaaaaaaaaag ><
3. Increased commander pin functionality including guild or colored pins
But I have to say ANET is prolly scratching their heads at population imbalance being the top issue here since it is actually the one thing totally within the players control and the one thing all we do is make worse with our poor choices so yeah . . . how are they suppose to force us to stop being idiots?
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .
1. Zerging
2. Population imbalances
3. Siegings feeling more epic (many times structures aren’t defended, flipped, then in 5 mins get flipped again, and so on. Players don’t seem to care about defending them. Its always either the defenders are outmatched by a ton of people, or the attacks get zerged rushed. Really takes away from the epic feeling of attacking a huge tower/castle.).
1. PvDoor
2. Personal rewards
3. Class balance
1. Reducing player damage to doors and improving health on walls and doors.
Gates and walls are just impossible to defend with a small amount of people against larger and more formidable groups. Increasing the health and Reducing the damage taken by players would dramatically increase the effectiveness of servers without the coverage. As well as making sieges more of an accomplishment. Perhaps increasing the cost to upgrade to balance this.
2. Guild Icons on the map, simple yet can be so very effective.
3. Upgrade to the WvW map or bringing in a new one. It has been a year, the change to the center of the map was brilliant for small groups but even that is getting boring as they are confined to that part of the map as the rest is blob central. I would like to see more changes to the map and making it friendlier for those who do not find zergs enjoyable and more like the center of the map ( Its not like there is not enough space ) Currently small groups are being tracked down and slaughtered with no way of escape, because they are in direct open sight of the enemy zerg and no way of outmaneuvering them unless they are in the center of the map or other tighter places.
1. Zerging being favored by every aspect of the game
2. Zerging being favored by every aspect of the game
3. Coverage Wars / Population Issues making PPT unimportant to most servers
For WvW:
1.) Population & Coverage Imbalances
2.) New Maps!
3.) Commander Icons should do a lot more
4.) Fix the most common “hacks”; if someone using 2 screens can shoot an Arrow Cart into the Lord’s Room of Bay Keep, then everyone should be able to do it. Or preferably, no one should be able to to.
1) Server Population and Coverage Balance
2) Account Bound WXP
3) WvW Rewards vs PVE (gold/equipment)
4) Scout/Defender Rewards vs Zerg PVD
5) Commander/Squad functionality
My list
1. Severe lack of defensive options: When Golems were let onto the trading post it made WvW so zerg orientated that defense is now almost impossible outside of keeps. We need more then just arrow carts or dozens of plague users to fight zergs. You can either remove golems of the TP or give us some new defensive siege. An EMP would be nice or siege razors shield maybe. Maybe add a speed boost to the outmanned buff when at home (not eternal or enemy borderlands) or scale up the champs as more stuff gets taken. Give us a chance to fightback
2. More map diversity: I’m not asking for 110 different server maps or whatever it is because that is unrealistic. However something simple like say giving each borderland a different theme (Same map as current but 1 use Desert textures, 1 is covered in snow and 1 uses field of ruins textures) and adding an urban eternal battle ground which would cycle biweekly with the current eternal battleground.
3. Better rewards: at a very minimum get rid of spikes and needle’s and guarantee either a lootbag or weapondrop or maybe throw in t6 mats. Just make it a tad more profitable please XD
That’s my 3
1.) New maps
2.) More than 4 maps
3.) Ever thought of just tossing the server vs sever aspect and combining all WvW players into one “world”, split among 3 factions? Increase the number of maps as necessary to accommodate every current player + room for expansion, something along the lines of the current PvE world map size.
1) Commander System
2) objectives for smaller groups
3) New maps
Mr Pocket Rocket~Charr~Guardian~Commander
1. 5 targets limit
2. Skill lag
3. Downed system
1) Server lag
2) New tools for the commander system (guild only tags, different tag colors, ability to set a “party leader” icon, and not have to use the targeting reticle)
3) New maps
1. New Zones
2. The heavy Blob Meta (i mean the most effective way is atm to gather the whole zone and create 100+ man blob to roll over everything)
3. Class Balance
1) Commander and squad functionality
2) Making PPT matter to all who participate (Rewards)
3) Discouraging zerging/Encouraging small(er) coordinating groups
Sword Of Justice – Gunnar’s Hold
1. Would love to see new additions to commander title, some maybe new badges for ‘’guild raids’’ but only for people who bought commander title, so that commander icon is only visible to guild members.
2. Better rewards, and please put better rewards for defending, as now days when you flip tower you get champ box, but if you manage to defend it 1h+ you get nothing.
3. In EB, please remove the advantage of red Keep that it’s the only keep manageable to treb Stonemist.
Server: Gunnar’s Hold
Warrior
1. Leagues
2. Alt-friendliness
3. Commander tag functionality
1: Siege warfare is far too underdeveloped.
2: Professions must be more balanced (es. ranger usefulness vs other profs. and its broken pet mechanics in wvw).
3: Zerging effectiveness must be limited.
1. Mechanics that discourage using more than one character (WXP levels, time-gated BiS gear)
2. Skill lag
3. Reporting exploiters
all is vain
(edited by Ikaros.7812)
1) Server population imbalances
2) Remove/increase the 5 targets limit
3) Leagues
(edited by Belorn.2659)
1) WvW technical performance
2) Alt unfriendlyness
3) Rewards in general, rewards for defense specifically.
I would love to see an honest post where we get told tha:
-balancing never is going to be happening for WvW, but only for tPvP
-that skilllag is not possible to be fixed
-that there never will be an incentive for skilled play instead of zerging (“casualfriendlyness”)
-that Wvw will never be prioritized content
-the hardware is at its limit and no improvements are to be expected regarding performance
Because I know all of them are true and admitting all this would actually bring new trust into this relationship.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
1. More focus on skirmish aspect of WvW.
2. Zerg vs roam reward balance.
3. Resolve the lag when large groups fight in and near buildings.
4. Balance the current meta better.
5. Better group utilities; group size, multiple target functionality, better party representation on minimap.
6. WvW vs PvE reward balance.
http://www.gw2opp.com • http://www.youtube.com/user/oppveretta
1. Server population imbalance
2. WvW rewards vs PVE rewards
3. Buff bonuses ( outmanned vs bloodlust) possibly flip flop to make outmanned more of an advantage to even the battles.
4. Alt-friendly WvW ranks
5. More rewards for doing thankless job of escorting yaks, defense, etc. vs zerg training
6. Claimer, supervisor, sentry scaling per amount of people in the area, like in PVE (thinking this might be the better way to stop zerg training and help the smaller havocs as well)
7. Raid groups for guilds instead of just a group of 5
8. Certain amount of achievements to obtain commander icon
9. Different color commander icons per map
10. Skill lag!
11. Different map for each server so as to give them their own “homefield advantage”
12. GvG should not be in WvW imo, possibly make a map that’s open battle and guilds use influence to open it for x amount of time and invite other guilds to their map
13. Class balance
14. Rally function in WvW, some rally mechanics are unfair compared to others ( i.e. ele can mist through doors in down state yet mesmer must have a target to do anything, there fore against a thief other mesmer that’s invisible their down state is useless.)
15. Stomping while invisible
16.Would like to see and wp timer on downed player ( i.e. instant wp to spawn if dead for 60 seconds)
17. This list could keep going, ty for at least taking suggestions
Commander- (Hero)
(edited by Cheeky.1830)
1. Zerg Mentality
2. Lack of incentive for server loyalty
3. Potential New Maps
Dragonbrand
1) Population imbalance and ways to mitigate it
2) WvW rewards compared to PvE
3) Condition meta
1. Anti Zerg Changes / small group incentives
2. Rewards / Progression
3. Class balancing
Anti blobs mechanism!!!!!!! Kill blobs solve everything, skill lag, server population imbalance
Commander AND Squad functionality
1.) Performance: Skill Lag
2.) Performance: FPS Drops
3.) Commander functionality, e.g. the comm. should be able to see the whole Squad in his UI (Check for Example Warhammer with the Squared Add-On)
4.) Rewards in Terms of Ascendend Items and Ascendend Materials. The mechanic how Emp. St. and Dragonite drops is unfair as only damage to the lord counts, if you help in other ways to capture the object you get nothing
5.) Population Balancing and Dezerging the players
1. Everyone is a Warrior or Guardian
2. Skill Lag
3. Everyone is a Warrior or Guardian
4. Skill Lag
- Commander
- anti zerg mechanics (like rewards only up to 25 people (40max)
- Balancing, or at least not buffing war and guard, because…
1. Everyone is a Warrior or Guardian
Not seriously counting this, how about blocking wvw for thiefs?
1) Commander/squad functionality (private squads!)
2) Population imbalance (transfer costs based on PvE population)
3) PvE vs WvW reward balancing
4) Bulk recipes for superior siege (click, click, click…)
[TaG] guild/raid leader
Gunnar’s Hold
1. Match Imbalance (blow out matches, points snowballing, morale snowballing, how sheer numbers has little counter, etc.)
2. Defending vs. Attacking
3. Lack of attention to WvW-specific class balance
I think evening out server population shouldn’t be our focus. As long as there’s a reason to ‘be on the right server’ people will transfer and the problem will repeat itself. Solution should come from within the WvW game mode. (also, encouraging server transfers to fix a game issue is not the nicest thing to do, and it’s very damaging to the community)
1) Balancing tagging disparity in combat
2) Dramatically improving loot in WvW
3) Players breathing on each other should result in tagging, or coughing vulnerability on them
1) Scoring system. There needs to be a way to keep the matches more competitive, and less reliant on who can muster 40 people first in off hour coverage. I understand that numbers will win, but right now leagues will not be competitive if only a few servers can actually win. Gotta fix this.
2) Leagues. The idea of leagues is great, but so far the implementation of it has fractured the communities on serveral servers. The population imbalances and the current scoring system have made the idea of leagues less attractive, because most servers know that they can’t compete. I would love to see some changes before season 2, that would make leagues be an actual competition. I know that is a very hard thing for you to do, designing something with so many variables as WvW, to be balanced enough for 9 servers to be able to win against each other, is a very hard task.
3) New maps. I love WvW, it is fun and an excellent break from PvE, which gets really stale after running the same dungeons dozens of times. But, we do need some new maps, some different scenery. Would love for each season of leagues to rotate between maps. I know that would be difficult, so I won’t hold my breath.
All in all, I love WvW, and keep up the good work. I appreciate all the changes you make, whether they have been good or bad. It is a hard job to please people, and you wont please everyone. Just keep making a good game.
1. Rally mechanics on WvW
2. Skill/class balance on WvW
3. GvG